Adventures tokens: Difference between revisions
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== Journey token == | == Journey token == |
Revision as of 14:49, 18 April 2015
Adventures tokens are those that come with the Adventures expansion. There are 10 different kinds, each in 6 colors (one for each player).
Vanilla bonus tokens
Each player has four tokens which, when placed on an Action Supply pile, give the corresponding vanilla bonus whenever you play a card from that pile. There is a +1 Card token, a +1 Action token, a +1 Buy token, and a + token.
They are used by:
- Lost Arts: +1 Action token
- Pathfinding: +1 Card token
- Seaway: +1 Buy token
- Training: + token
- Teacher: +1 Action token, +1 Card token, +1 Buy token, + token
Penalty tokens
Each player has two tokens which, once they are taken, prevent the player from producing a vanilla bonus the next time they try to. There is a -1 Card token and a -
token.They are used by:
- - token
Journey token
This token is two-sided, like a coin. Cards and events that use the Journey token turn it over when played (or bought for events), and give a different effect depending on which side is up.
It is used by:
- Giant - Strong attack and + when up, + when down
- Ranger - +5 cards when up
- Pilgrimage - Gains up to 3 cards when up
Estate token
This token, when placed on a set aside non-Victory Action Supply pile, gives all Estates in a player's deck the abilities and types of the set aside card.
It is used by:
-2 Cost token
This token, when placed on an Action Supply pile, reduces the cost of cards in that pile on your turn by
. The cost can't go below .It is used by:
Trashing token
This token, when placed on an Action Supply pile, will let you trash a card from your hand when buying a card from that pile.
It is used by:
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