Renaissance
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|Source=[http://forum.dominionstrategy.com/index.php?topic=19001.msg770405#msg770405 Dominion: Renaissance Previews > Teaser] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19001.msg770405#msg770405 Dominion: Renaissance Previews > Teaser] | ||
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+ | == Recommended Sets of 10 == | ||
+ | === Renaissance alone === | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox expansions}} | {{Navbox expansions}} |
Revision as of 13:43, 6 November 2018
Renaissance | |
---|---|
Info | |
Type | Expansion |
Icon | |
Cards | 300 |
250 (25 sets) | |
25 | |
Other Card(s) |
|
Additional Material(s) | |
| |
Theme(s) | |
Release | November 5, 2018 |
Cover artist | Grant Hansen |
Official Rulebook |
Renaissance is the twelfth expansion to Dominion. It features the return of Coffers, first seen in Guilds, and introduces Villagers, Projects, and Artifacts.
Contents |
Contents
Kingdom cards
- Border Guard, Ducat, Lackeys
- Acting Troupe, Cargo Ship, Experiment, Improve
- Flag Bearer, Hideout, Inventor, Mountain Village, Patron, Priest, Research, Silk Merchant
- Old Witch, Recruiter, Scepter, Scholar, Sculptor, Seer, Spices, Swashbuckler, Treasurer, Villain
Additional materials
Artifacts
1 each of: Flag, Horn, Key, Lantern, Treasure Chest
Projects
1 each of:
- Cathedral, City Gate, Pageant, Sewers, Star Chart
- Exploration, Fair, Silos, Sinister Plot
- Academy, Capitalism, Fleet, Guildhall, Piazza, Road Network
- Barracks, Crop Rotation, Innovation
- Canal
- Citadel
Mats
Tokens
- 35 Coin tokens
- 6 sets of 2 wooden cubes, in each player color
Flavor Text
It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.
Cards Gallery
Kingdom cards
Artifacts
Projects
Renaissance Theme
- 15 unique card-shaped things use tokens
- 9 things produce Coffers: Ducat, Exploration, Guildhall, Pageant, Patron, Silk Merchant, Spices, Swashbuckler, Villain
- 8 things produce Villagers: Academy, Acting Troupe, Exploration, Lackeys, Patron, Recruiter, Sculptor, Silk Merchant
- 1 things uses tokens in another way: Sinister Plot
- 4 cards get Artifacts: Border Guard, Flag Bearer, Swashbuckler, Treasurer
- 11 things involve trashing: Cathedral, Flag Bearer, Hideout, Improve, Old Witch, Priest, Recruiter, Research, Sewers, Silk Merchant, Scepter
Also, all cards, Artifacts, and Projects in Renaissance use the largest font size (in the English printing), due to the theme of simplicity.
Trivia
Prepare to be teased.
Renaissance has:
- 25 kingdom cards, 25 sideways cards, 12 wooden cubes, 6 playmats, and 35 tokens
- three Treasures, two Attacks, two Duration cards, and one Reaction
- fifteen uses for tokens
- sixteen uses of "trash"
- a card with a word in quotation marks on it
- a card with only 3 words on it; a card with only 4 words on it
- three ways to play Actions in your Buy phase
- a way to take a turn after the game would otherwise be over
- a trasher you can't turn off
- something that cares about shuffling