Villager
From DominionStrategy Wiki
(Difference between revisions)
m |
(→Trivia) |
||
Line 21: | Line 21: | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19010.0 Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19010.0 Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter] | ||
}} | }} | ||
− | + | === Secret history === | |
+ | {{Quote | ||
+ | |Text=Initially I did two things with [[State]]s: I had ones that one player could have, and ones that every player got a copy of. The ones that every player got could turn over; one side would have a rule that let you upgrade it. We liked these a lot.<br>One of the two-sided States was a lot like the [[Journey token]] from {{Set|Adventures}} - it was, some [[card]]s flipped it over, but when it flipped over one way nothing happened, and the other way gave you +1 Action. So some cards essentially had +1 Action half the time you played them. This was cool. But wait: maybe I could just have +1 Action tokens, to go with the +{{Cost|1}} [[Coffers|tokens]]. And I switched to that and it was even better. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
+ | }} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox Mechanics}} | {{Navbox Mechanics}} |
Revision as of 13:47, 9 November 2018
Villagers are the supply of tokens a player has on their Coffers/Villagers mat, which can be spent during their Action phase, while not resolving playing a card, for +1 Action each. Villagers are represented by Coin tokens, which are also used by Coffers, Pirate Ship, Trade Route, and Sinister Plot. They were introduced in Renaissance.
Contents |
List of cards and Projects using Villagers
Official Rules
- Renaissance has mats for tracking Villagers, which let you save Actions for later.
- Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action.
- Any number of tokens can be removed at once, each giving another +1 Action.
- Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in Dominion: Seaside, Dominion: Prosperity, and Dominion: Guilds; they can all be mixed together.
- Tokens being used other ways, such as on the Pirate Ship mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat.
- Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.
Trivia
Preview
Villagers are like Coffers but for Actions. I guess that explanation would have been simpler tomorrow. +1 Villager means you add a token to the Villagers side of your Coffers / Villagers mat. You can remove the token for +1 Action in your Action phase. It's a +1 Action you can save. The actual tokens are coins, but don't be fooled, they do double duty. I will tell you now, it's so nice just using one type of token. So anyway, Villagers.
Secret history
Initially I did two things with States: I had ones that one player could have, and ones that every player got a copy of. The ones that every player got could turn over; one side would have a rule that let you upgrade it. We liked these a lot.
One of the two-sided States was a lot like the Journey token from Adventures - it was, some cards flipped it over, but when it flipped over one way nothing happened, and the other way gave you +1 Action. So some cards essentially had +1 Action half the time you played them. This was cool. But wait: maybe I could just have +1 Action tokens, to go with the + tokens. And I switched to that and it was even better.
One of the two-sided States was a lot like the Journey token from Adventures - it was, some cards flipped it over, but when it flipped over one way nothing happened, and the other way gave you +1 Action. So some cards essentially had +1 Action half the time you played them. This was cool. But wait: maybe I could just have +1 Action tokens, to go with the + tokens. And I switched to that and it was even better.