Dominion Campaigns: Intrigue Act 3

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Completed map for Intrigue - Act 3.

Dominion Campaigns: Intrigue Act 3, (originally subtitled Kin and Kingdoms), is the third and final act of the Intrigue Campaign on Dominion Online. It comes with the purchase of Intrigue. In this rules variant, your hand consists of 6 cards, not 5. This applies only to the player, not to any of the AI opponents.

Contents

Campaign Overview

Family conflict closes in from all sides as the Provilians make an attempt to conquer Vaccara.

List of Games

In all games, there is a rules variant: the player's hand consists of 6 cards, not 5. This does not apply to the AI opponents.

Game 1

Many in your kingdom claim a title of nobility. It's time to expand and create new duchies! You send some adventurers to explore several nearby shanty towns that can be conquered for that purpose.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Hunwald: 6 Coppers, 1 Duchy, 1 Estate, 1 Province, 1 Silver
Serf Hunwald [images]
Gardens Duke Adventurer Harem Nobles
Gardens.jpg Duke.jpg Adventurer.jpg Harem.jpg Nobles.jpg
Cellar.jpg Courtyard.jpg Great Hall.jpg Shanty Town.jpg Bridge.jpg
Cellar Courtyard Great Hall Shanty Town Bridge

Game 2

Your scouts stay busy, looking for lands to purchase or conquer. They report that some of the villages on the outskirts of Vaccara are more like deserts than towns. It will be hard to populate those places!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Zebulon: 6 Coppers, 1 Duchy, 1 Estate, 1 Province, 1 Silver
Serf Zebulon [images]
Mining Village Scout Smithy Council Room Laboratory
Mining Village.jpg Scout.jpg Smithy.jpg Council Room.jpg Laboratory.jpg
Courtyard.jpg Secret Chamber.jpg Shanty Town.jpg Wishing Well.jpg Coppersmith.jpg
Courtyard Secret Chamber Shanty Town Wishing Well Coppersmith

Game 3

Cousin Belinda, who saved you from her conspiratorial twin sister Henrietta, is visiting. You send a group of adventurers to meet her at a nearby trading post. They are ordered to escort her to the castle bridge. It's the least you can do for her!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Jessica: 6 Coppers, 1 Duchy, 1 Estate, 1 Province, 1 Silver
Maiden Jessica [images]
Conspirator Festival Trading Post Adventurer Harem
Conspirator.jpg Festival.jpg Trading Post.jpg Adventurer.jpg Harem.jpg
Chapel.jpg Swindler.jpg Wishing Well.jpg Woodcutter.jpg Bridge.jpg
Chapel Swindler Wishing Well Woodcutter Bridge

Boss Game 4

Baron Writingham arrived with his army. He's not happy that you annexed some land that he wanted for himself. To calm him down, you offer to hold a masquerade in his honor. And to your surprise cousin Belinda, of all noblewomen at the party, captures his attention!

Starting decks

  • You: 6 Coppers, 3 Estates, 1 Masquerade
  • Grandfather: 6 Coppers, 2 Nobles, 1 Province, 1 Silver
Grandfather [images]
Conspirator Scout Spy Duke Nobles
Conspirator.jpg Scout.jpg Spy.jpg Duke.jpg Nobles.jpg
Pawn.jpg Masquerade.jpg Steward.jpg Baron.jpg Bureaucrat.jpg
Pawn Masquerade Steward Baron Bureaucrat

Game 5 vs. Serf Ysmay

Your push-back worked (for now), and Grandfather Provilia has gone home without either of his demands met. You just wish he'd stop talking about you producing an heir.

Kingdom cards: Bureaucrat, Militia, Minion, Saboteur, Spy, Swindler, Thief, Torturer, Witch, Moat

Game 6 vs. Maiden Lindara

The palace seems unsettled; the gossip is in overdrive. You're very glad that Grandfather Provilia has stopped his nagging. At least your new mine has hit an iron vein, and your coffers should be full again soon.

Kingdom cards: Courtyard, Great Hall, Ironworks, Moneylender, Remodel, Saboteur, Shanty Town, Throne Room, Upgrade, Cellar

Game 7 vs. Squire Clifton

Some regional warlords in your newly-acquired lands aren't being very nice, and they raided an army outpost. Could they be pawns of someone in your inner circle? Who could be seeking your downfall?

Kingdom cards: Festival, Great Hall, Market, Mining Village, Pawn, Shanty Town, Spy, Tribute, Village, Cellar

Boss Game 8 vs. Jeeves and Squire Stephen

You see a shadowy figure by your window. Have your conversations been overheard? You run outside to see Jeeves, your former butler!

Kingdom cards: Council Room, Ironworks, Militia, Remodel, Saboteur, Secret Chamber, Trading Post, Village, Workshop, Moat

Game 9 vs. Maiden Esmaredla

Jeeves admits to passing information to the warlords and encouraging them to revolt. You throw him in the dungeon and seek his cohorts (you just know he's not working alone). You hope your troops can quash the rebellion.

Kingdom cards: Bridge, Coppersmith, Ironworks, Masquerade, Mining Village, Saboteur, Shanty Town, Torturer, Upgrade, Courtyard

Game 10 vs. Squire Denis

Who was Jeeves' accomplice? You dismiss all unnecessary people from the palace. Belinda's not quite ready to leave (she's waiting for her carriage to be fixed).

Kingdom cards: Baron, Bridge, Great Hall, Harem, Masquerade, Nobles, Steward, Trading Post, Tribute, Pawn

Game 11 vs. Lady Pya

Your troops were attacked again. You absolutely must uncover and stop the palace mole. You throw all non-royals into the dungeon and begin interrogations.

Kingdom cards: Feast, Ironworks, Library, Mine, Minion, Swindler, Upgrade, Village, Wishing Well, Masquerade

Boss Game 12 vs. Belinda and Gentleman Egric

As Belinda is climbing into her carriage to leave, she drops her bag, and a parchment tumbles out. It's your personal stationery; it's a letter of yours that was supposed to have gone to your militia. Ah-HA! The mole is Belinda!

Kingdom cards: Bridge, Duke, Masquerade, Minion, Pawn, Scout, Shanty Town, Steward, Upgrade, Cellar

Game 13 vs. Squire Stephen

Your torturer concentrates on his new client, Belinda. As the interrogation progresses, you realize that this isn't Belinda...it's her twin sister, Henrietta! You search Belinda's room and find Belinda bound and gagged.

Kingdom cards: Baron, Bridge, Great Hall, Ironworks, Masquerade, Nobles, Steward, Torturer, Trading Post, Secret Chamber

Game 14 vs. Lady Hildegard

A freed Belinda explains that Henrietta had betrayed her yet again. Henrietta tricked butler Jeeves into participating in the espionage--he thought he was helping Belinda (his secret girlfriend). Belinda begs for his release.

Kingdom cards: Conspirator, Feast, Great Hall, Ironworks, Mining Village, Shanty Town, Tribute, Upgrade, Witch, Pawn

Game 15 vs. Gentleman Egric

Jeeves finally talks: Henrietta had mentioned meeting a conspirator at a rendezvous spot. You send your troops there to arrest anyone who shows up. You have a suspicion that it might be a very good friend of Henrietta.

Kingdom cards: Baron, Bridge, Conspirator, Ironworks, Laboratory, Mining Village, Scout, Tribute, Upgrade, Pawn

Boss Game 16 vs. Lord Madison, Lady Hildegard, and Lady Pya

You know that if the conspirator is Lord Madison, your troops are in for quite a fight. He's crafty and good with a sword. You hope he just decides to surrender...

Kingdom cards: Adventurer, Coppersmith, Council Room, Courtyard, Great Hall, Mining Village, Nobles, Shanty Town, Smithy, Cellar

Game 17 vs. Lady Godelina

A messenger arrives, saying that Lord Madison has been taken into custody. He also says that Lord Madison's capture was planned as a distraction for your troops. You're about to be attacked--a large army is approaching. You can't quite make out their coat of arms.

Kingdom cards: Great Hall, Ironworks, Mining Village, Minion, Saboteur, Secret Chamber, Trading Post, Tribute, Upgrade, Courtyard

Game 18 vs. Gentleman Faran

It's Grandfather Provilia! You knew that his wife, Grandmother Provilia, orchestrated the murders of your parents, but you had higher hopes for Grandfather. He wouldn't really kill his oldest grandchild, would he?

Kingdom cards: Bridge, Great Hall, Mining Village, Minion, Nobles, Scout, Shanty Town, Steward, Wishing Well, Chancellor

Game 19 vs. Gentleman Osric

Your troops beat back the army of Provilia, following them as they retreat. But now the castle is being attacked! The bad guys somehow breached the royal guard, raided your dungeon, and rescued Grandmother Provilia.

Kingdom cards: Baron, Duke, Ironworks, Masquerade, Minion, Pawn, Secret Chamber, Torturer, Tribute, Courtyard

Boss Game 20 vs. Grandmother, Grandfather, and Soldier

You call every able-bodied man to arms--you must beat back your grandfather's army. Provilia must fall; Vaccara must win. It's all or nothing.

Kingdom cards: Moat, Pawn, Secret Chamber, Shanty Town, Swindler, Torturer, Tribute, Village, Witch, Chapel

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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