Loot
From DominionStrategy Wiki
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[https://discord.com/channels/212660788786102272/1013572993043153007/1052509338771669062 Dominion Discord, 2022] | |Source=[https://discord.com/channels/212660788786102272/1013572993043153007/1052509338771669062 Dominion Discord, 2022] | ||
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+ | The initial idea was to have the Loot be all over the place in terms of abilities; it always had to try to be balanced power-level wise, since you get a random one. The more exotic abilities were problems, they'd be nuts sometimes, and gradually the effects got closer and closer, until almost all of them give +{{Cost|3}} and a lot of them give +Buy. But this is all, keeping as much variety as I can while making them as close as possible power-level-wise. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://discord.com/channels/212660788786102272/1013572993043153007/1053415818953764994 Dominion Discord, 2022] | ||
}} | }} | ||
Revision as of 17:02, 16 December 2022
Loot is a type of non-Supply Treasure cards in Plunder. They all have a cost of .
Tha majority of Loot cards provide and +Buy in addition to some other bonus or special effect; a handful, however, have different but comparably powerful abilities.
There are 30 Loot cards in total: 15 distinct cards at 2 copies each. In any game in which Loot cards are used, they are shuffled face-down, so players instructed to gain Loot won't know which one they're getting until they've gained it.
Contents |
List of Loots
Amphora, Doubloons, Endless Chalice, Figurehead, Hammer, Insignia, Jewels, Orb, Prize Goat, Puzzle Box, Sextant, Shield, Spell Scroll, Staff, Sword
Ways to gain Loot
Cards gallery
Loot
Gains Loot
Trivia
Preview
Loot is a pile of 30 cards, with 15 unique ones at 2 copies each. You shuffle it before the game, put it face down, and when something says "gain a Loot," you take the top one. You also have to show us all what you got. You can't just buy Loot; it's not in the Supply. Something has to tell you to gain one. As you can see, your basic loot is a Gold with +Buy and some other bonus. But some have no +Buy, and a few aren't a Gold.
Comparing Loots with each other
When you're drawing your deck, one that doesn't make you every turn is weakest. Figurehead for example. You can credit tracer for fighting to reduce how many of those survived. When you need to get your +Buy from a Loot, one with no +Buy is weakest.
Endless Chalice can sink you - you're playing Pickaxe and counting on that + and no, Endless Chalice. You can also be envied for it though.
The initial idea was to have the Loot be all over the place in terms of abilities; it always had to try to be balanced power-level wise, since you get a random one. The more exotic abilities were problems, they'd be nuts sometimes, and gradually the effects got closer and closer, until almost all of them give + and a lot of them give +Buy. But this is all, keeping as much variety as I can while making them as close as possible power-level-wise.
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