Prosperity

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  |Type = Expansion
 
  |Type = Expansion
 
  |Cards = 300 (25 Kingdom Cards)
 
  |Cards = 300 (25 Kingdom Cards)
  |Material = [[Trade Route]] tokens, [[Victory tokens]], mats
+
  |Material = [[Trade Route]] tokens, {{VP}} [[VP token|token]], mats
 
  |Theme = Expensive cards, alternative treasures
 
  |Theme = Expensive cards, alternative treasures
 
  |Release Date = October 2010
 
  |Release Date = October 2010

Revision as of 22:43, 3 November 2012

Prosperity
Prosperity.jpg
Type Expansion
Cards 300 (25 Kingdom Cards)
Additional material Trade Route tokens, VP token, mats
Theme(s) Expensive cards, alternative treasures
Release Date October 2010
Official Rulebook PDF

Prosperity is the 4th Dominion expansion, released in June 2011. The basic theme of the set is wealth (prosperity!) and victory point chips, featuring cards that are expensive, able to generate large amounts of coin, or generate victory point chips. It is a full size expansion, and it is best known for featuring a variety of powerful game changing cards. Prosperity is a unique set as it is the only expansion to feature cards costing more than $6, it has the highest average card cost of all expansions, and it introduces two new basic supply cards. (Colony and Platinum)

Contents

Contents

Basic Supply Cards

  • Prosperity is only an expansion, so no Basic Supply Cards are included.

Kingdom Cards

$3 Loan, Trade Route, Watchtower
$4 Bishop, Monument, Quarry, Talisman, Worker's Village
$5 City, Contraband, Counting House, Mint, Mountebank, Rabble, Royal Seal, Vault, Venture
$6 Goons, Grand Market, Hoard
$7 Bank, Expand, Forge, King's Court
$8 Peddler

Additional Materials

  • Victory Point Tokens, Trade Route Tokens, Mats

Flavor Text

Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.

Cards Which Exhibit The Prosperity Theme

  • Bank - With large card draw Bank is capable of generating very large amounts of money.
  • Expand - Trash your low cost cards for far nicer high cost cards.
  • Goons - Goons is a high cost attack which attacks, provides coin, and generates VP chips.
  • Grand Market - A wealthier version of Market both in effect when played and means needed to purchase it.
  • King's Court - One of the games most powerful cards, it is often single-handedly able to support engines.

Impact of Prosperity

Game Changing Cards

Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include:

  • City - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +$.
  • Goons - The VP chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 points.
  • Grand Market - A powerful cantrip which players will often rush to grab.
  • King's Court - Being able to play a card 3 times is invaluable, and players will often gladly trade a Province buy to grab a King's Court.
  • Mountebank - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the Curse pile empties.

Colonies and Platinum

Colonies and Platinum impact the games they are present in in a variety of ways.

  • Longer Games - Colony games typically last longer than Province games, as it is more difficult to build to the $11 required to buy a Colony.
  • Engine Viability - Because games are typically longer, engines tend to be more viable than BM strategies in Colony games.
  • Alternate VP - Alternate VP are typically less viable in Colony games, as the 10VP of a Colony is often large enough to offset the massed VP you will see from cards such as Dukes, Gardens, or Silk Roads.

Recommended Sets of 10

Prosperity Only

  • Beginners - Bank, Counting House, Expand, Goons, Monument, Rabble, Royal Seal, Venture, Watchtower, Worker's Village
  • Friendly Interactive - Bishop, City, Contraband, Forge, Hoard, Peddler, Royal Seal, Trade Route, Vault, Worker's Village
  • Big Actions - City, Expand, Grand Market, King's Court, Loan, Mint, Quarry, Rabble, Talisman, Vault

Prosperity & Dominion

  • Biggest Money - Bank, Grand Market, Mint, Royal Seal, Venture / Adventurer, Laboratory, Mine, Moneylender, Spy
  • The King's Army - Expand, Goons, King's Court, Rabble, Vault / Bureaucrat, Council Room, Moat, Spy, Village
  • The Good Life - Contraband, Counting House, Hoard, Monument, Mountebank / Bureaucrat, Cellar, Chancellor, Gardens, Village

Prosperity & Intrigue

  • Paths to Victory - Bishop, Counting House, Goons, Monument, Peddler / Baron, Harem, Pawn, Shanty Town, Upgrade
  • All Along the Watchtower - Hoard, Talisman, Trade Route, Vault, Watchtower / Bridge, Great Hall, Mining Village, Pawn, Torturer
  • Lucky Seven - Bank, Expand, Forge, King's Court, Vault / Bridge, Coppersmith, Swindler, Tribute, Wishing Well

Prosperity & Hinterlands

  • Instant Gratification - Bishop, Expand, Hoard, Mint, Watchtower / Farmland, Haggler, Ill-Gotten Gains, Noble Brigand, Trader
  • Treasure Trove - Bank, Monument, Royal Seal, Trade Route, Venture / Cache, Develop, Fool's Gold, Ill-Gotten Gains, Mandarin

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