Villager
From DominionStrategy Wiki
Villagers are the supply of tokens a player has on their Coffers/Villagers mat, which can be spent during their Action phase, while not resolving playing a card, for +1 Action each. Villagers are represented by Coin tokens, which are also used by Coffers, Pirate Ship, and Trade Route. They were introduced in Renaissance.
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Villagers cards
Official Rules
- Renaissance has mats for tracking Villagers, which let you save Actions for later.
- Cards say "+1 Villager" to mean, add a token to the Villagers side of your mat. A token there can be removed in your Action phase for +1 Action.
- Any number of tokens can be removed at once, each giving another +1 Action.
- Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in Dominion: Seaside, Dominion: Prosperity, and Dominion: Guilds; they can all be mixed together.
- Tokens being used other ways, such as on the Pirate Ship mat for Dominion: Seaside, cannot be removed for +1 Action; just tokens on the Coffers / Villagers mat.
- Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.
Trivia
Preview
Villagers are like Coffers but for Actions. I guess that explanation would have been simpler tomorrow. +1 Villager means you add a token to the Villagers side of your Coffers / Villagers mat. You can remove the token for +1 Action in your Action phase. It's a +1 Action you can save. The actual tokens are coins, but don't be fooled, they do double duty. I will tell you now, it's so nice just using one type of token. So anyway, Villagers.