Digging: Difference between revisions

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[[Image:Farming Village.jpg|thumb|right|200px|[[Farming Village]], a digging card.]]


Cards that search through the deck until they find cards meeting some description are sometimes said to '''dig''' for those cards. Typical "digging" instructions usually follow this structure:
:''Reveal cards from your deck until you reveal [X]. [Do something with X.] Discard the other revealed cards. ''
Digging cards are distinct from both [[sifter|sifters]] and [[deck inspector|deck inspectors]].
== List of digging cards ==
Cards in ''italics'' have been [[Removed cards|removed]].
* {{Set|Dominion}}: ''{{Card|Adventurer}}'' digs for two [[Treasure]] cards and puts them in your hand.
* {{Set|Intrigue}}: ''{{Card|Saboteur}}'' digs for opponents' valuable cards and [[trash|trashes]] them.
* {{Set|Alchemy}}: {{Card|Golem}} digs for two [[Action]] cards and plays them.
* Alchemy: {{Card|Scrying Pool}} digs for a non-Action card, and then puts all revealed cards into your hand.
* {{Set|Prosperity}}: ''{{Card|Loan}}'' digs for a Treasure and optionally trashes it.
* Prosperity: ''{{Card|Venture}}'' digs for a Treasure and plays it.
* {{Set|Dark Ages}}: {{Card|Rebuild}} digs for a [[Victory]] card and [[Trasher#Remodelers|Expands]] it.
* Dark Ages: {{Card|Sage}} digs for a card costing {{Cost|3}} or more and puts it in your hand.
* {{Set|Cornucopia & Guilds}}: ''{{Card|Farming Village}}'' digs for a playable card and puts it in your hand.
* Cornucopia & Guilds: ''{{Card|Fortune Teller}}'' digs for opponents' [[dead]] cards and leaves them on top of the deck.
* Cornucopia & Guilds: {{Card|Hunting Party}} digs for a card that's different from the ones in your hand and puts it in your hand.
* Cornucopia & Guilds: {{Card|Journeyman}} digs for cards other than the one you name, and puts them in your hand.
* {{Set|Nocturne}}: {{Card|Ghost}} digs for an Action, sets it aside, and [[Throne Room variant|plays it twice]] at the start of your next turn.
* Nocturne: {{Hex|War}} digs for a card that costs {{Cost|3}} or {{Cost|4}} and trashes it.
* {{Set|Rising Sun}}: {{event|Foresight}} digs for an Action card and adds it to your hand for your next turn.
==Gallery==
{{startsort|1}}{{Image|Ghost|cost=$04*}}{{Image|Golem|cost=$04P}}{{Image|Hunting Party|link=Hunting Party|file=Hunting_Party|cost=$05}}{{Image|Journeyman|cost=$05}}{{Image|Rebuild|cost=$05}}{{Image|Sage|cost=$03}}{{Image|Scrying Pool|link=Scrying Pool|file=Scrying_Pool|cost=$02P}}{{Image|Foresight|size=320|cost=$02}}{{Image|War|size=320|cost=$00}}{{endsort}}
===Removed===
{{startsort|2}}{{Image|Adventurer|cost=$06}}{{Image|Farming Village|link=Farming Village|file=Farming_Village|cost=$04}}{{Image|Fortune Teller|link=Fortune Teller|file=Fortune_Teller|cost=$03}}{{Image|Loan|cost=$03}}{{Image|Saboteur|cost=$05}}{{Image|Venture|cost=$05}}{{endsort}}
{{Navbox card categories}}
[[Category:Cycling]]

Revision as of 11:20, 13 September 2024

Farming Village, a digging card.

Cards that search through the deck until they find cards meeting some description are sometimes said to dig for those cards. Typical "digging" instructions usually follow this structure:

Reveal cards from your deck until you reveal [X]. [Do something with X.] Discard the other revealed cards.

Digging cards are distinct from both sifters and deck inspectors.

List of digging cards

Cards in italics have been removed.

Gallery

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Removed

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Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn