Pay

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Some cards tells the player to spend a certain amount of coins, that is reduce his available coins for the Buy phase. Cards having a pay effect are:
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A small number of cards tell the player to spend an amount of coins ({{Cost}}) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are:
* {{Card|Storyteller}}, from the [[Adventures]] expansion
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* {{Card|Storyteller}}, from the [[Adventures]] expansion — provides a draw effect
* {{Card|Capital City}}, from the [[Allies]] expansion
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* {{Project|Pageant}}, from the [[Renaissance]] expansion — lets the player convert coin produced in a turn into saveable Coffers
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* {{Card|Capital City}}, from the [[Allies]] expansion — gives an optional extra draw effect
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Revision as of 17:51, 12 June 2022

A small number of cards tell the player to spend an amount of coins ($) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are:


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Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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