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'''Adventures tokens''' are those that come with the [[Adventures]] expansion.  There are 10 different kinds, each in 6 colors (one for each player).
'''Adventures tokens''' are those that come with the [[Adventures]] expansion.  There are 10 different kinds, each in 6 colors (one for each player).


== Preparation ==
== Official Rules ==
* Adventures has 10 tokens in each of 6 player colors.
* These are used with some Kingdom cards and Events.
* Tokens are counter-limited; there is just one of each per player, and players can never have more than that.
* Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
* The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
* Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.
* When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.
 
=== Preparation ===
* If any tokens are being used, get them out of the box and keep them handy.
* If any tokens are being used, get them out of the box and keep them handy.


== Vanilla bonus tokens ==
=== Trashing token ===
Each player has four tokens which, when placed on an Action Supply pile, give the corresponding [[vanilla]] bonus whenever you play a card from that pile.  There is a +1 Card token, a +1 Action token, a +1 Buy token, and a +{{Cost|1}} token.
* The Trashing token (the one showing a tombstone) goes on an Action Supply pile.
 
* This token lets a player trash a card from his hand when buying a card from that pile.  
They are used by:
* Trashing a card is optional and only happens when buying a card from that pile, not otherwise gaining one.  
* {{Event|Lost Arts}}: +1 Action token
* This token is placed with {{Event|Plan}}.
* {{Event|Pathfinding}}: +1 Card token
* {{Event|Seaway}}: +1 Buy token
* {{Event|Training}}: +{{Cost|1}} token
* {{Card|Teacher}}: +1 Action token, +1 Card token, +1 Buy token, +{{Cost|1}} token
 
== Penalty tokens ==
Each player has two tokens which, once they are taken, prevent the player from producing a vanilla bonus the next time they try to.  There is a -1 Card token and a -{{Cost|1}} token.
 
They are used by:
* -1 Card token
** {{Event|Borrow}}
** {{Event|Raid}}
** {{Card|Relic}}
 
* -{{Cost|1}} token
** {{Event|Ball}}
** {{Card|Bridge Troll}}
 
== Journey token ==
This token is two-sided, like a coin.  Cards and events that use the Journey token turn it over when played (or bought for events), and give a different effect depending on which side is up.
 
It is used by:
* {{Card|Giant}} - Strong attack and +{{Cost|5}} when up, +{{Cost|1}} when down
* {{Card|Ranger}} - +5 cards when up
* {{Event|Pilgrimage}} - Gains up to 3 cards when up
 
== Estate token ==
This token, when placed on a set aside non-Victory Action Supply pile, gives all {{Card|Estate|Estates}} in a player's deck the abilities and types of the set aside card.


It is used by:
=== Journey token ===
* {{Event|Inheritance}}
* The Journey token (the one showing a boot) is face up at the start of a game.
* It can be turned over by {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
* They turn over the token and then check to see if it is face up or not, and do something based on that.
* The token can be turned face down with one effect and then face up with another.


== -2 Cost token ==
=== Estate token ===
This token, when placed on an Action Supply pile, reduces the cost of cards in that pile on your turn by {{Cost|2}}. The cost can't go below {{Cost|0}}.
* The Estate token (the one showing a house) is used by {{Event|Inheritance}} to mark the card that a player's Estates have turned into.  
* Once Inheritance is used, the token sits on a card near a player's play area (but not in play).


It is used by:
=== Vanilla bonus tokens ===
* {{Event|Ferry}}
* Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, + {{Cost|1}}.
* These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
* For example a player with his +1 Action token on the Ranger pile will get +1 Action every time he plays a Ranger.
* These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}}, {{Event|Seaway}}, {{Event|Pathfinding}}, and {{Event|Training}}.


== Trashing token ==
=== -2 Cost token ===
This token, when placed on an Action Supply pile, will let you trash a card from your hand when buying a card from that pile.
* The -{{Cost|2}} cost token also goes on an Action Supply pile.
* It reduces the cost of cards from that pile on a particular player's turn.
* The -{{Cost|2}} cost token lowers costs for all purposes; for example with a -{{Cost|2}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear.
* The -{{Cost|2}} cost token does not lower costs below {{Cost|0}}.
* This token is placed with {{Event|Ferry}}.


It is used by:
=== Penalty tokens ===
* {{Event|Plan}}
* The large -1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}.
* It causes the player to draw one fewer cards the next time he draws cards, and remove the token.
* This will reduce a regular draw of a new hand of 5 cards to 4 cards; it will also reduce the drawing from playing Actions or other effects.
* The token only has that effect once; then it is removed, and the player draws normally until the next time he has the token on his deck.
* The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
* The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card {{Card|Envoy}} says "draw the rest" when it should say "put the rest into your hand;" it is not affected by the token.
* The token can go on an empty deck; it still applies.
* There is only one token per player; a player who already has the token on his deck is not further affected by being instructed to put the token there.
* The large -{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}.
* It causes the player to get {{Cost|1}} less the next time he gets {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} he would have {{Cost|2}}.
* It is not removed by getting +{{Cost|0}}, such as by playing {{Card|Miser}} and choosing +{{Cost}} but having no {{Card|Copper|Coppers}} on the Tavern mat.
* It applies to any source of {{Cost}}, such as [[Treasure]]s, [[Action]] effects, and other effects like Borrow.
* It only applies once and then is removed, until the next time the player is given the token.
* There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.


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{{Navbox Adventures}}
{{Navbox Adventures}}
{{Navbox Mechanics}}
{{Navbox Mechanics}}

Revision as of 15:29, 18 April 2015

Adventures tokens are those that come with the Adventures expansion. There are 10 different kinds, each in 6 colors (one for each player).

Official Rules

  • Adventures has 10 tokens in each of 6 player colors.
  • These are used with some Kingdom cards and Events.
  • Tokens are counter-limited; there is just one of each per player, and players can never have more than that.
  • Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
  • The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
  • Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.
  • When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.

Preparation

  • If any tokens are being used, get them out of the box and keep them handy.

Trashing token

  • The Trashing token (the one showing a tombstone) goes on an Action Supply pile.
  • This token lets a player trash a card from his hand when buying a card from that pile.
  • Trashing a card is optional and only happens when buying a card from that pile, not otherwise gaining one.
  • This token is placed with Plan.

Journey token

  • The Journey token (the one showing a boot) is face up at the start of a game.
  • It can be turned over by Ranger, Giant, and Pilgrimage.
  • They turn over the token and then check to see if it is face up or not, and do something based on that.
  • The token can be turned face down with one effect and then face up with another.

Estate token

  • The Estate token (the one showing a house) is used by Inheritance to mark the card that a player's Estates have turned into.
  • Once Inheritance is used, the token sits on a card near a player's play area (but not in play).

Vanilla bonus tokens

  • Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, + $1.
  • These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
  • For example a player with his +1 Action token on the Ranger pile will get +1 Action every time he plays a Ranger.
  • These tokens are used by Teacher and four Events: Lost Arts, Seaway, Pathfinding, and Training.

-2 Cost token

  • The -$2 cost token also goes on an Action Supply pile.
  • It reduces the cost of cards from that pile on a particular player's turn.
  • The -$2 cost token lowers costs for all purposes; for example with a -$2 cost token on Gear, a player could Transmogrify Copper into Gear.
  • The -$2 cost token does not lower costs below $0.
  • This token is placed with Ferry.

Penalty tokens

  • The large -1 Card token is placed onto a player's deck by Relic, Borrow, or Raid.
  • It causes the player to draw one fewer cards the next time he draws cards, and remove the token.
  • This will reduce a regular draw of a new hand of 5 cards to 4 cards; it will also reduce the drawing from playing Actions or other effects.
  • The token only has that effect once; then it is removed, and the player draws normally until the next time he has the token on his deck.
  • The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
  • The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "draw the rest" when it should say "put the rest into your hand;" it is not affected by the token.
  • The token can go on an empty deck; it still applies.
  • There is only one token per player; a player who already has the token on his deck is not further affected by being instructed to put the token there.
  • The large -$1 token is placed in front of a player by Bridge Troll and Ball.
  • It causes the player to get $1 less the next time he gets $; for example if the next $ the player gets is from playing a Gold, instead of $3 he would have $2.
  • It is not removed by getting +$0, such as by playing Miser and choosing +$ but having no Coppers on the Tavern mat.
  • It applies to any source of $, such as Treasures, Action effects, and other effects like Borrow.
  • It only applies once and then is removed, until the next time the player is given the token.
  • There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.


Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash