Choices
From DominionStrategy Wiki
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Cards in italics have been [[Removed cards|removed]]. | Cards in italics have been [[Removed cards|removed]]. | ||
* [[Dominion (Base Set)|Dominion]]: ''{{Card|Spy}}'', ''{{Card|Thief}}'' | * [[Dominion (Base Set)|Dominion]]: ''{{Card|Spy}}'', ''{{Card|Thief}}'' | ||
− | * [[Intrigue]]: {{Card|Lurker}}, {{Card|Pawn}}, {{Card|Steward}}, {{Card|Swindler}}, {{Card|Courtier}}, | + | * [[Intrigue]]: {{Card|Lurker}}, {{Card|Pawn}}, {{Card|Steward}}, {{Card|Swindler}}, {{Card|Baron}}, {{Card|Mining Village}}, {{Card|Mill}}, {{Card|Courtier}}, {{Card|Minion}}, {{Card|Torturer}}, {{Card|Nobles}} |
− | * [[Seaside]]: {{Card|Native Village}}, {{Card|Pirate Ship}} | + | * [[Seaside]]: {{Card|Native Village}}, {{Card|Lookout}}, {{Card|Pirate Ship}} |
* [[Alchemy]]: {{Card|Possession}} | * [[Alchemy]]: {{Card|Possession}} | ||
* [[Prosperity]]: {{Card|Contraband}} | * [[Prosperity]]: {{Card|Contraband}} | ||
* [[Cornucopia]]: {{Card|Jester}} | * [[Cornucopia]]: {{Card|Jester}} | ||
* [[Hinterlands]]: {{Card|Oracle}}, {{Card|Spice Merchant}}, {{Card|Noble Brigand}} | * [[Hinterlands]]: {{Card|Oracle}}, {{Card|Spice Merchant}}, {{Card|Noble Brigand}} | ||
− | * [[Dark Ages]]: {{Card|Squire | + | * [[Dark Ages]]: {{Card|Squire}}, {{Card|Catacombs}}, {{Card|Count}}, {{Card|Graverobber}} |
* [[Guilds]]: {{Card|Advisor}} | * [[Guilds]]: {{Card|Advisor}} | ||
* [[Adventures]]: {{Card|Amulet}}, {{Card|Miser}} | * [[Adventures]]: {{Card|Amulet}}, {{Card|Miser}} | ||
− | * [[Empires]]: {{Card|Overlord}}, {{Card|Charm}}, {{Card|Wild Hunt}} | + | * [[Empires]]: {{Card|Overlord}}, {{Card|Charm}}, {{Card|Crown}}, {{Card|Wild Hunt}} |
* [[Nocturne]]: {{Card|Necromancer}} | * [[Nocturne]]: {{Card|Necromancer}} | ||
* [[Renaissance]]: {{Card|Scepter}}, {{Card|Treasurer}} | * [[Renaissance]]: {{Card|Scepter}}, {{Card|Treasurer}} | ||
− | * [[ | + | * [[Menagerie (expansion)|Menagerie]]: {{card|Barge}}, {{card|Scrap}}, {{card|Village Green}} |
+ | * [[Promos]]: {{Card|Envoy}}, {{Card|Governor}} | ||
Additionally, many other cards involve making a decision, or optional choices (i.e. "you may".) | Additionally, many other cards involve making a decision, or optional choices (i.e. "you may".) |
Latest revision as of 21:56, 22 July 2021
While nearly every turn of Dominion involves decisions, some cards give choices (i.e. "Choose one".) This can make a card play differently, depending on how it is used. Most choice cards are Action cards. Choice cards were introduced by Intrigue.
[edit] List of choice cards sorted by expansion
Cards in italics have been removed.
- Dominion: Spy, Thief
- Intrigue: Lurker, Pawn, Steward, Swindler, Baron, Mining Village, Mill, Courtier, Minion, Torturer, Nobles
- Seaside: Native Village, Lookout, Pirate Ship
- Alchemy: Possession
- Prosperity: Contraband
- Cornucopia: Jester
- Hinterlands: Oracle, Spice Merchant, Noble Brigand
- Dark Ages: Squire, Catacombs, Count, Graverobber
- Guilds: Advisor
- Adventures: Amulet, Miser
- Empires: Overlord, Charm, Crown, Wild Hunt
- Nocturne: Necromancer
- Renaissance: Scepter, Treasurer
- Menagerie: Barge, Scrap, Village Green
- Promos: Envoy, Governor
Additionally, many other cards involve making a decision, or optional choices (i.e. "you may".)
[edit] Overview
This article is a stub.