Gainer
(Created page with "A "Gainer" is any card which allows you to gain cards without using buys. The most basic example is workshop. Most of these cards are action cards and trigger on the actio...") |
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− | A " | + | A "'gainer'" is any card which allows you to gain cards without buying them. The simplest example is {{card|Workshop}}. They often work well with {{card|Gardens}} strategies, as they allow you to gain more cards than you have buys. They're can also be useful for picking up [[engine]] components, especially cheap ones. |
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+ | Cards that allow you to trash one card and gain another, like {{card|Remodel}}, are usually considered to be in [[Trasher#Remodelers|a separate category from gainers]], since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components. | ||
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+ | ==Types of gainers== | ||
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+ | ===Workshop variants=== | ||
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+ | These cards let you gain cards up to a specific maximum price. Most of them work well in combinations with cards like {{card|Highway}}, which will let you gain more expensive cards than you usually can. | ||
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+ | [[Dominion]]: {{card|Workshop}}, {{card|Feast}] | ||
+ | [[Intrigue]]: {{card|Ironworks}} | ||
+ | [[Seaside]]: {{card|Smugglers}} | ||
+ | [[Alchemy]]: {{card|University}} | ||
+ | [[Prosperity]]: {{card|Talisman}} | ||
+ | [[Cornucopia]]: {{card|Horn of Plenty}} | ||
+ | [[Hinterlands]]: {{card|Haggler}} | ||
+ | [[Dark Ages]]: {{card|Hermit}}, {{card|Armory}}, {{card|Dame Natalie}}, {{card|Graverobber}}, {{card|Rogue}} | ||
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+ | ===Silver gainers=== | ||
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+ | Since {{card|Silver}} is present in every game, and is almost always a useful card but never super-powerful, there are a several cards that use gaining Silver as a decent but not overpowered bonus. | ||
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+ | [[Dominion]]: {{card|Bureaucrat}] | ||
+ | [[Intrigue]]: {{card|Trading Post}} | ||
+ | [[Seaside]]: {{card|Explorer}} | ||
+ | [[Cornucopia]]: {{card|Trusty Steed}} | ||
+ | [[Hinterlands]]: {{card|Jack of all Trades}}, {{card|Trader}} | ||
+ | [[Dark Ages]]: {{card|Squire}} | ||
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+ | ===Other treasure gainers=== | ||
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+ | These cards can be used to gain other Treasures—some specifically {{card|Copper}}, {{card|Gold}}, or {{card|Spoils}}; others whatever Treasure happens to be available. | ||
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+ | [[Dominion]]: {{card|Thief}} | ||
+ | [[Seaside]]: {{card|Treasure Map}}, {{card|Explorer}} | ||
+ | [[Prosperity]]: {{card|Mint}}, {{card|Hoard}} | ||
+ | [[Cornucopia]]: {{card|Bag of Gold}} | ||
+ | [[Hinterlands]]: {{card|Tunnel}}, {{card|Noble Brigand}}, {{card|Ill-Gotten Gains}} | ||
+ | [[Promo]]: {{card|Governor}} | ||
+ | [[Dark Ages]]: {{card|Beggar}}, {{card|Market Square}}, {{card|Marauder}}, {{card|Bandit Camp}}, {{card|Count}}, {{card|Pillage}} | ||
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+ | ===Other specific-card gainers=== | ||
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+ | [[Intrigue]]: {{card|Baron}}—can gain an {{card|Estate}} | ||
+ | [[Cornucopia]]: {{card|Followers}}—gains an {{card|Estate}} | ||
+ | [[Cornucopia]]: {{card|Tournament}}—can gain a {[card|Duchy}} or a [[Prize]] | ||
+ | [[Cornucopia}}: {{card|Jester}}—can gain whatever card is on top of the opponent's deck | ||
+ | [[Dark Ages]]: {{card|Count}}—can gain a {{card|Duchy}} and/or a {{card|Copper}} |
Revision as of 02:56, 10 November 2012
A "'gainer'" is any card which allows you to gain cards without buying them. The simplest example is Workshop. They often work well with Gardens strategies, as they allow you to gain more cards than you have buys. They're can also be useful for picking up engine components, especially cheap ones.
Cards that allow you to trash one card and gain another, like Remodel, are usually considered to be in a separate category from gainers, since they don't increase your deck size. However, they can sometimes have similar functions for gaining engine components.
Contents |
Types of gainers
Workshop variants
These cards let you gain cards up to a specific maximum price. Most of them work well in combinations with cards like Highway, which will let you gain more expensive cards than you usually can.
Dominion: Workshop, {{card|Feast}] Intrigue: Ironworks Seaside: Smugglers Alchemy: University Prosperity: Talisman Cornucopia: Horn of Plenty Hinterlands: Haggler Dark Ages: Hermit, Armory, Dame Natalie, Graverobber, Rogue
Silver gainers
Since Silver is present in every game, and is almost always a useful card but never super-powerful, there are a several cards that use gaining Silver as a decent but not overpowered bonus.
Dominion: [[Bureaucrat}] Intrigue: Trading Post Seaside: Explorer Cornucopia: Trusty Steed Hinterlands: Jack of all Trades, Trader Dark Ages: Squire
Other treasure gainers
These cards can be used to gain other Treasures—some specifically Copper, Gold, or Spoils; others whatever Treasure happens to be available.
Dominion: Thief Seaside: Treasure Map, Explorer Prosperity: Mint, Hoard Cornucopia: Bag of Gold Hinterlands: Tunnel, Noble Brigand, Ill-Gotten Gains Promo: Governor Dark Ages: Beggar, Market Square, Marauder, Bandit Camp, Count, Pillage
Other specific-card gainers
Intrigue: Baron—can gain an Estate Cornucopia: Followers—gains an Estate Cornucopia: Tournament—can gain a {[card|Duchy]]
Other treasure gainers
These cards can be used to gain other Treasures—some specifically Copper, Gold, or Spoils; others whatever Treasure happens to be available.
Dominion: Thief Seaside: Treasure Map, Explorer Prosperity: Mint, Hoard Cornucopia: Bag of Gold Hinterlands: Tunnel, Noble Brigand, Ill-Gotten Gains Promo: Governor Dark Ages: Beggar, Market Square, Marauder, Bandit Camp, Count, Pillage
Other specific-card gainers
Intrigue: Baron—can gain an Estate Cornucopia: Followers—gains an Estate Cornucopia: Tournament—can gain a {[card.jpg|200px|link=]] or a Prize [[Cornucopia}}: Jester—can gain whatever card is on top of the opponent's deck Dark Ages: Count—can gain a Duchy and/or a Copper