Adventures tokens

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Adventures tokens are those that come with the Adventures expansion. There are 10 different kinds, each in 6 colors (one for each player).

Vanilla bonus tokens

Each player has four tokens which, when placed on an Action Supply pile, give the corresponding vanilla bonus whenever you play a card from that pile. There is a +1 Card token, a +1 Action token, a +1 Buy token, and a +$1 token.

They are used by:

Penalty tokens

Each player has two tokens which, once they are taken, prevent the player from producing a vanilla bonus the next time they try to. There is a -1 Card token and a -$1 token.

They are used by:

Journey token

This token is two-sided, like a coin. Cards and events that use the Journey token turn it over when played (or bought for events), and give a different effect depending on which side is up.

It is used by:

  • Giant - Strong attack and +$5 when up, +$1 when down
  • Ranger - +5 cards when up
  • Pilgrimage - Gains up to 3 cards when up

Estate token

This token, when placed on a set aside non-Victory Action Supply pile, gives all Estates in a player's deck the abilities and types of the set aside card.

It is used by:

-2 Cost token

This token, when placed on an Action Supply pile, reduces the cost of cards in that pile on your turn by $2. The cost can't go below $0.

It is used by:

Trashing token

This token, when placed on an Action Supply pile, will let you trash a card from your hand when buying a card from that pile.

It is used by:


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Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash