No Visiting rule
(→List of cards that invoke the "No Visiting" rule) |
(→List of cards that invoke the "No Visiting" rule) |
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* [[Dominion]]: {{Card|Artisan}}, {{Card|Bureaucrat}}, {{Card|Mine}} | * [[Dominion]]: {{Card|Artisan}}, {{Card|Bureaucrat}}, {{Card|Mine}} | ||
* [[Intrigue]]: {{Card|Torturer}}, {{Card|Trading Post}} | * [[Intrigue]]: {{Card|Torturer}}, {{Card|Trading Post}} | ||
− | * [[Seaside]]: {{Card|Explorer}}, {{Card|Sea Hag}}, {{Card|Treasure Map}} | + | * [[Seaside]]: {{Card|Blockade}}, {{Card|Explorer}}, {{Card|Sea Hag}}, {{Card|Treasure Map}}, {{Card|Pirate}} |
* [[Cornucopia]]: {{Card|Bag of Gold}}, {{Card|Tournament}} | * [[Cornucopia]]: {{Card|Bag of Gold}}, {{Card|Tournament}} | ||
* [[Hinterlands]]: {{Card|Develop}}, {{Card|Fool's Gold}}, {{Card|Ill-Gotten Gains}}, {{Card|Nomad Camp}} | * [[Hinterlands]]: {{Card|Develop}}, {{Card|Fool's Gold}}, {{Card|Ill-Gotten Gains}}, {{Card|Nomad Camp}} | ||
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=== Exceptions === | === Exceptions === | ||
These are cards that can move gained cards, but are worded in such a way that the gained card is moved ''after'' it is gained, not ''while'' it is gained, so the card does go to the discard pile first. | These are cards that can move gained cards, but are worded in such a way that the gained card is moved ''after'' it is gained, not ''while'' it is gained, so the card does go to the discard pile first. | ||
+ | * {{Set|Seaside}}: {{Card|Sailor}} | ||
* {{Set|Prosperity}}: {{Card|Royal Seal}}, {{Card|Watchtower}} | * {{Set|Prosperity}}: {{Card|Royal Seal}}, {{Card|Watchtower}} | ||
* {{Set|Hinterlands}}: {{Card|Trader}} | * {{Set|Hinterlands}}: {{Card|Trader}} |
Revision as of 16:46, 19 May 2022
![](/images/thumb/8/89/Nomad_Camp.jpg/200px-Nomad_Camp.jpg)
The "No Visiting" rule is a rule dictating that when a card is gained to a place other than the discard pile, such as to the top of a player's deck, that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to. This is important when used in conjunction with the stop-moving rule; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card. For example, if you Summon a Nomad Camp, even though the Nomad Camp is not in the discard pile, since it went directly to the top of your deck, Summon will be able to set it aside, since Summon's instructions are looking for a gained card to set aside. In contrast, if you had Summoned a Woodcutter, and used Watchtower to put it on top of your deck after you gained it, Summon would not be able to set it aside at that point, because it has already moved from the place to which it was gained.
Official Rules
- When a card is gained to a location other than a discard pile, it does not "visit" the discard pile - it goes directly to where it was gained. For example Armory gains cards directly to the top of a deck.
List of cards that invoke the "No Visiting" rule
- Dominion: Artisan, Bureaucrat, Mine
- Intrigue: Torturer, Trading Post
- Seaside: Blockade, Explorer, Sea Hag, Treasure Map, Pirate
- Cornucopia: Bag of Gold, Tournament
- Hinterlands: Develop, Fool's Gold, Ill-Gotten Gains, Nomad Camp
- Dark Ages: Armory, Beggar, Graverobber
- Guilds: Taxman
- Adventures: Artificer, Transmogrify
- Empires: Rocks
- Nocturne: Cobbler, Den of Sin, Ghost Town, Guardian, Night Watchman, Greed, Plague
- Renaissance: Sculptor, Treasurer
- Menagerie: Falconer, Supplies, Demand, Stampede
- Allies: Swap, Crafters' Guild
Exceptions
These are cards that can move gained cards, but are worded in such a way that the gained card is moved after it is gained, not while it is gained, so the card does go to the discard pile first.
- Seaside: Sailor
- Prosperity: Royal Seal, Watchtower
- Hinterlands: Trader
- Adventures: Travelling Fair
- Empires: Villa
- Nocturne: Changeling, Tracker
- Renaissance: Cargo Ship, Innovation
- Menagerie: Gatekeeper, Sleigh, Way of the Seal
- Allies: Bauble, City-state, Trappers' Lodge
- Promos: Summon
There are also cards that gain a card and then move it after it has been gained, which will take place after all of the above.
Ironworks, Tournament, and Groom don't directly move the cards they gain, but their bonuses still take place after gaining.