Adventures tokens
Adventures tokens are those that come with the Adventures expansion. There are 10 different kinds, each in 6 colors (one for each player).
Preparation
- If any tokens are being used, get them out of the box and keep them handy.
Vanilla bonus tokens
Each player has four tokens which, when placed on an Action Supply pile, give the corresponding vanilla bonus whenever you play a card from that pile. There is a +1 Card token, a +1 Action token, a +1 Buy token, and a + token.
They are used by:
- Lost Arts: +1 Action token
- Pathfinding: +1 Card token
- Seaway: +1 Buy token
- Training: + token
- Teacher: +1 Action token, +1 Card token, +1 Buy token, + token
Penalty tokens
Each player has two tokens which, once they are taken, prevent the player from producing a vanilla bonus the next time they try to. There is a -1 Card token and a -
token.They are used by:
- - token
Journey token
This token is two-sided, like a coin. Cards and events that use the Journey token turn it over when played (or bought for events), and give a different effect depending on which side is up.
It is used by:
- Giant - Strong attack and + when up, + when down
- Ranger - +5 cards when up
- Pilgrimage - Gains up to 3 cards when up
Estate token
This token, when placed on a set aside non-Victory Action Supply pile, gives all Estates in a player's deck the abilities and types of the set aside card.
It is used by:
-2 Cost token
This token, when placed on an Action Supply pile, reduces the cost of cards in that pile on your turn by
. The cost can't go below .It is used by:
Trashing token
This token, when placed on an Action Supply pile, will let you trash a card from your hand when buying a card from that pile.
It is used by:
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