Cost reduction
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Werothegreat (Talk | contribs) (Created page with "'''Cost reduction''' is a recurring mechanic in Dominion. Rather than directly fielding coin, '''cost-reducers''' decrease the cost of cards, an effect which becomes more...") |
Werothegreat (Talk | contribs) (→List of cost-reducers) |
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* {{Card|Bridge}} - the archetypal cost-reducer, and the only one that can be {{Card|Throne Room|throned}} | * {{Card|Bridge}} - the archetypal cost-reducer, and the only one that can be {{Card|Throne Room|throned}} | ||
* {{Card|Quarry}} - only affects [[Action]]s | * {{Card|Quarry}} - only affects [[Action]]s | ||
+ | * {{Card|Peddler}} - only reduces its own cost, depending on how many Actions are in play | ||
* {{Card|Princess}} - reduces costs by {{Cost|2}}, but only one copy | * {{Card|Princess}} - reduces costs by {{Cost|2}}, but only one copy | ||
* {{Card|Highway}} - [[cantrip]] | * {{Card|Highway}} - [[cantrip]] |
Revision as of 12:40, 30 January 2015
Cost reduction is a recurring mechanic in Dominion. Rather than directly fielding coin, cost-reducers decrease the cost of cards, an effect which becomes more valuable with more buys. Typical cost reduction instructions follow this wording:
- [All cards or some subset of cards] (including cards in players' hands) cost less this turn, but not less than .
List of cost-reducers
- Bridge - the archetypal cost-reducer, and the only one that can be throned
- Quarry - only affects Actions
- Peddler - only reduces its own cost, depending on how many Actions are in play
- Princess - reduces costs by , but only one copy
- Highway - cantrip
Strategy
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