No Visiting rule

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(List of cards that invoke the "No Visiting" rule)
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[[Image:Nomad_Camp.jpg|thumb|right|200px|[[Nomad Camp]], a card that invokes the No Visiting rule.]]
 
[[Image:Nomad_Camp.jpg|thumb|right|200px|[[Nomad Camp]], a card that invokes the No Visiting rule.]]
  
The '''"No Visiting" rule''' is a rule dictating that when a card is gained to a place other than the discard pile, such as to the top of a player's deck, that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to.  This is important when used in conjunction with the [[Lose Track rule]]; cards that do not "visit" when gained to a place other than the discard pile are not lost track of.  For example, if you {{Event|Summon}} a {{Card|Nomad Camp}}, even though the Nomad Camp is not in the discard pile, since it went directly to the top of your deck, Summon will know to find it there, and be able to set it aside.  In contrast, if you had Summoned a {{Card|Woodcutter}}, and used {{Card|Watchtower}} to put it on top of your deck after you gained it, Summon would have no idea where the Woodcutter was, and would not be able to set it aside.
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The '''"No Visiting" rule''' is a rule dictating that when a card is gained to a place other than the discard pile, such as to the top of a player's deck, that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to.  This is important when used in conjunction with the [[stop-moving rule]]; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card.  For example, if you {{Event|Summon}} a {{Card|Nomad Camp}}, even though the Nomad Camp is not in the discard pile, since it went directly to the top of your deck, Summon will be able to set it aside, since Summon's instructions are looking for a gained card to set aside.  In contrast, if you had Summoned a {{Card|Woodcutter}}, and used {{Card|Watchtower}} to put it on top of your deck after you gained it, Summon would not be able to set it aside at that point, because it has already moved from the place to which it was gained.
  
 
== Official Rules ==
 
== Official Rules ==

Revision as of 18:18, 6 March 2022

Nomad Camp, a card that invokes the No Visiting rule.

The "No Visiting" rule is a rule dictating that when a card is gained to a place other than the discard pile, such as to the top of a player's deck, that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to. This is important when used in conjunction with the stop-moving rule; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card. For example, if you SummonSummon.jpg a Nomad CampNomad Camp.jpg, even though the Nomad Camp is not in the discard pile, since it went directly to the top of your deck, Summon will be able to set it aside, since Summon's instructions are looking for a gained card to set aside. In contrast, if you had Summoned a WoodcutterWoodcutter.jpg, and used WatchtowerWatchtower.jpg to put it on top of your deck after you gained it, Summon would not be able to set it aside at that point, because it has already moved from the place to which it was gained.

Official Rules

  • When a card is gained to a location other than a discard pile, it does not "visit" the discard pile - it goes directly to where it was gained. For example ArmoryArmory.jpg gains cards directly to the top of a deck.

List of cards that invoke the "No Visiting" rule

Exceptions

These are cards that can move gained cards, but are worded in such a way that the gained card is moved after it is gained, not while it is gained, so the card does go to the discard pile first.

There are also cards that gain a card and then move it after it has been gained, which will take place after all of the above.

IronworksIronworks.jpg, TournamentTournament.jpg, and GroomGroom.jpg don't directly move the cards they gain, but their bonuses still take place after gaining.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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