Campaigns

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''Not to be confused with [[Adventures|Dominion: Adventures]]''
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[[Image:Campaigns.jpg|thumb|right|750px|Partially completed overmap for the Campaigns.]]
  
[[File:Dominionadventures.png|thumb|right|300px|Dominion Adventures logo]]
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'''Dominion Campaigns''' were a series of single-player games on [[Dominion Online]] by [[Making Fun]] with pre-determined kingdoms serving to introduce players to the cards of the relevant expansion.  These Campaigns are considered a variant, rather than standard Dominion, due to the fact that the starting hands are often modified and the player can use '''"Favors"''' to grant themselves additional turns at the start of the game.
'''Dominion Adventures''' are a series of single-player games on [[Goko]] with pre-determined kingdoms serving to introduce players to the cards of the relevant expansion, as well as to tell a story involving the player's in-game kingdom and family.  These adventures are considered a variant, rather than true Dominion, due to the fact that the player can use a currency called '''"Zaps"''' to alter their, and their opponents', starting hands, which are already altered to begin with, either in favor of the player or the computer opponent(s), depending on the difficulty.  2 Zaps are available to the player automatically each game, and more are available through purchase, either with Coins (earned through playing games, either Adventures, against bots, or multiplayer) or Gokoins (paid for by credit card), though the latter is only possible through purchasing multiple expansions in a bundle, with the Zaps included as a bonus, preventing players from "paying to win."  Adventures are the only way to acquire Victory Points (not to be confused with the [[Victory point|in-game quantity]]), which are used in the Goko Store to buy [[Promo]] cards.
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Campaigns have not yet been included on the current iteration of Dominion Online, though there are plans to include them.
  
 
== Structure ==
 
== Structure ==
The [[Dominion (base set)|Base Set]] and each normal-sized expansion has three Adventures associated with it - an Act 1, an Act 2, and a Finale.  [[Dark Ages]] has an extra Act 3, due to its large number of cards, and [[Alchemy]] and [[Cornucopia]] each only have one Act.  So far, no Adventures have been released for [[Guilds]].  Act 1 of the Base Set is automatically available, and all non-Finale Acts from expansions are unlocked when their set is purchased in the Store.  The rest must be purchased separately from the Store using Coins.  Finales may not be played until all other Acts from that set are completed (with the exception of the Dark Ages Finale, which is immediately playable).
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The [[Dominion (base set)|Base Set]] and each normal-sized expansion has three Campaigns associated with it - an Act 1, an Act 2, and an Act 3.  [[Dark Ages]] has an extra Act 4, due to its large number of cards, and [[Alchemy]], [[Cornucopia]], and [[Guilds]] each only have one ActThe Base Set's Acts are automatically available, and all Acts from expansions are unlocked when their set is purchased in the Store.
  
Each individual Adventure comprises 20 games and an epilogue, where every fourth game is a Boss battle, usually against multiple players.  Winning a game gives the player Coins, and Boss battles additionally give the player Victory Points.  Each game is preceded by a short text telling part of the story arc of the overall campaign.  The cards used to make kingdoms for an Adventure are drawn only from the Base set and the relevant expansion half-set; Finales include cards from the Base set and the entire relevant expansion.
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Each individual Campaign (except for the Tutorial) comprises 20 games, where every fourth game is a Boss battle, usually against multiple players.  Each game is preceded by a short text telling part of the story arc of the overall Act.  The cards used to make kingdoms for a Campaign are mostly drawn only from the Base set and the relevant expansion; as the Act progresses, cards from other expansions are peppered throughout games.
  
== Adventures ==
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After the first Act of each Campaign, rules variants begin to appear, at first just in Boss Games, while the final Act of each Campaign has a unique rule applied to all its games.  For example, Act 3 for the Base Set plays as if the player starts with a {{Card|Prince|Princed}} {{Card|Throne Room}}, doubling the first Action they play every turn.
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== Campaigns ==
 
* [[Tutorial]]
 
* [[Tutorial]]
 
* [[Dominion (base set)|Base Set]]
 
* [[Dominion (base set)|Base Set]]
** [[Dominion Adventures: Base Set Act 1|Act 1: Ascending the Throne]]
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** [[Dominion Campaigns: Base Set Act 1|Act 1: Ascending the Throne]]
** [[Dominion Adventures: Base Set Act 2|Act 2: Magic, Money and Ministry]]
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** [[Dominion Campaigns: Base Set Act 2|Act 2: Magic, Money and Ministry]]
** [[Dominion Adventures: Base Set Finale|Finale: Curses]]
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** [[Dominion Campaigns: Base Set Act 3|Act 3: Curses]]
 
* [[Intrigue]]
 
* [[Intrigue]]
** [[Dominion Adventures: Intrigue Act 1|Act 1: Peasants and Aristocrats]]
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** [[Dominion Campaigns: Intrigue Act 1|Act 1: Peasants and Aristocrats]]
** [[Dominion Adventures: Intrigue Act 2|Act 2: Underlings]]
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** [[Dominion Campaigns: Intrigue Act 2|Act 2: Underlings]]
** [[Dominion Adventures: Intrigue Finale|Finale: Kin and Kingdoms]]
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** [[Dominion Campaigns: Intrigue Act 3|Act 3: Kin and Kingdoms]]
 
* [[Seaside]]
 
* [[Seaside]]
** [[Dominion Adventures: Seaside Act 1|Act 1: Ships and Sailors]]
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** [[Dominion Campaigns: Seaside Act 1|Act 1: Ships and Sailors]]
** [[Dominion Adventures: Seaside Act 2|Act 2: Ports and Beaches]]
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** [[Dominion Campaigns: Seaside Act 2|Act 2: Ports and Beaches]]
** [[Dominion Adventures: Seaside Finale|Finale: Old Friends]]
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** [[Dominion Campaigns: Seaside Act 3|Act 3: Old Friends]]
* [[Alchemy]]
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** [[Dominion Adventures: Alchemy Act 1|Potions and Professors]]
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* [[Prosperity]]
 
* [[Prosperity]]
** [[Dominion Adventures: Prosperity Act 1|Act 1: Bigger and Better]]
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** [[Dominion Campaigns: Prosperity Act 1|Act 1: Bigger and Better]]
** [[Dominion Adventures: Prosperity Act 2|Act 2: Treasure Trove]]
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** [[Dominion Campaigns: Prosperity Act 2|Act 2: Treasure Trove]]
** [[Dominion Adventures: Prosperity Finale|Finale: A Tiny Affair]]
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** [[Dominion Campaigns: Prosperity Act 3|Act 3: A Tiny Affair]]
 
* [[Cornucopia]]
 
* [[Cornucopia]]
** [[Dominion Adventures: Cornucopia Act 1|Plenty of Trouble]]
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** [[Dominion Campaigns: Cornucopia Act 1|Plenty of Trouble]]
 
* [[Hinterlands]]
 
* [[Hinterlands]]
** [[Dominion Adventures: Hinterlands Act 1|Act 1: Foreign Coins]]
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** [[Dominion Campaigns: Hinterlands Act 1|Act 1: Foreign Coins]]
** [[Dominion Adventures: Hinterlands Act 2|Act 2: Faraway Lands]]
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** [[Dominion Campaigns: Hinterlands Act 2|Act 2: Faraway Lands]]
** [[Dominion Adventures: Hinterlands Finale|Finale: Unexpected Events]]
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** [[Dominion Campaigns: Hinterlands Act 3|Act 3: Unexpected Events]]
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* [[Alchemy]]
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** [[Dominion Campaigns: Alchemy Act 1|Potions and Professors]]
 
* [[Dark Ages]]
 
* [[Dark Ages]]
** [[Dominion Adventures: Dark Ages Act 1|Act 1: Parade of Misfits]]
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** [[Dominion Campaigns: Dark Ages Act 1|Act 1: Parade of Misfits]]
** [[Dominion Adventures: Dark Ages Act 2|Act 2: Vandals and Vermin]]
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** [[Dominion Campaigns: Dark Ages Act 2|Act 2: Vandals and Vermin]]
** [[Dominion Adventures: Dark Ages Act 3|Act 3: Knights and Knaves]]
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** [[Dominion Campaigns: Dark Ages Act 3|Act 3: Knights and Knaves]]
** [[Dominion Adventures: Dark Ages Finale|Finale: Fires and Foes]]
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** [[Dominion Campaigns: Dark Ages Act 4|Act 4: Fires and Foes]]
 
* [[Guilds]]
 
* [[Guilds]]
** ''TBA''
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** [[Dominion Campaigns: Guilds Act 1| Act 1]]
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* [[Adventures]]
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** [[Dominion Campaigns: Adventures Act 1|Act 1]]
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** [[Dominion Campaigns: Adventures Act 2|Act 2]]
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** [[Dominion Campaigns: Adventures Act 3|Act 3]]
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== Trivia ==
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The order of the Campaigns is slightly different from release order - Alchemy is placed between Hinterlands and Dark Ages, even though it was released after Seaside.
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=== History ===
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When Dominion Online was first released under [[Goko]], it came with "Adventures" for the Base Set, Intrigue, Seaside, and Prosperity, and Dark Ages soon followed after its release to the platform.  At the time, the main map for the "Adventures" was half blank, leading to (correct) speculation that Alchemy, Cornucopia and Hinterlands would also be receiving "Adventures" of their own, even though these expansions had not yet been released to the multiplayer version of the platform.  Each set was given 2 Acts (3, for Dark Ages) and a Finale, with the first Acts using only a part of the cards from the set, as Goko released expansions in half-sets.  Eventually, the remaining expansions were released to the platform, and after longer still, received "Adventures".  While Guilds was released while Goko still managed Dominion Online, the set did not receive an "Adventure" under their tenure.
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Perhaps the most criticized part of Goko's "Adventures" was the use of "Zaps" - an in-game currency that could be bought with real money or other in-game currency, that was used to alter the starting hands of players and their AI opponents.  The later Acts of each set were so difficult, due to AI opponents starting with {{Card|Silver|Silvers}} and sometimes even {{Card|Province|Provinces}}, that using Zaps was almost necessary to finish off Act 2's and Finales.
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When [[Making Fun]] took over and released their new Unity-based version of Dominion Online, they also decided to redo the "Adventures", retitling them "Campaigns", mostly given the new expansion, [[Adventures]].  For the most part, the kingdoms, AI opponents, flavor text, and art assets were ported directly over from Goko's version, but the Finales were completely redone, given new flavor text, retitled as simply "Act 3" for the relevant set ("Act 4" for Dark Ages), and given a rules variant to make gameplay more interesting.  Zaps were removed completely, replaced with a limited amount of "Favors" allowing the player to take a couple extra turns at the start of the game.  In addition, new art assets were added in the form of new maps, both for the main Campaigns screen, as well as for the individual Acts.  Each game was also revisited, changing up starting hands for both players and their AI opponents (usually reflective of flavor text), and adding in select cards from other expansions to make the Campaigns more interesting.
  
{{Navbox Goko Adventures}}
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{{Navbox MF Campaigns}}
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{{Navbox Dominion community}}

Latest revision as of 11:57, 5 March 2022

Partially completed overmap for the Campaigns.

Dominion Campaigns were a series of single-player games on Dominion Online by Making Fun with pre-determined kingdoms serving to introduce players to the cards of the relevant expansion. These Campaigns are considered a variant, rather than standard Dominion, due to the fact that the starting hands are often modified and the player can use "Favors" to grant themselves additional turns at the start of the game.

Campaigns have not yet been included on the current iteration of Dominion Online, though there are plans to include them.

Contents

[edit] Structure

The Base Set and each normal-sized expansion has three Campaigns associated with it - an Act 1, an Act 2, and an Act 3. Dark Ages has an extra Act 4, due to its large number of cards, and Alchemy, Cornucopia, and Guilds each only have one Act. The Base Set's Acts are automatically available, and all Acts from expansions are unlocked when their set is purchased in the Store.

Each individual Campaign (except for the Tutorial) comprises 20 games, where every fourth game is a Boss battle, usually against multiple players. Each game is preceded by a short text telling part of the story arc of the overall Act. The cards used to make kingdoms for a Campaign are mostly drawn only from the Base set and the relevant expansion; as the Act progresses, cards from other expansions are peppered throughout games.

After the first Act of each Campaign, rules variants begin to appear, at first just in Boss Games, while the final Act of each Campaign has a unique rule applied to all its games. For example, Act 3 for the Base Set plays as if the player starts with a PrincedPrince.jpg Throne RoomThrone Room.jpg, doubling the first Action they play every turn.

[edit] Campaigns

[edit] Trivia

The order of the Campaigns is slightly different from release order - Alchemy is placed between Hinterlands and Dark Ages, even though it was released after Seaside.

[edit] History

When Dominion Online was first released under Goko, it came with "Adventures" for the Base Set, Intrigue, Seaside, and Prosperity, and Dark Ages soon followed after its release to the platform. At the time, the main map for the "Adventures" was half blank, leading to (correct) speculation that Alchemy, Cornucopia and Hinterlands would also be receiving "Adventures" of their own, even though these expansions had not yet been released to the multiplayer version of the platform. Each set was given 2 Acts (3, for Dark Ages) and a Finale, with the first Acts using only a part of the cards from the set, as Goko released expansions in half-sets. Eventually, the remaining expansions were released to the platform, and after longer still, received "Adventures". While Guilds was released while Goko still managed Dominion Online, the set did not receive an "Adventure" under their tenure.

Perhaps the most criticized part of Goko's "Adventures" was the use of "Zaps" - an in-game currency that could be bought with real money or other in-game currency, that was used to alter the starting hands of players and their AI opponents. The later Acts of each set were so difficult, due to AI opponents starting with SilversSilver.jpg and sometimes even ProvincesProvince.jpg, that using Zaps was almost necessary to finish off Act 2's and Finales.

When Making Fun took over and released their new Unity-based version of Dominion Online, they also decided to redo the "Adventures", retitling them "Campaigns", mostly given the new expansion, Adventures. For the most part, the kingdoms, AI opponents, flavor text, and art assets were ported directly over from Goko's version, but the Finales were completely redone, given new flavor text, retitled as simply "Act 3" for the relevant set ("Act 4" for Dark Ages), and given a rules variant to make gameplay more interesting. Zaps were removed completely, replaced with a limited amount of "Favors" allowing the player to take a couple extra turns at the start of the game. In addition, new art assets were added in the form of new maps, both for the main Campaigns screen, as well as for the individual Acts. Each game was also revisited, changing up starting hands for both players and their AI opponents (usually reflective of flavor text), and adding in select cards from other expansions to make the Campaigns more interesting.


Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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