Non-terminal
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− | + | [[Image:Cellar.jpg|thumb|right|200px|[[Cellar]], a non-terminal card.]] | |
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+ | A '''non-terminal''' is any [[Action]] which provides at least +1 Action. These cards allow you to play more Actions after them and so chain cards together; any number of non-terminals can be played on a single turn. This differentiates them from [[terminal]] actions, of which only one may be played each turn without assistance from [[villages]]. | ||
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+ | Cards that provide +1 Card and +1 Action have the nickname "[[cantrip|cantrips]]"; these can usually be played with no penalty to yourself either in handsize reduction or lack of extra Actions. Any non-terminal Action that provides more than +1 Card is [[non-terminal draw]], and any card providing more than +1 Action can be referred to as a [[villages|village]]. | ||
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+ | Special [[Treasure]] cards that have Action-like abilities are sometimes classified with non-terminal Actions, as are [[Night]] cards, because, like non-terminal Actions, any number of Treasures or Night cards can be played on a turn without affecting your ability to play terminal Actions. Thus, for example, {{Card|Investment}} or {{card|Monastery}} might be described as a "non-terminal [[trasher]]", in the same category as an Action card like {{Card|Lookout}}. | ||
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+ | ==Categories of non-terminal Actions== | ||
+ | There are a number of subcategories to non-terminal [[Action]]s containing cards that fulfil a variety of purposes: | ||
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+ | * [[Cantrip]]s: Cards that also draw a card and so replace themselves in your hand. | ||
+ | * [[village (card category)|Villages]]: Actions that provide at least +2 Actions - or an analogous effect - and that allow you to play extra [[terminal]] Actions. | ||
+ | * [[Non-terminal draw]]: Actions that are non-terminal and also increase your handsize. | ||
+ | * [[Peddler variant]]s: Cards that provide provide at least +1 Action, +1 Card, and +{{Cost|1}}. | ||
+ | * [[Disappearing money]]: Non-terminal Action [[stop card]]s that provide {{Cost}}. | ||
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+ | {{Navbox card categories}} | ||
+ | [[Category:Terminality]] |
Latest revision as of 09:48, 13 July 2022
A non-terminal is any Action which provides at least +1 Action. These cards allow you to play more Actions after them and so chain cards together; any number of non-terminals can be played on a single turn. This differentiates them from terminal actions, of which only one may be played each turn without assistance from villages.
Cards that provide +1 Card and +1 Action have the nickname "cantrips"; these can usually be played with no penalty to yourself either in handsize reduction or lack of extra Actions. Any non-terminal Action that provides more than +1 Card is non-terminal draw, and any card providing more than +1 Action can be referred to as a village.
Special Treasure cards that have Action-like abilities are sometimes classified with non-terminal Actions, as are Night cards, because, like non-terminal Actions, any number of Treasures or Night cards can be played on a turn without affecting your ability to play terminal Actions. Thus, for example, Investment or Monastery might be described as a "non-terminal trasher", in the same category as an Action card like Lookout.
[edit] Categories of non-terminal Actions
There are a number of subcategories to non-terminal Actions containing cards that fulfil a variety of purposes:
- Cantrips: Cards that also draw a card and so replace themselves in your hand.
- Villages: Actions that provide at least +2 Actions - or an analogous effect - and that allow you to play extra terminal Actions.
- Non-terminal draw: Actions that are non-terminal and also increase your handsize.
- Peddler variants: Cards that provide provide at least +1 Action, +1 Card, and +.
- Disappearing money: Non-terminal Action stop cards that provide .