Adventures tokens

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Adventures tokens are those that come with the Adventures expansion. There are 10 different kinds, each in 6 colors (one for each player).

Preparation

  • If any tokens are being used, get them out of the box and keep them handy.

Vanilla bonus tokens

Each player has four tokens which, when placed on an Action Supply pile, give the corresponding vanilla bonus whenever you play a card from that pile. There is a +1 Card token, a +1 Action token, a +1 Buy token, and a +$1 token.

They are used by:

Penalty tokens

Each player has two tokens which, once they are taken, prevent the player from producing a vanilla bonus the next time they try to. There is a -1 Card token and a -$1 token.

They are used by:

Journey token

This token is two-sided, like a coin. Cards and events that use the Journey token turn it over when played (or bought for events), and give a different effect depending on which side is up.

It is used by:

  • Giant - Strong attack and +$5 when up, +$1 when down
  • Ranger - +5 cards when up
  • Pilgrimage - Gains up to 3 cards when up

Estate token

This token, when placed on a set aside non-Victory Action Supply pile, gives all Estates in a player's deck the abilities and types of the set aside card.

It is used by:

-2 Cost token

This token, when placed on an Action Supply pile, reduces the cost of cards in that pile on your turn by $2. The cost can't go below $0.

It is used by:

Trashing token

This token, when placed on an Action Supply pile, will let you trash a card from your hand when buying a card from that pile.

It is used by:


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Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash