Soft terminal
Werothegreat (Talk | contribs) (Created page with "'''Soft terminal''' is a subcategory of terminal Actions that give you a use for other, dead Action cards in your hand, usually other copies of themselves. They a...") |
Werothegreat (Talk | contribs) (→Examples) |
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** Hinterlands: {{Card|Embassy}} | ** Hinterlands: {{Card|Embassy}} | ||
** Dark Ages: {{Card|Storeroom}} | ** Dark Ages: {{Card|Storeroom}} | ||
− | * Terminals that put a card from your hand on top of your deck: | + | * Terminals that put a card from your hand on [[Top decker|top of your deck]]: |
** Intrigue: {{Card|Courtyard}} | ** Intrigue: {{Card|Courtyard}} | ||
** Hinterlands: {{Card|Mandarin}} | ** Hinterlands: {{Card|Mandarin}} |
Revision as of 10:13, 10 March 2015
Soft terminal is a subcategory of terminal Actions that give you a use for other, dead Action cards in your hand, usually other copies of themselves. They are contrasted with "hard" terminals, which force a player to pick one of them to play. The archetypes of this are Remodel and Vault.
Examples
- Terminals that trash Actions for some benefit:
- Terminals that require discarding:
- Intrigue: Secret Chamber
- Prosperity: Vault
- Cornucopia: Horse Traders, Young Witch
- Hinterlands: Embassy
- Dark Ages: Storeroom
- Terminals that put a card from your hand on top of your deck:
- Count (you can top-deck or discard the other copy)
- Masquerade (you can pass or trash a dead card, though not always wise)
- Cultist (able to play other copies of itself)
- Island
Trivia
While many players say they had mentally sorted cards into a nameless category similar to this, there had not been a specific name for it until Donald X. revealed in his ongoing interview on the forums that it was a category he explicitly endeavored to make cards for. "Soft terminal" arose as the community favorite title for the category, but other names floated were self-synergy, supercollider, and mitigator. Donald X. himself suggested spammable terminal.