Reaction

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It is permissible to reveal a Reaction from one's hand in response to an event even if the Reaction was not yet in hand when the triggering event took place, provided that the ability that ''puts'' the Reaction in hand was ''also'' triggered by the same event that triggered the Reaction. For instance, if you gain a {{Card|Curse}} from another player, you may play a {{Card|Sheepdog}}, draw another {{Card|Sheepdog}}, and play it as well.
 
It is permissible to reveal a Reaction from one's hand in response to an event even if the Reaction was not yet in hand when the triggering event took place, provided that the ability that ''puts'' the Reaction in hand was ''also'' triggered by the same event that triggered the Reaction. For instance, if you gain a {{Card|Curse}} from another player, you may play a {{Card|Sheepdog}}, draw another {{Card|Sheepdog}}, and play it as well.
  
If multiple players want to use Reactions at the same time, players go in turn order, starting with the current player.. For example, if player 1 gains a {{Card|Nobles}} on their turn, then they may react with a {{Card|Sheepdog}}, player 2 may react with a {{Card|Black Cat}}, and player 3 may react with a {{Card|Falconer}}. In this case, player 1 goes first.
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If multiple players want to use Reactions at the same time, players go in turn order, starting with the current player. For example, if player 1 gains a {{Card|Mill}} on their turn, then they may react with a {{Card|Sheepdog}}, player 2 may react with a {{Card|Black Cat}}, and player 3 may react with a {{Card|Falconer}}. In this case, player 1 goes first.
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If another player uses a reaction, any previous players in turn order get another chance to react (starting with the current player). However, once all players have declined to use a reaction, no one may use reactions anymore.
  
 
== Strategy ==
 
== Strategy ==

Revision as of 03:15, 28 June 2021

Moat, a Reaction card.

Reaction is a card type. Reaction cards have blue frames, and appear in most expansions. "Reaction" is always a subtype, and the Reaction effect of a card is almost always detailed under a dividing line. As the name would suggest, Reactions have their effects triggered in response to something else happening; when its particular trigger occurs, a Reaction may be revealed by the player in order to get its effect. These triggers usually happen when the card is in its owner's hand or otherwise not visible to opponents; cards with when-gain or when-trash abilities are not considered to be Reactions.

Reaction effects can occur anytime their trigger happens, not just during your own turn.

Contents

List of Reaction Cards

Cards in italics have been removed.
$1 HovelHovel.jpg
$2 BeggarBeggar.jpg, Black CatBlack Cat.jpg, Faithful HoundFaithful Hound.jpg, Fool's GoldFool's Gold.jpg, MoatMoat.jpg, Secret ChamberSecret Chamber.jpg, SleighSleigh.jpg
$3 Caravan GuardCaravan Guard.jpg, Market SquareMarket Square.jpg, TunnelTunnel.jpg, WatchtowerWatchtower.jpg, SheepdogSheepdog.jpg
$4 DiplomatDiplomat.jpg, Horse TradersHorse Traders.jpg, PatronPatron.jpg, TraderTrader.jpg, Village GreenVillage Green.jpg
$5 FalconerFalconer.jpg

Rules

There are no official rules for Reaction cards in general. How to use them is detailed in the FAQ for each individual card, and in the rules descriptions of the specific mechanics on those cards.

Using the Reaction effect of a card does not necessarily involve playing the card (or putting it in the play area or carrying out its on-play effects); for instance, when you reveal a MoatMoat.jpg to protect yourself from an Attack, the Moat remains in your hand and does not give you +2 Cards. There are a handful of Reaction cards (e.g., Caravan GuardCaravan Guard.jpg) that do cause themselves to be played as part of their Reaction effects; their text specifically says that they may be played at that time.

Some Reaction cards' abilities instruct a player to discard them, trash them, play them, or set them aside when they are revealed for their Reaction effects. In the absence of such instructions, after being revealed, the card returns to wherever it was revealed from before the rest of its abilities are resolved. For instance, if one player plays an Attack card and another reveals a MoatMoat.jpg as a Reaction, the Moat returns to the second player's hand and may be revealed again against future Attacks, and may be played (as an Action) on their next turn. In such cases, it is even permissible to reveal the same Reaction multiple times in response to the same event; however, Reaction abilities are balanced in such a way that doing so rarely has any additional effect.

It is permissible to reveal a Reaction from one's hand in response to an event even if the Reaction was not yet in hand when the triggering event took place, provided that the ability that puts the Reaction in hand was also triggered by the same event that triggered the Reaction. For instance, if you gain a CurseCurse.jpg from another player, you may play a SheepdogSheepdog.jpg, draw another SheepdogSheepdog.jpg, and play it as well.

If multiple players want to use Reactions at the same time, players go in turn order, starting with the current player. For example, if player 1 gains a MillMill.jpg on their turn, then they may react with a SheepdogSheepdog.jpg, player 2 may react with a Black CatBlack Cat.jpg, and player 3 may react with a FalconerFalconer.jpg. In this case, player 1 goes first.

If another player uses a reaction, any previous players in turn order get another chance to react (starting with the current player). However, once all players have declined to use a reaction, no one may use reactions anymore.

Strategy

Many Reaction cards may be revealed in response to an opponent playing an Attack card, and offer some type of defense against some or all Attack cards. Several Reactions that react to events other than Attacks may also offer some protection from Attacks; for instance, Watchtower'sWatchtower.jpg Reaction ability protects a player against junking attacks, and its Action ability protects a player against handsize attacks. Since the first Reaction card that many players encounter is Moat, it is a common misconception among new players that all Reactions are revealed in response to Attacks being played, or even that all Reactions offer Moat-like cancellation of Attack effects. However, not all Reactions offer any protection against or interaction with Attacks at all (e.g., Fool's GoldFool's Gold.jpg), and not all cards that protect a player against attacks are Reactions (e.g., LighthouseLighthouse.jpg).

Trivia

In other languages

  • Czech: Reakce
  • Dutch: Reactie
  • Finnish: Vastaveto (lit. counter-move)
  • German: Reaktion
  • Polish: Reakcja
  • Russian: Реакция (pron. ryeaktsiya)

What makes a reaction?

The blue reminds you that PatronPatron.jpg does something when it shows up from wherever, whether it's your hand or not. Similarly TunnelTunnel.jpg is a Reaction and sometimes works from your deck.

FortressFortress.jpg could have been a reaction. It was a decision to make back when. The argument for not making when-trashed cards reactions - and not making when-gain cards reactions too, or giving them their own color - is that the card is involved. You know. You play MilitiaMilitia.jpg; Moat isn't involved, but I could use it. You play VentureVenture.jpg; TunnelTunnel.jpg and PatronPatron.jpg are just going by, but they matter. You buy or trash Silk MerchantSilk Merchant.jpg; it's right there, in on the action. So we don't need to call attention to it as much as we do MoatMoat.jpg / PatronPatron.jpg / etc.

But, it certainly could have been that when-gain/trash got colors.

Secret History (Menagerie)

The minor themes are Reactions and uh weird costs. It seemed cool to have a bunch of Reactions, and I had this good trick to do to get some, which was letting you play the card. Caravan GuardCaravan Guard.jpg had done that, but it had +1 Action, which severely reduced how exciting that was.


Dominion Card types
Basic types ActionTreasureVictoryCurseCurse.jpg
Multi-expansion special types AttackDurationReactionCommand
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