Digging: Difference between revisions
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* [[Nocturne]]: {{Card|Ghost}} digs for an [[Action]], sets it aside, and [[Throne Room variant|plays it twice]] at the start of your next turn. | * [[Nocturne]]: {{Card|Ghost}} digs for an [[Action]], sets it aside, and [[Throne Room variant|plays it twice]] at the start of your next turn. | ||
* Nocturne: {{Hex|War}} digs for a card that costs {{Cost|3}} or {{Cost|4}} and trashes it. | * Nocturne: {{Hex|War}} digs for a card that costs {{Cost|3}} or {{Cost|4}} and trashes it. | ||
* [[Rising Sun]]: {{eventForesight}} digs for an Action card and adds it to your hand for your next turn. | |||
==Gallery== | ==Gallery== |
Revision as of 05:40, 10 August 2024
Cards that search through the deck until they find cards meeting some description are sometimes said to dig for those cards. Typical "digging" instructions usually follow this structure:
- Reveal cards from your deck until you reveal [X]. [Do something with X.] Discard the other revealed cards.
Digging cards are distinct from both sifters and deck inspectors.
List of digging cards
Cards in italics have been removed.
- Dominion: Adventurer digs for two Treasure cards and puts them in your hand.
- Intrigue: Saboteur digs for opponents' valuable cards and trashes them.
- Alchemy: Scrying Pool digs for a non-Action card, and then puts all revealed cards into your hand.
- Alchemy: Golem digs for two Action cards and plays them.
- Prosperity: Loan digs for a Treasure and optionally trashes it.
- Prosperity: Venture digs for a Treasure and plays it.
- Cornucopia: Fortune Teller digs for opponents' dead cards and leaves them on top of the deck.
- Cornucopia: Farming Village digs for a playable card and puts it in your hand.
- Cornucopia: Hunting Party digs for a card that's different from the ones in your hand and puts it in your hand.
- Dark Ages: Sage digs for a card costing or more and puts it in your hand.
- Dark Ages: Rebuild digs for a Victory card and Expands it.
- Guilds: Journeyman digs for cards other than the one you name, and puts them in your hand.
- Nocturne: Ghost digs for an Action, sets it aside, and plays it twice at the start of your next turn.
- Nocturne: War digs for a card that costs or and trashes it.
- Rising Sun: Template:EventForesight digs for an Action card and adds it to your hand for your next turn.
Gallery
Removed