One-shot
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* Dark Ages: {{Card|Death Cart}}—you trash this if you cannot, or decide not to, trash another Action card | * Dark Ages: {{Card|Death Cart}}—you trash this if you cannot, or decide not to, trash another Action card | ||
* Dark Ages: {{Card|Knights}}—a Knight trashes itself if it is used to trash another Knight | * Dark Ages: {{Card|Knights}}—a Knight trashes itself if it is used to trash another Knight | ||
− | * Adventures: [[Traveller]] | + | * Adventures: [[Traveller|Travellers]], such as {{Card|Hero}}, can [[exchange]] themselves for another card when discarded from play |
* Adventures: {{Card|Raze}} can trash another card or itself for its effect | * Adventures: {{Card|Raze}} can trash another card or itself for its effect | ||
* Adventures: {{Card|Wine Merchant}} gives you a strong bonus when you play it and costs a penalty to call it back from your Tavern mat; it can function as a one-shot if you don't want to save the {{Cost|2}} to get it back | * Adventures: {{Card|Wine Merchant}} gives you a strong bonus when you play it and costs a penalty to call it back from your Tavern mat; it can function as a one-shot if you don't want to save the {{Cost|2}} to get it back |
Revision as of 06:30, 25 April 2015
One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
Contents |
List of one-shot cards
Mandatory one-shots
These cards always remove themselves from your deck when you play them.
- Dominion: Feast
- Seaside: Embargo, Island, Treasure Map
- Dark Ages: Madman, Pillage, Spoils
- Adventures: Distant Lands, Champion, Hireling
- Promo: Prince is strictly speaking optional as a one-shot, but it has no effect if you play it but don't set it aside.
Optional or potential one-shots
- Intrigue: Mining Village—you may trash this when you play it for an additional benefit
- Cornucopia: Horn of Plenty—this trashes itself if you use it to gain a Victory card
- Dark Ages: Death Cart—you trash this if you cannot, or decide not to, trash another Action card
- Dark Ages: Knights—a Knight trashes itself if it is used to trash another Knight
- Adventures: Travellers, such as Hero, can exchange themselves for another card when discarded from play
- Adventures: Raze can trash another card or itself for its effect
- Adventures: Wine Merchant gives you a strong bonus when you play it and costs a penalty to call it back from your Tavern mat; it can function as a one-shot if you don't want to save the to get it back
Fool's Gold, from Hinterlands, has a one-shot Reaction effect.
Other conditional self-trashers
These cards don't self-trash when you play them, but may do so later the same turn if certain conditions are met.
- Dark Ages: Hermit—this trashes itself if you don't buy a card on the turn when you play it
- Dark Ages: Urchin—you may trash this if you play another Attack while this is in play
Trivia
Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.