Project
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[[Image:Citadel.jpg|thumb|right|320px|[[Citadel]], a Project.]] | [[Image:Citadel.jpg|thumb|right|320px|[[Citadel]], a Project.]] | ||
− | '''Projects''', introduced in [[Renaissance]], are special, permanent, buyable effects not attached to cards. Players can buy Projects during their [[Buy phase]] whenever they might instead buy a card or [[Event]]; if a player buys a Project, its bonus or special effect is activated for them for the rest of the game. When a player buys a Project, they put a [[Token|wooden cube]] of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects. | + | '''Projects''', introduced in [[Renaissance]], are special, permanent, buyable effects not attached to cards. Players can buy Projects during their [[Buy phase]] whenever they might instead buy a card or [[Event]]; if a player buys a Project, its bonus or special effect is activated for them for the rest of the game. When a player buys a Project, they put a [[Token#Wooden cubes|wooden cube]] of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects. |
Projects are not [[Kingdom]] cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the [[Supply]] includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, for reference, the Project effects and costs are printed on cards in a landscape orientation with pink frames. | Projects are not [[Kingdom]] cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the [[Supply]] includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, for reference, the Project effects and costs are printed on cards in a landscape orientation with pink frames. | ||
− | There are 20 Projects, any number of which may be used in a game of Dominion, though the rulebook recommends not using more than two total Events, | + | There are 20 Projects, any number of which may be used in a game of Dominion, though the rulebook recommends not using more than two total Events, [[Landmark]]s, and Projects. When choosing a random Kingdom, the Projects may be shuffled into the [[randomizer]] deck or a separate [[sideways card]] deck. |
== List of Projects == | == List of Projects == | ||
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* Project cards are abilities that players may buy. | * Project cards are abilities that players may buy. | ||
* You buy a Project in your [[Buy phase]]; it uses up a Buy, and costs a certain amount of {{Cost}}, indicated on each Project in the corner. | * You buy a Project in your [[Buy phase]]; it uses up a Buy, and costs a certain amount of {{Cost}}, indicated on each Project in the corner. | ||
− | * When buying a Project, place one of your [[Token#Wooden | + | * When buying a Project, place one of your [[Token#Wooden cubes|cube]]s on it. |
* For the rest of the game, you have that ability. | * For the rest of the game, you have that ability. | ||
* For example when {{Project|Fair}} is in the game, you can pay {{Cost|4}} to put a cube on it; then for the rest of the game you will get +1 Buy on each of your turns. | * For example when {{Project|Fair}} is in the game, you can pay {{Cost|4}} to put a cube on it; then for the rest of the game you will get +1 Buy on each of your turns. | ||
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* TBA | * TBA | ||
=== Preview === | === Preview === | ||
− | {{Quote|Text=Projects are abilities everyone can have. They go in your [[randomizer]] deck or special [[Sideways card|sideways]] deck, like [[Event]]s and [[Landmark]]s. You only play with 2 max between these and Events and Landmarks, unless you prefer to have more, I can't stop you. Each player gets two [[Tokens|wooden cube]]s, that's right we've at last moved into wood, and if you buy a Project - using a buy in your [[Buy phase]] - you put one of your unused cubes on it and then have that ability for the rest of the game. You only get two cubes, even if you preferred having more than two Projects out at once. Everyone can put a cube on the same Project, there's room for all. There are twenty Projects. | + | {{Quote|Text=Projects are abilities everyone can have. They go in your [[randomizer]] deck or special [[Sideways card|sideways]] deck, like [[Event]]s and [[Landmark]]s. You only play with 2 max between these and Events and Landmarks, unless you prefer to have more, I can't stop you. Each player gets two [[Tokens#Wooden cubes|wooden cube]]s, that's right we've at last moved into wood, and if you buy a Project - using a buy in your [[Buy phase]] - you put one of your unused cubes on it and then have that ability for the rest of the game. You only get two cubes, even if you preferred having more than two Projects out at once. Everyone can put a cube on the same Project, there's room for all. There are twenty Projects. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19025 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19025 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation] |
Revision as of 01:39, 27 December 2018
Projects, introduced in Renaissance, are special, permanent, buyable effects not attached to cards. Players can buy Projects during their Buy phase whenever they might instead buy a card or Event; if a player buys a Project, its bonus or special effect is activated for them for the rest of the game. When a player buys a Project, they put a wooden cube of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects.
Projects are not Kingdom cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, for reference, the Project effects and costs are printed on cards in a landscape orientation with pink frames.
There are 20 Projects, any number of which may be used in a game of Dominion, though the rulebook recommends not using more than two total Events, Landmarks, and Projects. When choosing a random Kingdom, the Projects may be shuffled into the randomizer deck or a separate sideways card deck.
Contents |
List of Projects
- Cathedral, City Gate, Pageant, Sewers, Star Chart
- Exploration, Fair, Silos, Sinister Plot
- Academy, Capitalism, Fleet, Guildhall, Piazza, Road Network
- Barracks, Crop Rotation, Innovation
- Canal
- Citadel
Official Rules
- Project cards are abilities that players may buy.
- You buy a Project in your Buy phase; it uses up a Buy, and costs a certain amount of , indicated on each Project in the corner.
- When buying a Project, place one of your cubes on it.
- For the rest of the game, you have that ability.
- For example when Fair is in the game, you can pay to put a cube on it; then for the rest of the game you will get +1 Buy on each of your turns.
- Normally there should be no more than two Projects in a game. If there are more, you still only get to place two cubes.
- You cannot place two cubes on the same Project.
- You cannot remove a cube from a Project once you have placed it.
- Any number of players can have the same Project ability at once.
- Paying for a Project is not "buying a card"; it is not made cheaper by cards like Inventor, and does not matter for cards like Exploration.
- You cannot pay for a Project while you have debt (from Empires).
Trivia
In other languages
- TBA
Preview