Digging: Difference between revisions

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* [[Nocturne]]: {{Card|Ghost}} digs for an [[Action]], sets it aside, and [[Throne Room variant|plays it twice]] at the start of your next turn.
* [[Nocturne]]: {{Card|Ghost}} digs for an [[Action]], sets it aside, and [[Throne Room variant|plays it twice]] at the start of your next turn.
* Nocturne: {{Hex|War}} digs for a card that costs {{Cost|3}} or {{Cost|4}} and trashes it.
* Nocturne: {{Hex|War}} digs for a card that costs {{Cost|3}} or {{Cost|4}} and trashes it.
* [[Rising Sun]]: {{eventForesight}} digs for an Action card and adds it to your hand for your next turn.


==Gallery==
==Gallery==

Revision as of 05:40, 10 August 2024

Farming Village, a digging card.

Cards that search through the deck until they find cards meeting some description are sometimes said to dig for those cards. Typical "digging" instructions usually follow this structure:

Reveal cards from your deck until you reveal [X]. [Do something with X.] Discard the other revealed cards.

Digging cards are distinct from both sifters and deck inspectors.

List of digging cards

Cards in italics have been removed.

Gallery

Removed

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Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn