Dominion (Base Set)
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*Repetition: Caravan, Chancellor, Explorer, Festival, Militia, Outpost, Pearl Diver, Pirate Ship, Treasury, Workshop | *Repetition: Caravan, Chancellor, Explorer, Festival, Militia, Outpost, Pearl Diver, Pirate Ship, Treasury, Workshop | ||
*Give and Take: Ambassador, Fishing Village, Haven, Island, Library, Market, Moneylender, Salvager, Smugglers, Witch | *Give and Take: Ambassador, Fishing Village, Haven, Island, Library, Market, Moneylender, Salvager, Smugglers, Witch | ||
+ | === Dominion & Alchemy === | ||
+ | * Forbidden Arts: Apprentice, Familiar, Possession, University, Cellar, Council Room, Gardens, Laboratory, Thief, and Throne Room | ||
+ | * Potion Mixers: Alchemist, Apothecary, Golem, Herbalist, Transmute, Cellar, Chancellor, Festival, Militia, and Smithy | ||
+ | * Chemistry Lesson: Alchemist, Golem, Philosopher's Stone, University, Bureaucrat, Market, Moat, Remodel, Witch, and Woodcutter | ||
=== Dominion & Prosperity === | === Dominion & Prosperity === | ||
* Biggest Money: Bank, Grand Market, Mint, Royal Seal, Venture, Adventurer, Laboratory, Mine, Moneylender, Spy | * Biggest Money: Bank, Grand Market, Mint, Royal Seal, Venture, Adventurer, Laboratory, Mine, Moneylender, Spy |
Revision as of 00:02, 14 November 2012
Dominion | |
---|---|
Info | |
Type | Base Game |
Icon | |
Cards | 500 |
252 (25 sets) | |
208 | |
32 | |
Blank Card(s) |
7 |
Other Card(s) |
1 Trash card |
Theme(s) | Simplicity |
Release | October 2008 |
Official Rulebook |
Dominion, sometimes called Base Dominion or Base Set, is the first Dominion game created by Donald X. Vaccarino. It was released in 2008 by publisher Rio Grande Games. The box contains 25 Kingdom Cards and Basic Supply Cards to support up to 4 players.
Contents |
Card List
Basic Supply Cards
Copper, Curse
Estate
Silver
Duchy
Gold
Province
Kingdom Cards
Cellar, Chapel, Moat
Chancellor, Village, Woodcutter, Workshop
Bureaucrat, Feast, Gardens, Militia, Moneylender, Remodel, Smithy, Spy, Thief, Throne Room
Council Room, Festival, Laboratory, Library, Market, Mine, Witch
Adventurer
Flavor Text
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
Recommended Sets of 10
Dominion Only
- First Game: Cellar, Market, Militia, Mine, Moat, Remodel, Smithy, Village, Woodcutter, Workshop.
- Big Money: Adventurer, Bureaucrat, Chancellor, Chapel, Feast, Laboratory, Market, Mine, Moneylender, Throne Room
- Interaction: Bureaucrat, Chancellor, Council Room, Festival, Library, Militia, Moat, Spy, Thief, Village
- Size Distortion: Cellar, Chapel, Feast, Gardens, Laboratory, Thief, Village, Witch, Woodcutter, Workshop
- Village Square: Bureaucrat, Cellar, Festival, Library, Market, Remodel, Smithy, Throne Room, Village, Woodcutter
Dominion & Intrigue
- Deconstruction: Bridge, Mining Village, Remodel, Saboteur, Secret Chamber, Spy, Swindler, Thief, Throne Room, Torturer
- Hand Madness: Bureaucrat, Chancellor, Council Room, Courtyard, Mine, Militia, Minion, Nobles, Steward, Torturer
- Underlings: Baron, Cellar, Festival, Library, Masquerade, Minion, Nobles, Pawn, Steward, Witch
Dominion & Seaside
- Reach for Tomorrow: Adventurer, Cellar, Council Room, Cutpurse, Ghost Ship, Lookout, Sea Hag, Spy, Treasure Map, Village
- Repetition: Caravan, Chancellor, Explorer, Festival, Militia, Outpost, Pearl Diver, Pirate Ship, Treasury, Workshop
- Give and Take: Ambassador, Fishing Village, Haven, Island, Library, Market, Moneylender, Salvager, Smugglers, Witch
Dominion & Alchemy
- Forbidden Arts: Apprentice, Familiar, Possession, University, Cellar, Council Room, Gardens, Laboratory, Thief, and Throne Room
- Potion Mixers: Alchemist, Apothecary, Golem, Herbalist, Transmute, Cellar, Chancellor, Festival, Militia, and Smithy
- Chemistry Lesson: Alchemist, Golem, Philosopher's Stone, University, Bureaucrat, Market, Moat, Remodel, Witch, and Woodcutter
Dominion & Prosperity
- Biggest Money: Bank, Grand Market, Mint, Royal Seal, Venture, Adventurer, Laboratory, Mine, Moneylender, Spy
- The King's Army: Expand, Goons, King's Court, Rabble, Vault, Bureaucrat, Council Room, Moat, Spy, Village
- The Good Life: Contraband, Counting House, Hoard, Monument, Mountebank, Bureaucrat, Cellar, Chancellor, Gardens, Village
Dominion & Cornucopia
- Bounty of the Hunt: Harvest, Horn of Plenty, Hunting Party, Menagerie, Tournament, Cellar, Festival, Militia, Moneylender, Smithy
- Bad Omens: Fortune Teller, Hamlet, Horn of Plenty, Jester, Remake, Adventurer, Bureaucrat, Laboratory, Spy, Throne Room
- The Jester's Workshop: Fairgrounds, Farming Village, Horse Traders, Jester, Young Witch, Feast, Laboratory, Market, Remodel, Workshop / Bane: Chancellor
Dominion & Hinterlands
- Highway Robbery - Cellar, Library, Moneylender, Throne Room, Workshop / Highway, inn, Margrave, Noble Brigand, Oasis
- Adventures Abroad - Adventurer, Chancellor, Festival, Laboratory, Remodel / Crossroads, Farmland, Fool's Gold, Oracle, Spice Merchant
Dominion & Dark Ages
- High and Low: Hermit, Hunting Grounds, Mystic, Poor House, Wandering Minstrel, Cellar, Moneylender, Throne Room, Witch, Workshop
- Chivalry and Revelry: Altar, Knights, Rats, Scavenger, Squire, Festival, Gardens, Laboratory, Library, Remodel