Digging

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(Examples of digging cards)
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[[Image:Venture.jpg|thumb|right|200px|[[Venture]], a digging card.]]
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[[Image:Farming Village.jpg|thumb|right|200px|[[Farming Village]], a digging card.]]
  
 
Cards that search through the deck until they find cards meeting some description are sometimes said to '''dig''' for those cards. Typical "digging" instructions usually follow this structure:
 
Cards that search through the deck until they find cards meeting some description are sometimes said to '''dig''' for those cards. Typical "digging" instructions usually follow this structure:
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== Examples of digging cards ==
 
== Examples of digging cards ==
Cards in italics have been [[Removed cards|removed]].
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Cards in ''italics'' have been [[Removed cards|removed]].
 
* [[Dominion (base set)|Dominion]]: ''{{Card|Adventurer}}'' digs for two [[Treasure]] cards and puts them in your hand.
 
* [[Dominion (base set)|Dominion]]: ''{{Card|Adventurer}}'' digs for two [[Treasure]] cards and puts them in your hand.
 
* [[Intrigue]]: ''{{Card|Saboteur}}'' digs for opponents' valuable cards and [[trash|trashes]] them.
 
* [[Intrigue]]: ''{{Card|Saboteur}}'' digs for opponents' valuable cards and [[trash|trashes]] them.
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* [[Nocturne]]: {{Card|Ghost}} digs for an [[Action]], sets it aside, and [[Throne Room variant|plays it twice]] at the start of your next turn.
 
* [[Nocturne]]: {{Card|Ghost}} digs for an [[Action]], sets it aside, and [[Throne Room variant|plays it twice]] at the start of your next turn.
 
* Nocturne: {{Hex|War}} digs for a card that costs {{Cost|3}} or {{Cost|4}} and trashes it.
 
* Nocturne: {{Hex|War}} digs for a card that costs {{Cost|3}} or {{Cost|4}} and trashes it.
 
== Strategy ==
 
Digging [[draw]] cards have a number of advantages of "[[vanilla]]" draw cards (i.e., those with +X Cards); they're usually able to skip over junk [[Top decker|top-decked]] by [[deck order attack|deck order attacks]], they're able to ignore the [[Adventures tokens|-1 Card token]], and they often have a farther reach, though usually with a decrease in the total number of cards they can draw, making them similar to sifters in that respect.  On the other hand, they can sometimes skip over cards you actually want in you hand, and they don't actually get rid of the -1 Card token.  Given that they usually hunt for a specific type of card (Action, Treasure, not a duplicate of a card in your hand), digging draw usually requires that you structure your deck in a way that most takes advantage of them.
 
 
Digging [[Attack|Attacks]] are usually on the weaker side; since the ability to seek a specific card in your opponent's deck is a fairly potent one, they're hampered with restrictions, either being non-stackable (Fortune Teller) or giving your opponent a consolation prize (Saboteur).  However, if played consistently, they can be quite annoying to your opponent.
 
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Cycling]]
 
[[Category:Cycling]]

Revision as of 09:00, 8 July 2022

Farming Village, a digging card.

Cards that search through the deck until they find cards meeting some description are sometimes said to dig for those cards. Typical "digging" instructions usually follow this structure:

Reveal cards from your deck until you reveal [X]. [Do something with X.] Discard the other revealed cards.

Digging cards are distinct from both sifters and deck inspectors.

Examples of digging cards

Cards in italics have been removed.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
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