No Visiting rule
The "No Visiting" rule is a rule dictating that when a card is gained to a place other than the discard pile (such as to the top of a player's deck), that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to. This is important when used in conjunction with the stop-moving rule; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card.
However, in other cases a card might not be gained directly to a place other than the discard pile, but rather gained to the discard pile and then subsequently moved. In these cases the stop-moving rule can interfere.
Example 1: If you Summon a Nomad Camp, even though the Nomad Camp is not in the discard pile (because it was gained directly to the top of your deck), Summon will still be able to set it aside. In contrast, if you Summon a Nomads, and then use Travelling Fair to move it onto your deck, that will cause Summon to fail to set aside the Nomads.
Example 2: If you gain a card with Workshop, and then move it onto your deck with Watchtower, that will cause Gatekeeper to fail to exile the card. In contrast, if you gain a card with Armory, it will be exiled by Gatekeeper.
Official Rules
- When a card is gained to a location other than a discard pile, it does not "visit" the discard pile – it goes directly to where it was gained. For example Armory gains cards directly to the top of a deck.
Directly gaining a card
Cards in italics have been removed.
Gains to hand
- Artisan — a card costing up to
- Beggar — three Coppers
- Cobbler — a card costing up to
- Den of Sin (on-gain effect) — itself
- Explorer — a Gold or a Silver
- Falconer — a card cheaper than Falconer (normally up to )
- Guardian (on-gain effect) — itself
- Ghost Town (on-gain effect) — itself
- Ill-Gotten Gains — a Copper
- Joust — a Reward
- Kind Emperor — an Action
- Mine — a Treasure costing up to more than the trashed card
- Night Watchman (on-gain effect) — itself
- Pickaxe — a Loot
- Pirate — a Treasure costing up to
- Plague — a Curse
- Rocks (gained or trashed outside of your Buy phase) — a Silver
- Sculptor — a card costing up to
- Silver Mine — a Treasure cheaper than Silver Mine (normally up to )
- Swap — an Action costing up to
- Torturer (Attack) — a Curse
- Trading Post — a Silver
- Transmogrify (Call effect) — a card costing up to more than the trashed card
- Treasurer — a Treasure from the Trash
Gains onto deck
- Armory — a card costing up to
- Artificer — a card costing exactle per card discarded
- Bag of Gold — a Gold
- Beggar (Reaction effect) — a Silver
- Crafters' Guild — a card costing up to
- Demand — a Horse and a card costing up to
- Develop — a card costing exactly less and a card costing exactly more than the trashed card
- Fool's Gold (Reaction effect) — a Gold
- Graverobber — a card costing from to from the Trash
- Greed — a Copper
- Invasion — an Action
- Nomad Camp (on-gain effect) — itself
- Rocks (gained or trashed in your Buy phase) — a Silver
- Sea Hag (Attack) — a Curse
- Sickness — a Curse
- Stampede — five Horses
- Supplies — a Horse
- Taxman — a Treasure costing up to more than the trashed card
- Tournament — a Prize or a Duchy
- Treasure Map — four Golds
Gains to set aside
- Blockade — a card costing up to
- Quartermaster — a card costing up to
Moving a card when you gain it
These are cards that can move gained cards, but are worded in such a way that the gained card is moved after it is gained, not while it is gained, so the card does indeed visit the discard pile.
Topdeck the card
- Bauble
- Insignia
- Progress
- Royal Seal
- Sleigh (Reaction effect)
- Tiara
- Tracker
- Trappers' Lodge
- Travelling Fair
- Watchtower (Reaction effect)
- Way of the Seal
Put into your hand
Trash the card
- Siren (on-gain effect) — itself
- Watchtower (Reaction effect)
Exchange the card
- Changeling (in games using this effect) — a Changeling
- Trader (Reaction effect) — a Silver
Play the card
- Berserker (on-gain effect) — itself
- Buried Treasure (on-gain effect) — itself
- City-state — an Action
- Innovation — an Action
- Mining Road — a Treasure
- Rush — an Action
- Sailor — a Duration
- Trail (Reaction effect) — itself
Exile the card
- Gatekeeper (Attack) — an Action or Treasure with no copy already in Exile
Set aside the card
- Cargo Ship
- Deliver
- Hasty — Hasty cards
- Rapid Expansion — Actions and Treasures
Moving a card after it's gained
The following cards gain you a card, and then after you resolve all when-gain effects for it, they instruct you to move the card (if it hasn't been lost already).
- Continue — a non-Attack Action card costing up to — play it
- Hill Fort — a card costing up to — put it into your hand
- Invasion — a Loot — play it
- Reap — a Gold — set it aside
- Replace — a card costing up to more than the trashed card — put it onto your deck
- Spell Scroll — a card cheaper than Spell Scroll (normally up to ) — play it
- Summon — an Action costing up to — set it aside
Ironworks, Groom, and Tournament don't directly move the cards they gain, but their bonuses still take place after gaining.