Project
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|Source=[http://forum.dominionstrategy.com/index.php?topic=19025 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19025 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation] | ||
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=== Secret history === | === Secret history === | ||
{{Quote | {{Quote | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
}} | }} | ||
+ | === Buying Projects twice? === | ||
+ | {{Quote| | ||
+ | Text= | ||
+ | Originally they were states and each player got a copy. So there was no thought of letting you have two of one then; it would have been 6 more cards per state. When they turned into projects, I just kept them at one per player. But I immediately tried a card that let you place a second token on a project, and it was a dud. | ||
+ | In general I like to let people get multiple copies of an ability. It's the same number of rules - people are used to games not letting them have two of the same ability, so you have to spell out that they can. It generates more extreme situations and I like that. It does sometimes limit what you can do - the card phrasings have to all make sense, and it's bad if lots of abilities are now so strong with two copies that you have to cost them for that and then they suck at one copy. Here I didn't really consider it beyond that card. I didn't want to give you more cubes; sure you could have two cubes and be able to go up to two somewhere, but it would have felt like, wouldn't it be more fun to have four cubes. I wanted simplicity; this way I dodged any explanations of "what if you have two of this" (Nefarious didn't get "this twist copies the other twist" because the publisher didn't like the rules questions and phrasing changes that created). But it was not much on my mind. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg779975#msg779975 Interview with Donald X.] | ||
+ | }} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox card types}} | {{Navbox card types}} | ||
[[Category:Renaissance]] | [[Category:Renaissance]] | ||
[[Category:Non-card types]] | [[Category:Non-card types]] |
Revision as of 07:14, 18 April 2021
Projects, introduced in Renaissance, are special, permanent, buyable effects not attached to cards. Players can buy Projects during their Buy phase whenever they might instead buy a card or Event; if a player buys a Project, its bonus or special effect is activated for them for the rest of the game. When a player buys a Project, they put a wooden cube of their color on it, to track which Projects' effects they receive. Each player has only two cubes to put on Projects.
Projects are not Kingdom cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Projects are not considered "cards" at all; any text referring to a "card" does not apply to Projects. However, the Project effects and costs are printed on cards in a landscape orientation with pink frames.
There are 20 Projects, any number of which may be used in a game of Dominion, though the rulebook recommends not using more than two total Events, Landmarks, and Projects. When choosing a random Kingdom, the Projects may be shuffled into the randomizer deck or a separate sideways card deck.
Contents |
List of Projects
- Cathedral, City Gate, Pageant, Sewers, Star Chart
- Exploration, Fair, Silos, Sinister Plot
- Academy, Capitalism, Fleet, Guildhall, Piazza, Road Network
- Barracks, Crop Rotation, Innovation
- Canal
- Citadel
Official Rules
- Project cards are abilities that players may buy.
- You buy a Project in your Buy phase; it uses up a Buy, and costs a certain amount of , indicated on each Project in the corner.
- When buying a Project, place one of your cubes on it.
- For the rest of the game, you have that ability.
- For example when Fair is in the game, you can pay to put a cube on it; then for the rest of the game you will get +1 Buy on each of your turns.
- Normally there should be no more than two Projects in a game. If there are more, you still only get to place two cubes.
- You cannot place two cubes on the same Project.
- You cannot remove a cube from a Project once you have placed it.
- Any number of players can have the same Project ability at once.
- Paying for a Project is not "buying a card"; it is not made cheaper by cards like Inventor, and does not matter for cards like Exploration.
- You cannot pay for a Project while you have debt (from Empires).
Trivia
In other languages
- German: Projekt
Preview
Secret history
Buying Projects twice?