Adventures tokens: Difference between revisions

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→‎List of token cards and Events: different order (update from 2015 to 2021 version rulebook); streamlining image captions, to match e.g. the Adventures main page
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→‎Official Rules: different order and sometimes content (update from 2015 to 2021 version rulebooks)
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* Adventures has 10 tokens in each of 6 player colors.  
* Adventures has 10 tokens in each of 6 player colors.  
* These are used with some Kingdom cards and Events.  
* These are used with some Kingdom cards and Events.  
* Tokens are counter-limited; there is just one of each per player, and players can never have more than that.
* Tokens are counter-limited; there is just one of each per player, and players can never have more.
 
* Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.  
* Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.  
* The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
* The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
* Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.  
* Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.  
* When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.
* When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.
==== Other rules clarifications ====
 
* If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.
'''Other rules clarifications'''
:* If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.


=== Preparation ===
=== Preparation ===
* If any tokens are being used, get them out of the box and keep them handy.
* If any tokens are being used, get them out of the box and keep them handy.
=== Trashing token ===
* The Trashing token (the one showing a tombstone) goes on an Action Supply pile.
* This token lets a player trash a card from his hand when buying a card from that pile.
* Trashing a card is optional and only happens when buying a card from that pile, not otherwise gaining one.
* This token is placed with {{Event|Plan}}.
=== Journey token ===
* The Journey token (the one showing a boot) is face up at the start of a game.
* It can be turned over by {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
* They turn over the token and then check to see if it is face up or not, and do something based on that.
* The token can be turned face down with one effect and then face up with another.
'''Other rules clarifications'''
* You don't flip this token like a coin; you just deliberately turn it over.  It tracks that you get an effect every other play; it doesn't randomize when you get the effect.
=== Estate token ===
* The Estate token (the one showing a house) is used by {{Event|Inheritance}} to mark the card that a player's Estates have turned into.
* Once Inheritance is used, the token sits on a card near a player's play area (but not in play).


=== Vanilla bonus tokens ===
=== Vanilla bonus tokens ===
* Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, + {{Cost|1}}.  
* Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, {{nowrap|+{{Cost|1}}.}}
* These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
* These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
* For example a player with his +1 Action token on the Ranger pile will get +1 Action every time he plays a Ranger.  
* For example a player with their +1 Action token on the Ranger pile will get +1 Action every time they play a Ranger.  
* These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}} (+1 Action), {{Event|Seaway}} (+1 Buy), {{Event|Pathfinding}} (+1 Card), and {{Event|Training}} (+ {{Cost|1}}).
* These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}} (+1 Action), {{Event|Seaway}} (+1 Buy), {{Event|Pathfinding}} (+1 Card), and {{Event|Training}} {{nowrap|(+{{Cost|1}}).}}
 
'''Other rules clarifications'''
'''Other rules clarifications'''
* Drawing a card due to the +1 Card token happens before anything else that that card does; for example, if you play an Attack with the +1 Card token on its pile while {{Card|Urchin}} is in play, you draw a card before trashing Urchin and gaining a {{Card|Mercenary}}.
:* Drawing a card due to the +1 Card token happens before anything else that that card does; for example, if you play an Attack with the +1 Card token on its pile while {{Card|Urchin}} is in play, you draw a card before trashing Urchin and gaining a {{Card|Mercenary}}.


=== –2 Cost token ===
=== –2 cost token ===
* The –{{Cost|2}} cost token also goes on an Action Supply pile.  
* The –{{Cost|2}} cost token also goes on an Action Supply pile.  
* It reduces the cost of cards from that pile on a particular player's turn.  
* It reduces the cost of cards from that pile on a particular player's turn.  
* The –{{Cost|2}} cost token lowers costs for all purposes; for example with a -{{Cost|2}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear.  
* The –{{Cost|2}} cost token lowers costs for all purposes; for example with a {{nowrap|–{{Cost|2}}}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear.  
* The –{{Cost|2}} cost token does not lower costs below {{Cost|0}}.  
* The –{{Cost|2}} cost token does not lower costs below {{Cost|0}}.  
* This token is placed with {{Event|Ferry}}.
* This token is placed with {{Event|Ferry}}.
=== Trashing token ===
* The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
* This token lets a player trash a card from their hand when buying a card from that pile.
* Trashing a card is optional and only happens when buying a card from that pile, not otherwise gaining one.
* This token is placed with {{Event|Plan}}.


=== –1 Card token ===
=== –1 Card token ===
* The large –1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}.  
* The large –1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}.  
* It causes the player to draw one fewer cards the next time he draws cards, and remove the token.  
* It causes the player to draw one less card the next time they draw cards, and remove the token.  
* This will reduce a regular draw of a new hand of 5 cards to 4 cards; it will also reduce the drawing from playing Actions or other effects.  
* This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.  
* The token only has that effect once; then it is removed, and the player draws normally until the next time he has the token on his deck.  
* The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.  
* The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).  
* The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).  
* The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card {{Card|Envoy}} says "draw the rest" when it should say "put the rest into your hand;" it is not affected by the token.  
* The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "<span class="card-popup">[[Envoy|draw the rest]]<span class="noprint">[[File:EnvoyOld.jpg|200px|link=]]</span></span>" when it should say "<span class="card-popup">[[Envoy|put the rest into your hand]]<span class="noprint">[[File:Envoy.jpg|200px|link=]]</span></span>;" it is not affected by the token.  
* The token can go on an empty deck; it still applies.  
* The token can go on an empty deck; it still applies.  
* There is only one token per player; a player who already has the token on his deck is not further affected by being instructed to put the token there.
* There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
*Cards that draw up to a number of cards, such as {{Card|Watchtower}} from {{Set|Prosperity}}, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.
 
'''Other rules clarifications'''
'''Other rules clarifications'''
* If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
:* If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
* If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
:* If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
* If you're instructed to "[[draw to X|draw until you have X cards in hand]]", you remove this and still draw until you have X cards.
:* If you draw 0 cards (e.g. you play {{Card|Watchtower}} with 8 cards in hand), you don't remove this.
* If you draw 0 cards (e.g. you play {{Card|Watchtower}} with 8 cards in hand), you don't remove this.


=== –1 Coin token ===
=== –1 Coin token ===
* The large –{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}.  
* The large –{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}.  
* It causes the player to get {{Cost|1}} less the next time he gets {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} he would have {{Cost|2}}.  
* It causes the player to get {{Cost|1}} less the next time they get {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} they would have {{Cost|2}}.  
* It is not removed by getting +{{Cost|0}}, such as by playing {{Card|Miser}} and choosing +{{Cost}} but having no {{Card|Copper|Coppers}} on the Tavern mat.  
* It is not removed by getting {{nowrap|+{{Cost|0}},}} such as by playing {{Card|Miser}} and choosing +{{Cost}} but having no {{Card|Copper|Coppers}} on the Tavern mat.  
* It applies to any source of {{Cost}}, such as [[Treasure|Treasures]], [[Action]] effects, and other effects like Borrow.  
* It applies to any source of {{Cost}}, such as [[Treasure|Treasures]], [[Action]] effects, and other effects like {{Event|Borrow}}.  
* It only applies once and then is removed, until the next time the player is given the token.  
* It only applies once and then is removed, until the next time the player is given the token.  
* There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.
* There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.
=== Journey token ===
* The Journey token (the one showing a boot) is face up at the start of a game.
* It can be turned over by {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
* They turn over the token and then check to see if it is face up or not, and do something based on that.
* The token can be turned face down with one effect and then face up with another.
'''Other rules clarifications'''
:* You don't flip this token like a coin; you just deliberately turn it over.  It tracks that you get an effect every other play; it doesn't randomize when you get the effect.
=== Estate token ===
* The Estate token (the one showing a house) is used by {{Event|Inheritance}} to mark the card that a player's Estates have turned into.
* Once Inheritance is used, the token sits on a card near a player's play area (but not in play).


== Trivia ==
== Trivia ==

Revision as of 18:32, 29 March 2022

The Adventures tokens (first edition), in all six player colors.

Adventures tokens are those that come with the Adventures expansion. There are 10 different kinds, each in 6 colors (one for each player).

List of token cards and Events

The red player's +1 Card token.
The red player's +1 Action token.
The red player's +1 Buy token.
The red player's +$1 token.
The red player's $2 cost token.
The red player's Trashing token.
The red player's –1 Card token.
The red player's $1 token.
The red player's Journey token.
The red player's Estate token.

Vanilla bonus tokens:

$2 cost token:

Trashing token:

Penalty tokens:

Journey token:

Estate token:

Official Rules

  • Adventures has 10 tokens in each of 6 player colors.
  • These are used with some Kingdom cards and Events.
  • Tokens are counter-limited; there is just one of each per player, and players can never have more.
  • Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
  • The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
  • Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.
  • When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.

Other rules clarifications

  • If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.

Preparation

  • If any tokens are being used, get them out of the box and keep them handy.

Vanilla bonus tokens

  • Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, +$1.
  • These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
  • For example a player with their +1 Action token on the Ranger pile will get +1 Action every time they play a Ranger.
  • These tokens are used by Teacher and four Events: Lost Arts (+1 Action), Seaway (+1 Buy), Pathfinding (+1 Card), and Training (+$1).

Other rules clarifications

  • Drawing a card due to the +1 Card token happens before anything else that that card does; for example, if you play an Attack with the +1 Card token on its pile while Urchin is in play, you draw a card before trashing Urchin and gaining a Mercenary.

–2 cost token

  • The –$2 cost token also goes on an Action Supply pile.
  • It reduces the cost of cards from that pile on a particular player's turn.
  • The –$2 cost token lowers costs for all purposes; for example with a $2 cost token on Gear, a player could Transmogrify Copper into Gear.
  • The –$2 cost token does not lower costs below $0.
  • This token is placed with Ferry.

Trashing token

  • The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
  • This token lets a player trash a card from their hand when buying a card from that pile.
  • Trashing a card is optional and only happens when buying a card from that pile, not otherwise gaining one.
  • This token is placed with Plan.

–1 Card token

  • The large –1 Card token is placed onto a player's deck by Relic, Borrow, or Raid.
  • It causes the player to draw one less card the next time they draw cards, and remove the token.
  • This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.
  • The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.
  • The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
  • The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "draw the rest" when it should say "put the rest into your hand;" it is not affected by the token.
  • The token can go on an empty deck; it still applies.
  • There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
  • Cards that draw up to a number of cards, such as Watchtower from Prosperity, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.

Other rules clarifications

  • If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
  • If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
  • If you draw 0 cards (e.g. you play Watchtower with 8 cards in hand), you don't remove this.

–1 Coin token

  • The large –$1 token is placed in front of a player by Bridge Troll and Ball.
  • It causes the player to get $1 less the next time they get $; for example if the next $ the player gets is from playing a Gold, instead of $3 they would have $2.
  • It is not removed by getting +$0, such as by playing Miser and choosing +$ but having no Coppers on the Tavern mat.
  • It applies to any source of $, such as Treasures, Action effects, and other effects like Borrow.
  • It only applies once and then is removed, until the next time the player is given the token.
  • There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.

Journey token

  • The Journey token (the one showing a boot) is face up at the start of a game.
  • It can be turned over by Ranger, Giant, and Pilgrimage.
  • They turn over the token and then check to see if it is face up or not, and do something based on that.
  • The token can be turned face down with one effect and then face up with another.

Other rules clarifications

  • You don't flip this token like a coin; you just deliberately turn it over. It tracks that you get an effect every other play; it doesn't randomize when you get the effect.

Estate token

  • The Estate token (the one showing a house) is used by Inheritance to mark the card that a player's Estates have turned into.
  • Once Inheritance is used, the token sits on a card near a player's play area (but not in play).

Trivia

The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion.

Cards $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash