Artifact
From DominionStrategy Wiki
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Werothegreat (Talk | contribs) (I like Flag and Citadel better as representatives of their type.) |
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== List of Artifacts == | == List of Artifacts == | ||
* {{Artifact|Flag}} | * {{Artifact|Flag}} | ||
+ | * {{artifact|Horn}} | ||
* {{Artifact|Key}} | * {{Artifact|Key}} | ||
+ | * {{artifact|Lantern}} | ||
* {{Artifact|Treasure Chest}} | * {{Artifact|Treasure Chest}} | ||
+ | |||
== Official Rules == | == Official Rules == | ||
* TBA | * TBA |
Revision as of 13:36, 5 November 2018
Artifacts, introduced in Renaissance, are effects that apply to one player, that are not tracked by normal cards or Events. They function similarly to States, from Nocturne.
Artifacts are not "cards"; any text referring to a "card" does not apply to Artifacts. However, for reference, the Artifact effects are printed on cards in a landscape orientation with light brown frames.
There is only one copy of each Artifact; when a player takes an Artifact, the Artifact card is placed in front of them until another player takes it.
Lost in the Woods, from Nocturne, functions like an Artifact (and, according to Donald X., was the inspiration for them), though it is not technically labeled an Artifact itself.
Contents |
List of Artifacts
Official Rules
- TBA
Trivia
In other languages
- TBA
Preview
Artifacts are abilities only one player can have. When you take the Flag, you take it from whoever had it, if someone had it. So, they go back and forth. They're like Lost in the Woods (from Nocturne); hey could I do more with that kind of thing, I thought, and I could. There are five Artifacts total, and here are three of them and their parent cards.