Hinterlands

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Hinterlands
Hinterlands.jpg
Type Expansion
Cards 300 (26 Kingdom Cards)
Additional material none
Theme(s) On-buy and on-gain effects
Release Date October 2011
Official Rulebook PDF

Hinterlands is the 6th Dominion expansion, released in October 2011. The basic theme of the set is cards that either have or cause effects when you buy or gain them. Hinterlands is a popular expansion, offering a nice balance of engine, BM, and alternate VP cards.

Contents

Contents

Basic Supply Cards

  • Hinterlands is only an expansion, so no Basic Supply Cards are included.

Kingdom Cards

$2 Crossroads, Duchess, Fool's Gold
$3 Develop, Oasis, Oracle, Scheme, Tunnel
$4 Jack of all Trades, Noble Brigand, Nomad Camp, Silk Road, Spice Merchant, Trader
$5 Cache, Cartographer, Embassy, Haggler, Highway, Ill-Gotten Gains, Inn, Mandarin, Margrave, Stables
$6 Border Village, Farmland

Additional Materials

  • None

Flavor Text

The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You’ve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.

Cards Which Exhibit The Hinterlands Theme

  • Border Village - Allows you to gain a card costing less when you gain it.
  • Cache - When you gain the card you also gain two Copper.
  • Duchess - In games with Duchess, you can acquire one for free with the gain of a Duchy.
  • Embassy - When you gain this card each of your opponent's gain a Silver.
  • Farmland - Causes you to remodel a card from your hand when you buy it.
  • Fool's Gold - When any other player gains a Province, you may trash a Fool's Gold from your hand and gain a Gold on top of your deck.
  • Haggler - Allows you to gain another card during your buy phase.
  • Ill-Gotten Gains - When you gain this card each other player gains a Curse.
  • Inn - Allows you the option of shuffling action cards back into your deck when gained.
  • Mandarin - When you gain this card you put all treasures in play back onto your deck.
  • Noble Brigand - The card's attack abilitiy is triggered when you buy the card.
  • Nomad Camp - When you gain the card you place it immediately on top of your deck.
  • Trader - You may use the card to gain a Silver instead of another card.

Impact of Hinterlands

Engines

Hinterlands introduced a number of cards which are popular in building engines. Some of these include:

  • Scheme - Allows you the ability to top-deck actions played last turn.
  • Highway - The Bridge-effect encourages megaturn strategies.
  • Crossroads - The card is a cheap source of +Actions.
  • Border Village - Allows you to gain both a village and a power $5 card.
  • Haggler - Acts as a pseudo +Buy, giving you a cheaper extra card (perhaps a Cantrip or village) to go with your main purchase.
  • Cartographer - A Cantrip which allows you to sift through your deck to ensure you hit your key cards.

Big Money

The expansion offered three cards which are relatively effective for BM strategies.

  • Jack of all Trades is a solid BM card because of its ability to both gain Silver and trash your starting Estates or Curses.
  • Embassy offers a combination of both large draw and sifting ability.
  • Oracle offers weak draw, but offsets that somewhat with it's attack and sifting ability.

Rushes

Hinterlands has two cards which will often lead to rush strategies.

Silver

There seems to be a consensus in the Dominion community that Hinterlands increased the importance of Silver relative to the other expansions.

  • Jack of all Trades - Displayed the power of gaining silver for simple BM strategies.
  • Trader - Showed the potential of flooding one's deck with Silver.
  • Silk Road - A way to easily gain Silver is often all that is needed to enable a Silk Road rush.

Recommended Sets of 10

Hinterlands Only

  • Introduction - Cache, Crossroads, Develop, Haggler, Jack of All Trades, Margrave, Nomad Camp, Oasis, Spice Merchant, Stables
  • Fair Trades - Border Village, Cartographer, Develop, Duchess, Farmland, Ill-Gotten Gains, Noble Brigand, Silk Road, Stables, Trader
  • Bargains - Border Village, Cache, Duchess, Fool's Gold, Haggler, Highway, Nomad Camp, Scheme, Spice Merchant, Trader
  • Gambits - Cartographer, Crossroads, Embassy, Inn, Jack of All Trades, Mandarin, Nomad Camp, Oasis, Oracle, Tunnel

Hinterlands and Dominion

  • Highway Robbery - Cellar, Library, Moneylender, Throne Room, Workshop / Highway, inn, Margrave, Noble Brigand, Oasis
  • Adventures Abroad - Adventurer, Chancellor, Festival, Laboratory, Remodel / Crossroads, Farmland, Fool's Gold, Oracle, Spice Merchant

Hinterlands and Intrigue

  • Money for Nothing - Coppersmith, Great Hall, Pawn, Shanty Town, Torturer / Cache, Cartographer, Jack of All Trades, Silk Road, Tunnel
  • The Duke's Ball - Conspirator, Duke, Harem, Masquerade, Upgrade / Duchess, Haggler, Inn, Noble Brigand, Scheme

Hinterlands and Seaside

  • Travelers - Cutpurse, Island, Lookout, Merchant Ship, Warehouse / Cartographer, Crossroads, Farmland, Silk Road, Stables
  • Diplomacy - Ambassador, Bazaar, Caravan, Embargo, Smugglers / Embassy, Farmland, ill-Gotten Gains, Noble Brigand, Trader

Hinterlands and Alchemy

  • Schemes and Dreams - Apothecary, Apprentice, Herbalist, Philosopher's Stone, Transmute / Duchess, Fool's Gold, Ill-Gotten Gains, Jack of All Trades, Scheme
  • Wine Country - Apprentice, Familiar, Golem, University, Vineyard / Crossroads, Farmland, Haggler, Highway, Nomad Camp

Hinterlands and Prosperity

  • Instant Gratification - Bishop, Expand, Hoard, mint, Watchtower / Farmland, Haggler, Ill-Gotten Gains, Noble Brigand, Trader
  • Treasure Trove - Bank, Monument, Royal Seal, Trade Route, Venture / Cache, Develop, Fool's Gold, Ill-Gotten Gains, Mandarin

Hinterlands and Cornucopia

  • Blue Harvest - Hamlet, Horn of Plenty, Horse Traders, Jester, Tournament / Fool's Gold, Mandarin, Noble Brigand, Trader, Tunnel
  • Traveling Circus - Fairgrounds, Farming Village, Hunting Party, Jester, Menagerie / Border Village, Embassy, Fool's Gold, Nomad Camp, Oasis

Hinterlands on DS.com and F.DS.com

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