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[[Image:Advtokens.png|thumb|right|300px|The Adventures tokens (first edition), in all six player colors.]] | |||
== Official Rules == | '''Adventures tokens''' are those that come with the {{Set|Adventures}} expansion. There are 10 different kinds, each in 6 colors (one for each player). | ||
== List of cards and Events that use tokens == | |||
[[Image:Card_token.png|thumb|right|100px|The red player's +1 Card token.]] | |||
[[Image:Action_token.png|thumb|right|100px|The red player's +1 Action token.]] | |||
[[Image:Buy_token.png|thumb|right|100px|The red player's +1 Buy token.]] | |||
[[Image:PlusCoin_token.png|thumb|right|100px|The red player's {{Costplus|1}} token.]] | |||
[[Image:MinusCost_token.png|thumb|right|100px|The red player's {{nowrap|–{{Cost|2}}}} cost token.]] | |||
[[Image:Trashing_token.png|thumb|right|100px|The red player's Trashing token.]] | |||
[[Image:MinusCard_token.png|thumb|right|120px|The red player's {{nowrap|–1 Card}} token.]] | |||
[[Image:MinusCoin_token.png|thumb|right|120px|The red player's {{nowrap|–{{Cost|1}}}} token.]] | |||
[[Image:Journey_token.png|thumb|right|100px|The red player's Journey token.]] | |||
[[Image:Estate_token.png|thumb|right|100px|The red player's Estate token.]] | |||
{| style="margin-left:0em;" | |||
| Vanilla bonus tokens: | |||
* {{Card|Teacher}} | |||
* {{Event|Lost Arts}} | |||
* {{Event|Seaway}} | |||
* {{Event|Pathfinding}} | |||
* {{Event|Training}} | |||
–{{Cost|2}} cost token: | |||
* {{Event|Ferry}} | |||
Trashing token: | |||
* {{Event|Plan}} | |||
| |||
| |||
| |||
|width="235px"| <!--spacer-column--> | |||
| | |||
Penalty tokens: | |||
* {{Card|Relic}} | |||
* {{Event|Borrow}} | |||
* {{Event|Raid}} | |||
* {{Card|Bridge Troll}} | |||
* {{Event|Ball}} | |||
Journey token: | |||
* {{Card|Ranger}} | |||
* {{Card|Giant}} | |||
* {{Event|Pilgrimage}} | |||
Estate token: | |||
* {{Event|Inheritance}} | |||
|} | |||
== Official Rules (2022) == | |||
* Adventures has 10 tokens in each of 6 player colors. | * Adventures has 10 tokens in each of 6 player colors. | ||
* These are used with some Kingdom cards and Events. | * These are used with some Kingdom cards and Events. | ||
* Tokens are counter-limited; there is just one of each per player, and players can never have more | * Tokens are counter-limited; there is just one of each per player, and players can never have more. | ||
* Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile. | * Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile. | ||
* The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card. | * The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its [[randomizer]] card turned sideways. | ||
* Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile. | * Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile. When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects. | ||
=== Other rules clarifications === | |||
* If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it. | |||
* Many of the methods of placing these tokens specify placing them on Action supply piles. Whether a pile is an "Action supply pile" depends on the [[types]] listed on its [[randomizer]]. | |||
** For example, the {{Card|Castles}} pile contains Action cards but is not considered an Action supply pile; [[Odyssey]]s and {{card|Catapult}}/{{card|Rocks}} are Action supply piles even though not all cards in the pile are Actions. | |||
** {{Event|Inheritance}} and {{Prophecy|Enlightenment}} add the Action type to cards, but not the piles. | |||
** However, {{Event|Seaway}} and {{Event|Inheritance}} do ''not'' care about the type of the pile when placing the token. | |||
=== Preparation === | === Preparation === | ||
* If any tokens are being used, get them out of the box and keep them handy. | * If any tokens are being used, get them out of the box and keep them handy. | ||
=== Vanilla bonus tokens === | |||
* Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, {{Costplus|1}}. | |||
* These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus. | |||
* For example a player with their +1 Action token on the {{Card|Ranger}} pile will get +1 Action every time they play a Ranger. | |||
* These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}} (+1 Action), {{Event|Seaway}} (+1 Buy), {{Event|Pathfinding}} (+1 Card), and {{Event|Training}} ({{Costplus|1}}). | |||
'''Other rules clarifications''' | |||
:* Drawing a card due to the +1 Card token happens before anything else that that card does; for example, if you play an Attack with the +1 Card token on its pile while {{Card|Urchin}} (from {{Set|Dark Ages}}) is in play, you draw a card before trashing Urchin and gaining a {{Card|Mercenary}}. | |||
=== –2 cost token === | |||
* The –{{Cost|2}} cost token also goes on an Action Supply pile. | |||
* It reduces the cost of cards from that pile on a particular player's turn. | |||
* The –{{Cost|2}} cost token lowers costs for all purposes; for example with a {{nowrap|–{{Cost|2}}}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear. | |||
* The –{{Cost|2}} cost token does not lower costs below {{Cost|0}}. | |||
* This token is placed with {{Event|Ferry}}. | |||
=== Trashing token === | === Trashing token === | ||
* The Trashing token (the one showing a tombstone) goes on an Action Supply pile. | * The Trashing token (the one showing a tombstone) also goes on an Action Supply pile. | ||
* This token lets a player trash a card from | * This token lets a player trash a card from their hand when gaining a card from that pile.<ref name=errata>This section includes [[2022_Errata#Replaced_when-buy|errata from 2022]].</ref> | ||
* This token is placed with {{Event|Plan}}. | * This token is placed with {{Event|Plan}}. | ||
=== –1 Card token === | |||
* The large –1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}. | |||
* It causes the player to draw one less card the next time they draw cards, and remove the token. | |||
* This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects. | |||
* The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck. | |||
* The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token). | |||
* The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "{{Card|Envoy|oi=1|draw the rest}}" when it should say "{{Card|Envoy|put the rest into your hand}};" it is not affected by the token. | |||
* The token can go on an empty deck; it still applies. | |||
* There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there. | |||
*Cards that [[Draw-to-x|draw up to a number of cards]], such as {{Card|Watchtower}} from {{Set|Prosperity}}, skip a draw, removing the token, and then keep going, so that the token essentially did nothing. | |||
'''Other rules clarifications''' | |||
:* If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this. | |||
:* If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle. | |||
:* If you draw 0 cards (e.g. you play {{Card|Watchtower}} with 8 cards in hand), you don't remove this. | |||
=== –1 Coin token === | |||
* The large –{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}. | |||
* It causes the player to get {{Cost|1}} less the next time they get {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} they would have {{nowrap|{{Cost|2}}.}} | |||
* It is not removed by getting {{Costplus|0}}, such as by playing {{Card|Miser}} and choosing {{Costplus}} but having no {{Card|Copper|Coppers}} on the Tavern mat. | |||
* It applies to any source of {{Cost}}, such as [[Treasure]]s, [[Action]] effects, and other effects like {{Event|Borrow}}. | |||
* It only applies once and then is removed, until the next time the player is given the token. | |||
* There is only one token per player; a player who already has the token is not further affected by being instructed to take the token. | |||
=== Journey token === | === Journey token === | ||
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* They turn over the token and then check to see if it is face up or not, and do something based on that. | * They turn over the token and then check to see if it is face up or not, and do something based on that. | ||
* The token can be turned face down with one effect and then face up with another. | * The token can be turned face down with one effect and then face up with another. | ||
'''Other rules clarifications''' | |||
:* You don't flip this token like a coin; you just deliberately turn it over. It tracks that you get an effect every other play; it doesn't randomize when you get the effect. | |||
=== Estate token === | === Estate token === | ||
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* Once Inheritance is used, the token sits on a card near a player's play area (but not in play). | * Once Inheritance is used, the token sits on a card near a player's play area (but not in play). | ||
== | == Trivia == | ||
The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion. | |||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
== References == | |||
[[Category:Adventures]] | |||
[[Category:Tokens]] |
Latest revision as of 13:47, 17 September 2024
Adventures tokens are those that come with the Adventures expansion. There are 10 different kinds, each in 6 colors (one for each player).
List of cards and Events that use tokens
Vanilla bonus tokens:
– cost token:Trashing token:
|
Penalty tokens: Journey token: Estate token: |
Official Rules (2022)
- Adventures has 10 tokens in each of 6 player colors.
- These are used with some Kingdom cards and Events.
- Tokens are counter-limited; there is just one of each per player, and players can never have more.
- Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
- The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card turned sideways.
- Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile. When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.
Other rules clarifications
- If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.
- Many of the methods of placing these tokens specify placing them on Action supply piles. Whether a pile is an "Action supply pile" depends on the types listed on its randomizer.
- For example, the Castles pile contains Action cards but is not considered an Action supply pile; Odysseys and Catapult/Rocks are Action supply piles even though not all cards in the pile are Actions.
- Inheritance and Enlightenment add the Action type to cards, but not the piles.
- However, Seaway and Inheritance do not care about the type of the pile when placing the token.
Preparation
- If any tokens are being used, get them out of the box and keep them handy.
Vanilla bonus tokens
- Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, +.
- These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
- For example a player with their +1 Action token on the Ranger pile will get +1 Action every time they play a Ranger.
- These tokens are used by Teacher and four Events: Lost Arts (+1 Action), Seaway (+1 Buy), Pathfinding (+1 Card), and Training (+).
Other rules clarifications
–2 cost token
- The – cost token also goes on an Action Supply pile.
- It reduces the cost of cards from that pile on a particular player's turn.
- The –– cost token on Gear, a player could Transmogrify Copper into Gear. cost token lowers costs for all purposes; for example with a
- The – cost token does not lower costs below .
- This token is placed with Ferry.
Trashing token
- The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
- This token lets a player trash a card from their hand when gaining a card from that pile.[1]
- This token is placed with Plan.
–1 Card token
- The large –1 Card token is placed onto a player's deck by Relic, Borrow, or Raid.
- It causes the player to draw one less card the next time they draw cards, and remove the token.
- This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.
- The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.
- The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
- The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "draw the rest" when it should say "put the rest into your hand;" it is not affected by the token.
- The token can go on an empty deck; it still applies.
- There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
- Cards that draw up to a number of cards, such as Watchtower from Prosperity, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.
Other rules clarifications
- If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
- If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
- If you draw 0 cards (e.g. you play Watchtower with 8 cards in hand), you don't remove this.
–1 Coin token
- The large –Bridge Troll and Ball. token is placed in front of a player by
- It causes the player to get Gold, instead of they would have . less the next time they get ; for example if the next the player gets is from playing a
- It is not removed by getting +, such as by playing Miser and choosing + but having no Coppers on the Tavern mat.
- It applies to any source of Treasures, Action effects, and other effects like Borrow. , such as
- It only applies once and then is removed, until the next time the player is given the token.
- There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.
Journey token
- The Journey token (the one showing a boot) is face up at the start of a game.
- It can be turned over by Ranger, Giant, and Pilgrimage.
- They turn over the token and then check to see if it is face up or not, and do something based on that.
- The token can be turned face down with one effect and then face up with another.
Other rules clarifications
- You don't flip this token like a coin; you just deliberately turn it over. It tracks that you get an effect every other play; it doesn't randomize when you get the effect.
Estate token
- The Estate token (the one showing a house) is used by Inheritance to mark the card that a player's Estates have turned into.
- Once Inheritance is used, the token sits on a card near a player's play area (but not in play).
Trivia
The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion.
References
- ↑ This section includes errata from 2022.