Project
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'''Projects''', introduced in [[Renaissance]], are special, permanent, on-buy effects not attached to cards. Players can buy Projects during their [[Buy phase]] whenever they might instead buy a card or [[Event]]. When a player buys a Project, they put a [[Token|wooden cube]] of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects. | '''Projects''', introduced in [[Renaissance]], are special, permanent, on-buy effects not attached to cards. Players can buy Projects during their [[Buy phase]] whenever they might instead buy a card or [[Event]]. When a player buys a Project, they put a [[Token|wooden cube]] of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects. |
Revision as of 10:51, 28 September 2018
Projects, introduced in Renaissance, are special, permanent, on-buy effects not attached to cards. Players can buy Projects during their Buy phase whenever they might instead buy a card or Event. When a player buys a Project, they put a wooden cube of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects.
Projects are not Kingdom cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, for reference, the Project effects and costs are printed on cards in a landscape orientation with pink frames.
There are 20 Projects, any number of which may be used in a game of Dominion, though the rulebook recommends not using more than two total Events, Landmarks, and Projects. When choosing a random Kingdom, the Projects may be shuffled into the randomizer deck or a separate sideways card deck.
Contents |
List of Projects
Official Rules
- TBA
Trivia
In other languages
- TBA
Preview