+Buy
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Revision as of 16:03, 13 June 2013
Playing a card that provides +buy increases the number of cards you are allowed to buy during your buy phase.
+Buy is an essential component of most engine strategies, since engines can take a long time to build; +buy allows you to acquire engine components more rapidly, thus speeding up the construction of the engine, and once the engine is running it allows you to buy multiple Victory cards at once to make up for the slower start. An easy trap to fall into is that of "overbuilding" an engine in the absence of +Buy: there's no use in building a deck that can regularly generate each turn if you can still only buy one Province with it. In some engines, it is good strategy to wait to buy even a relatively cheap +buy card until the engine is regularly producing lots of each turn, though, if the +buy card doesn't itself help the engine get moving—"paying for Herbalist".
In a Big Money strategy, +buy is usually less useful, since on most turns in most Big Money decks you just want to buy the most expensive card you can, and you'll rarely have a turn with enough to buy both a Province and something else useful. The opportunity cost of getting a card just for its +buy is usually too great in these decks.
Alt-VP rushes also usually benefit from +buy, since these decks depend on gaining large numbers of relatively cheap cards, and extra buys can often be used even on Copper rather than go to waste.
Gainers and remodelers are sometimes referred to as "virtual +buy", since they provide other ways to gain multiple cards per turn. Gainers and remodelers don't depend on having enough money to spend to buy additional cards as +buy cards do, but they are usually less flexible in other ways.
Some cards that give +buy have it as part of their core function, such as Woodcutter: virtually the only reason to buy Woodcutter is if you want +buy. Other cards have it as an extra vanilla bonus that keeps the card competitive with other cards at the same cost: Margrave is a useful card even in Big Money if you never use its +buy, but the fact that it has +buy compensates for the fact that its attack is not very strong and makes it easier to include in an engine.
Contents |
Cards that give +buy
Terminal +coin}
- Baron
- Bridge
- Goons
- Herbalist
- Horse Traders
- Merchant Guild
- Nomad Camp
- Princess
- Salvager
- Spice Merchant
- Squire
- Storeroom
- Trade Route
- Woodcutter
- Black Market does not strictly provide +buy, but it does let you buy an additional card.
Terminal draw
Cantrip
- activated City
- Grand Market
- Hamlet
- Market
- Market Square
- Worker's Village
Treasures and disappearing money
other
- Pawn can provide +buy in combination with any of +Action, +Card, or +.
- Ruined Market provides only +buy; it's occasionally claimed that this is the one Ruins card you might intentionally gain in order to build an engine.
- Sir Martin has +2 buys as his vanilla bonus in addition to the Knight attack.
- Tactician gives +buy on the next turn only.