Dominion Campaigns: Prosperity Act 1

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Dominion Adventures: Prosperity Act 1, subtitled Bigger and Better, is the first section of the Prosperity Adventures on Goko. It comes with the purchase of the Prosperity: Bigger and Better card set, which includes BankBank.jpg, BishopBishop.jpg, CityCity.jpg, ColonyColony.jpg, ExpandExpand.jpg, ForgeForge.jpg, GoonsGoons.jpg, Grand MarketGrand Market.jpg, King's CourtKing's Court.jpg, MonumentMonument.jpg, PeddlerPeddler.jpg, PlatinumPlatinum.jpg, Trade RouteTrade Route.jpg, VaultVault.jpg, and Worker's VillageWorker's Village.jpg.

Contents

Adventure Overview

Vaccara's wealth is endangered when a mass robbery takes place in an underground vault.

List of Scenes

Game 1 vs. Serf Silban

Your kingdom has become prosperous, and you'd like to expand and redecorate your castle. Hugh, your chamberlain, suggests a monument on the bailey; you think a 10-foot statue of yourself would be nice.

Kingdom cards: Monument, Expand, Thief, Throne Room, Witch, Village, Moat, Laboratory, Cellar, Market (uses Colony/Platinum)

Game 2 vs. Serf Ingrid

Since the peasants in the worker's village are making quick work of the construction, Hugh suggests that you build a vault in the nearby stone hills to hold your larger riches. After all, thieves can be found everywhere.

Kingdom cards: Worker's Village, Vault, Gardens, Smithy, Moneylender, Mine, Laboratory, Moat, Thief, Chancellor

Game 3 vs. Serf Adela

Your peasants have proven to be a surprisingly capable bunch. Every forge has blazed with beautifully-crafted swords and shields; the best are put in your vault. You think that establishing a trade route with other kingdoms would show off their work.

Kingdom cards: Forge, Trade Route, Moneylender, Village, Cellar, Library, Spy, Laboratory, Chancellor, Adventurer (uses Colony/Platinum)

Boss Game 4 vs. Thief

Alarm! A horrible gas attack at the vault has knocked out your guards, and the vault has been robbed! It looks like an inside job, but you and Hugh have the only two keys!

Kingdom cards: Worker's Village, Monument, Expand, Vault, Forge, Trade Route, Chancellor, Gardens, Moneylender, Spy (uses Colony/Platinum)

Game 5 vs. Serf Fleur

Has Hugh betrayed you? You learn that he's in a nearby city. You take some guards and try to capture him before he moves on.

Kingdom cards: City, Trade Route, Monument, Gardens, Council Room, Bureaucrat, Throne Room, Mine, Adventurer, Cellar

Game 6 vs. Maiden Jacquelyn

You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the theft; you truly want to believe your friend is innocent.

Kingdom cards: Bishop, Vault, Forge, Moneylender, Bureaucrat, Moat, Woodcutter, Festival, Militia, Laboratory (uses Colony/Platinum)

Game 7 vs. Squire Simeon

Hugh gives you proof that he was in the city during the theft; it must've been someone else. Suddenly, you are surrounded by angry goons.

Kingdom cards: Goons, Worker's Village, Expand, Chapel, Workshop, Smithy, Remodel, Mine, Council Room, Market (uses Colony/Platinum)

Boss Game 8 vs. Ricker and Squire Saxon

The leader of the goons demands a large ransom for your release; a fight begins. Hugh's bravery against the goons convinces you of his innocence.

Kingdom cards: Worker's Village, Monument, Expand, Vault, Forge, Trade Route, City, Bishop, Goons, Spy (uses Colony/Platinum)

Game 9 vs. Maiden Muriel

Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle.

Kingdom cards: Bank, Monument, Bishop, Forge, Council Room, Witch, Throne Room, Village, Adventurer, Moat (uses Colony/Platinum)

Game 10 vs. Squire Saxon

Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion.

Kingdom cards: Grand Market, Vault, Goons, City, Moneylender, Library, Village, Feast, Remodel, Woodcutter (uses Colony/Platinum)

Game 11 vs. Lady Gloriana

A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court.

Kingdom cards: Peddler, King's Court, Worker's Village, Expand, Cellar, Market, Workshop, Smithy, Laboratory, Mine (uses Colony/Platinum)

Boss Game 12 vs. Prince and Lady Christabel

The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments...

Kingdom cards: Peddler, Expand, King's Court, Bank, Forge, Goons, Grand Market, Adventurer, Festival, Library (uses Colony/Platinum)

Game 13 vs. Squire Leik

Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well.

Kingdom cards: City, Trade Route, Bishop, Vault, Forge, Council Room, Cellar, Library, Throne Room, Chancellor

Game 14 vs. Lady Christabel

You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group.

Kingdom cards: Bishop, Goons, Monument, Peddler, Grand Market, Gardens, Witch, Chapel, Village, Remodel (uses Colony/Platinum)

Game 15 vs. Gentleman Althalos

A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now."

Kingdom cards: Worker's Village, Goons, King's Court, Vault, Bank, Bureaucrat, Council Room, Moat, Woodcutter, Witch (uses Colony/Platinum)

Boss Game 16 vs. Edith, Squire Simeon, and Gentleman Althalos

You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields.

Kingdom cards: Expand, Forge, Trade Route, City, Bishop, Goons, King's Court, Peddler, Bank, Grand Market

Game 17 vs. Lady Acelina

Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks.

Kingdom cards: Worker's Village, Monument, Expand, Vault, City, King's Court, Grand Market, Cellar, Gardens, Market

Game 18 vs. Gentleman Morell

Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside.

Kingdom cards: Worker's Village, Forge, Trade Route, Peddler, Bank, Cellar, Council Room, Laboratory, Smithy, Village

Game 19 vs. Gentleman Gandolf

You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom!

Kingdom cards: Vault, Bishop, Goons, Grand Market, Bureaucrat, Council Room, Militia, Moat, Spy, Witch

Boss Game 20 vs. Prince, Edith, and Gentleman Morell

Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach?

Kingdom cards: Worker's Village, Monument, Vault, Trade Route, City, Goons, King's Court, Peddler, Bank, Grand Market (uses Colony/Platinum)

Epilogue

Edith and the prince are under "castle arrest" at the palace, and the king assures you that neither one will give [player name] any more trouble. But with Edith's lock-picking skills, they might not stay away forever.

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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