Digging: Difference between revisions
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==Gallery== | ==Gallery== | ||
{{startsort|1}}{{Image|Ghost|cost=$04*}}{{Image|Golem|cost=$04P}}{{Image|Hunting Party | {{startsort|1}}{{Image|Ghost|cost=$04*}}{{Image|Golem|cost=$04P}}{{Image|Hunting Party|cost=$05}}{{Image|Journeyman|cost=$05}}{{Image|Rebuild|cost=$05}}{{Image|Sage|cost=$03}}{{Image|Scrying Pool|cost=$02P}}{{Image|Foresight|size=320|cost=$02}}{{Image|War|size=320|cost=$00}}{{endsort}} | ||
===Removed=== | ===Removed=== | ||
{{startsort|2}}{{Image|Adventurer|cost=$06}}{{Image|Farming Village | {{startsort|2}}{{Image|Adventurer|cost=$06}}{{Image|Farming Village|cost=$04}}{{Image|Fortune Teller|cost=$03}}{{Image|Loan|cost=$03}}{{Image|Saboteur|cost=$05}}{{Image|Venture|cost=$05}}{{endsort}} | ||
{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Cycling]] | [[Category:Cycling]] |
Latest revision as of 00:05, 14 September 2024
Cards that search through the deck until they find cards meeting some description are sometimes said to dig for those cards. Typical "digging" instructions usually follow this structure:
- Reveal cards from your deck until you reveal [X]. [Do something with X.] Discard the other revealed cards.
Digging cards are distinct from both sifters and deck inspectors.
List of digging cards
Cards in italics have been removed.
- Dominion: Adventurer digs for two Treasure cards and puts them in your hand.
- Intrigue: Saboteur digs for opponents' valuable cards and trashes them.
- Alchemy: Golem digs for two Action cards and plays them.
- Alchemy: Scrying Pool digs for a non-Action card, and then puts all revealed cards into your hand.
- Prosperity: Loan digs for a Treasure and optionally trashes it.
- Prosperity: Venture digs for a Treasure and plays it.
- Dark Ages: Rebuild digs for a Victory card and Expands it.
- Dark Ages: Sage digs for a card costing or more and puts it in your hand.
- Cornucopia & Guilds: Farming Village digs for a playable card and puts it in your hand.
- Cornucopia & Guilds: Fortune Teller digs for opponents' dead cards and leaves them on top of the deck.
- Cornucopia & Guilds: Hunting Party digs for a card that's different from the ones in your hand and puts it in your hand.
- Cornucopia & Guilds: Journeyman digs for cards other than the one you name, and puts them in your hand.
- Nocturne: Ghost digs for an Action, sets it aside, and plays it twice at the start of your next turn.
- Nocturne: War digs for a card that costs or and trashes it.
- Rising Sun: Foresight digs for an Action card and adds it to your hand for your next turn.
Gallery
Removed