Trashing attack

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[[Image:Swindler.jpg|thumb|right|200px|[[Swindler]], a trashing attack card.]]
 
[[Image:Swindler.jpg|thumb|right|200px|[[Swindler]], a trashing attack card.]]
  
A Trashing attack is an [[attack]] card which [[trashes]] other players' cards. These cards have a complicated history due to major balance issues. The most obvious trashing attack is "Each other player trashes the top card of their deck." However, this has three problems which have been pointed out by [[Donald X. Vaccarino]]:
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A Trashing attack is an [[attack]] card which [[trashes]] other players' cards, typically from the top of their deck. Most of these attack have certain constraints on what cards they are able to trash.
* First, it can often be weak by trashing weak cards.
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* Alternatively, it can be very random, trashing good cards for some, but bad cards for others.
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* Finally, it can cause a strange game where no one can get anywhere because they only have 5 cards and anything they buy gets trashed.
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So, this has led to various solutions to get around the problem. The most direct variant is {{Card|Saboteur}} which looks for a card costing at least {{Cost|3}} to trash and allows other players to choose a replacement whose cost is at most {{Cost|2}} less than the trashed card. This eliminates the weakness, decreases the randomness and eliminates the strange game state. Another card which gives players a replacement is {{Card|Swindler}}, which allows the attacking player to choose a replacement for the trashed card at the same cost.  {{Hex|Locusts}} and {{card|Barbarian}} also fall into this category when the trashed card is not one of a handful of cheap cards, allowing the victim to choose a lower-cost card to replace it.
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==List of Cards==
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[[Hex]]es listed function as the relevant Attack when revealed by an Attack-[[Doom]] card.
  
A different solution is to only trash a certain price range of cards. {{Card|Knights}}, {{Card|Rogue}}, and {{Card|Giant}} only trash cards in the range of {{Cost|3}}{{Cost|6}}, and if more than one card is eligible for Knights or Rogue, the victim chooses which card to trash. This solution also eliminates the weakness and weird game state, and does a better job at avoiding randomness in the attack than Saboteur does. This avoids the need for a replacement as Saboteur provides.  {{Card|Warrior}} and {{Hex|War}} take this to the extreme by only trashing cards that cost either {{Cost|3}} or {{Cost|4}}.
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Cards in ''italics'' have been [[removed]].
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===Trash and replace with other cards===
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*[[Intrigue]]: ''{{Card|Saboteur}}'' -- Find and trash a card costing {{Cost|3}} or more. Replacement at least {{Cost|2}} cheaper, victim's choice.
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*[[Intrigue]]: {{Card|Swindler}} -- Replacement of same cost, attacker's choice.
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*[[Nocturne]]: {{Hex|Locusts}} -- Replacement cheaper and of same type, victim's choice unless a {{Card|Copper}} or {{Card|Estate}} was trashed (in this case replaced with {{Card|Curse}}).
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*[[Allies]]: {{card|Barbarian}} -- Replacement cheaper and of same type, victim's choice but only if trashed card cost {{Cost|3}} or more (otherwise replaced with {{Card|Curse}}).
  
Finally, there is the trashing attack which targets a type of card; namely, [[Treasure]]. {{Card|Thief}}, {{card|Bandit}}, {{Card|Noble Brigand}} and {{Card|Pirate Ship}} all trash a Treasure card from the top of opponents' decks; Thief, Noble Brigand, and Bandit allow the attacker to gain Treasure as well. This still has a random factor, but it does avoid the weird game state. {{card|Corsair}} trashes Treasure from opponents' play area instead, making it less random. Thief and Pirate Ship were [[removed]] on the grounds that the attack trashes Coppers, which is usually beneficial for the opponents; newer Treasure-trashing attacks avoid that problem.
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===Trash card in certain price range===
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* Between {{Cost|3}} and {{Cost|6}}
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**[[Dark Ages]]: {{Card|Knights}}
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**[[Dark Ages]]: {{Card|Rogue}}
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**[[Adventures]]: {{Card|Giant}}
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* Between {{Cost|3}} and {{Cost|4}}
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**[[Adventures]]: {{Card|Warrior}}
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**[[Nocturne]]: {{Hex|War}}
  
{{Card|Cardinal}} and {{card|Gatekeeper}} function obliquely as trashing attacks in that they remove cards from your opponent's deck, but unlike real trashing, the [[Exile]]d card can be gotten back, and any Exiled [[Victory]] cards still give {{VP}}.
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===Trash Treasures===
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*[[Base]]: ''{{Card|Thief}}''
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*[[Base]]: {{card|Bandit}}
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*[[Seaside]]: ''{{Card|Pirate Ship}}''
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*[[Seaside]]: {{card|Corsair}}
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*[[Hinterlands]]: ''{{Card|Noble Brigand}}''
  
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===Related===
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[[Exile]] attacks have some similarities to trashing attacks in that they remove cards from your opponent's deck, but unlike real trashing, the Exiled card can be gotten back, and still count for determining {{VP}}.
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* [[Menagerie (expansion)|Menagerie]]: {{Card|Cardinal}} and {{card|Gatekeeper}}
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==Trivia==
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These cards have a complicated history due to major balance issues. The most obvious trashing attack is "Each other player trashes the top card of their deck." However, this has three problems which have been pointed out by [[Donald X. Vaccarino]]:
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* First, it can often be weak by trashing weak cards.
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* Alternatively, it can be very random, trashing good cards for some, but bad cards for others.
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* Finally, it can cause a strange game where no one can get anywhere because they only have 5 cards and anything they buy gets trashed.
 
{{Navbox card categories}}
 
{{Navbox card categories}}
  
 
[[Category:Attacks]]
 
[[Category:Attacks]]

Revision as of 06:38, 8 July 2022

Swindler, a trashing attack card.

A Trashing attack is an attack card which trashes other players' cards, typically from the top of their deck. Most of these attack have certain constraints on what cards they are able to trash.

Contents

List of Cards

Hexes listed function as the relevant Attack when revealed by an Attack-Doom card.

Cards in italics have been removed.

Trash and replace with other cards

  • Intrigue: SaboteurSaboteur.jpg -- Find and trash a card costing $3 or more. Replacement at least $2 cheaper, victim's choice.
  • Intrigue: SwindlerSwindler.jpg -- Replacement of same cost, attacker's choice.
  • Nocturne: LocustsLocusts.jpg -- Replacement cheaper and of same type, victim's choice unless a CopperCopper.jpg or EstateEstate.jpg was trashed (in this case replaced with CurseCurse.jpg).
  • Allies: BarbarianBarbarian.jpg -- Replacement cheaper and of same type, victim's choice but only if trashed card cost $3 or more (otherwise replaced with CurseCurse.jpg).

Trash card in certain price range

Trash Treasures

Related

Exile attacks have some similarities to trashing attacks in that they remove cards from your opponent's deck, but unlike real trashing, the Exiled card can be gotten back, and still count for determining VP.

Trivia

These cards have a complicated history due to major balance issues. The most obvious trashing attack is "Each other player trashes the top card of their deck." However, this has three problems which have been pointed out by Donald X. Vaccarino:

  • First, it can often be weak by trashing weak cards.
  • Alternatively, it can be very random, trashing good cards for some, but bad cards for others.
  • Finally, it can cause a strange game where no one can get anywhere because they only have 5 cards and anything they buy gets trashed.
Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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