State
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* A State only applies while a player has it. | * A State only applies while a player has it. | ||
== Trivia == | == Trivia == | ||
− | States for Nocturne were mistakenly | + | The proofs for States for Nocturne were mistakenly made without expansion symbols, but this was fixed in time for the initial print run. |
=== In other languages === | === In other languages === | ||
* Russian: Состояние (pron. ''sostoyaniye'') | * Russian: Состояние (pron. ''sostoyaniye'') |
Revision as of 11:15, 25 November 2017
States, introduced in Nocturne, are effects that apply to one player, that are not tracked by normal cards or Events.
States are not "cards"; any text referring to a "card" does not apply to States. However, for reference, the State effects are printed on cards in a landscape orientation with rusted frames.
When a player is affected by a State, the State card is placed in front of them for as long as the State's effect needs to be tracked.
Contents |
List of States
Official Rules
- Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule.
- Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it.
- Deluded and Envious are on the same card; have the relevant side face-up.
- Similarly Miserable and Twice Miserable are on the same card.
- A State only applies while a player has it.
Trivia
The proofs for States for Nocturne were mistakenly made without expansion symbols, but this was fixed in time for the initial print run.
In other languages
- Russian: Состояние (pron. sostoyaniye)