Non-terminal
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Cards that provide +1 Card and +1 Action have the nickname "[[cantrip|cantrips]]"; these can usually be played with no penalty to yourself either in handsize reduction or lack of extra Actions. Any non-terminal Action that provides more than +1 Card is [[non-terminal draw]], and any card providing more than +1 Action can be referred to as a [[villages|village]]. | Cards that provide +1 Card and +1 Action have the nickname "[[cantrip|cantrips]]"; these can usually be played with no penalty to yourself either in handsize reduction or lack of extra Actions. Any non-terminal Action that provides more than +1 Card is [[non-terminal draw]], and any card providing more than +1 Action can be referred to as a [[villages|village]]. | ||
− | Special [[Treasure]] cards that have Action-like abilities are sometimes classified with non-terminal Actions, as are [[Night]] cards, because, like non-terminal Actions, any number of Treasures or Night cards can be played on a turn without affecting your ability to play terminal Actions. Thus, for example, {{Card| | + | Special [[Treasure]] cards that have Action-like abilities are sometimes classified with non-terminal Actions, as are [[Night]] cards, because, like non-terminal Actions, any number of Treasures or Night cards can be played on a turn without affecting your ability to play terminal Actions. Thus, for example, {{Card|Investment}} or {{card|Monastery}} might be described as a "non-terminal [[trasher]]", in the same category as an Action card like {{Card|Lookout}}. |
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[[Category:Terminality]] | [[Category:Terminality]] |
Revision as of 10:17, 8 July 2022
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A non-terminal is any Action which provides at least +1 Action. These cards allow you to play more Actions after them and so chain cards together; any number of non-terminals can be played on a single turn. This differentiates them from terminal actions, of which only one may be played each turn without assistance from villages.
Cards that provide +1 Card and +1 Action have the nickname "cantrips"; these can usually be played with no penalty to yourself either in handsize reduction or lack of extra Actions. Any non-terminal Action that provides more than +1 Card is non-terminal draw, and any card providing more than +1 Action can be referred to as a village.
Special Treasure cards that have Action-like abilities are sometimes classified with non-terminal Actions, as are Night cards, because, like non-terminal Actions, any number of Treasures or Night cards can be played on a turn without affecting your ability to play terminal Actions. Thus, for example, Investment or Monastery might be described as a "non-terminal trasher", in the same category as an Action card like Lookout.