Project
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− | '''Projects''' | + | [[Image:Fair.jpg|thumb|right|320px|[[Fair]], a Project.]] |
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+ | '''Projects''', introduced in [[Renaissance]], are special, permanent, on-buy effects not attached to cards. Players can buy Projects during their [[Buy phase]] whenever they might instead buy a card or [[Event]]. When a player buys a Project, they put a [[Token|wooden cube]] of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects. | ||
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+ | Projects are not [[Kingdom]] cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the [[Supply]] includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, for reference, the Project effects and costs are printed on cards in a landscape orientation with pink frames. | ||
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+ | There are 20 Projects, any number of which may be used in a game of Dominion, though the rulebook recommends not using more than two total Events, Landmarks, and Projects. When choosing a random Kingdom, the Projects may be shuffled into the [[randomizer]] deck or a separate [[sideways card]] deck. | ||
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+ | == List of Projects == | ||
+ | * {{Cost|3}} {{Project|Sewers}}, {{Project|Star Chart}} | ||
+ | * {{Cost|4}} {{Project|Fair}}, {{Project|Silos}} | ||
+ | * {{Cost|6}} {{Project|Innovation}} | ||
+ | * {{Cost|8}} {{Project|Citadel}} | ||
+ | == Official Rules == | ||
+ | * TBA | ||
+ | == Trivia == | ||
+ | === In other languages === | ||
+ | * TBA | ||
+ | === Preview === | ||
+ | {{Quote|Text=Projects are abilities everyone can have. They go in your [[randomizer]] deck or special [[Sideways card|sideways]] deck, like [[Event]]s and [[Landmark]]s. You only play with 2 max between these and Events and Landmarks, unless you prefer to have more, I can't stop you. Each player gets two [[Tokens|wooden cube]]s, that's right we've at last moved into wood, and if you buy a Project - using a buy in your [[Buy phase]] - you put one of your unused cubes on it and then have that ability for the rest of the game. You only get two cubes, even if you preferred having more than two Projects out at once. Everyone can put a cube on the same Project, there's room for all. There are twenty Projects. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=19025 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation] | ||
+ | }} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
+ | {{Navbox card types}} | ||
+ | [[Category:Renaissance]] | ||
+ | [[Category:Non-card types]] |
Revision as of 06:17, 28 September 2018
Projects, introduced in Renaissance, are special, permanent, on-buy effects not attached to cards. Players can buy Projects during their Buy phase whenever they might instead buy a card or Event. When a player buys a Project, they put a wooden cube of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects.
Projects are not Kingdom cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, for reference, the Project effects and costs are printed on cards in a landscape orientation with pink frames.
There are 20 Projects, any number of which may be used in a game of Dominion, though the rulebook recommends not using more than two total Events, Landmarks, and Projects. When choosing a random Kingdom, the Projects may be shuffled into the randomizer deck or a separate sideways card deck.
Contents |
List of Projects
Official Rules
- TBA
Trivia
In other languages
- TBA
Preview