Pay

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Some cards tells the player to spend a certain amount of coins, that is reduce his available coins for the Buy phase. Cards having a pay effect are:
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A small number of cards tell the player to spend an amount of coins ({{Cost}}) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are:
* {{Card|Storyteller}}, from [[Adventures]] expansion.
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* {{Card|Storyteller}}, from the [[Adventures]] expansion — provides a draw effect
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* {{Project|Pageant}}, from the [[Renaissance]] expansion — lets the player convert coin produced in a turn into saveable Coffers
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* {{Card|Capital City}}, from the [[Allies]] expansion — gives an optional extra draw effect
  
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== Trivia ==
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=== Paying coins ===
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{{Quote|Text=
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Originally [[Prosperity]] tried out paying {{Cost}} as a sub-theme, although the specific cards didn't work out. Other sets avoided it to let [[Prosperity]] have it, although later I had {{Card|Black Market}} and an [[Alchemy]] (large version) card that let you buy a card to hand (revived and then fixed as {{Card|Artificer}}).
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Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why {{Card|Black Market}} has a messed-up phrasing that assumes you can play Treasures.
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{{Card|Black Market}} confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After {{Card|Black Market}} I decided I would just do "discard a card" or "discard a Treasure" in place of "pay {{Cost|1}}," depending on how generous I was feeling.
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"Pay {{Cost}} to draw" started out in [[Prosperity]]; the card as I had it seemed crazy and I didn't try to fix it up. {{Card|Stables}} does it, in a version that only lets you pay once. Then in [[Adventures]] I tried "discard {{Card|Silver}}s for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending {{Cost}} again.
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So, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough.
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Paying {{Cost}} has tracking issues, but often you can turn the spent {{Cost}} sideways. And there's doing it in the Buy phase.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg558095#msg558095 Interview with Donald X.]
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}}
 
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[[Category:Other mechanics]]
 
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Latest revision as of 08:59, 25 June 2022

A small number of cards tell the player to spend an amount of coins ($) already produced, in order to get a certain bonus out of them other than their normal use in buying things, and usually outside the Buy phase, when coins are typically spent. Cards having a pay effect are:


[edit] Trivia

[edit] Paying coins

Originally Prosperity tried out paying $ as a sub-theme, although the specific cards didn't work out. Other sets avoided it to let Prosperity have it, although later I had Black MarketBlack Market.jpg and an Alchemy (large version) card that let you buy a card to hand (revived and then fixed as ArtificerArtificer.jpg).

Also, originally there was no Buy phase, and buying meant being able to play Treasures. This is why Black MarketBlack Market.jpg has a messed-up phrasing that assumes you can play Treasures.

Black MarketBlack Market.jpg confuses some people, though again part of that is just a bad phrasing. Also you need extra text to allow Treasures to be played. After Black MarketBlack Market.jpg I decided I would just do "discard a card" or "discard a Treasure" in place of "pay $1," depending on how generous I was feeling.

"Pay $ to draw" started out in Prosperity; the card as I had it seemed crazy and I didn't try to fix it up. StablesStables.jpg does it, in a version that only lets you pay once. Then in Adventures I tried "discard SilverSilver.jpgs for +2 Cards per," which seemed promising for a bit, and then somehow convinced myself to go for playing treasures and spending $ again.

So, it was initially a thing, but for the most part I personally find "discard some cards/Treasures" to be simpler and close enough.

Paying $ has tracking issues, but often you can turn the spent $ sideways. And there's doing it in the Buy phase.


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