Dominion Campaigns: Base Set Act 1

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'''[[Dominion Adventures]]: Base Set Act 1''', subtitled '''Ascending the Throne''', is the first full Adventure available to play on [[Goko]].  It comes free with a Goko account.  The player is introduced to {{Card|Cellar}}, {{Card|Chapel}}, {{Card|Moat}}, {{Card|Chancellor}}, {{Card|Village}}, {{Card|Woodcutter}}, {{Card|Workshop}}, {{Card|Bureaucrat}}, {{Card|Feast}}, {{Card|Gardens}}, {{Card|Militia}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Smithy}}, {{Card|Spy}}, {{Card|Thief}}, {{Card|Throne Room}}, {{Card|Council Room}}, {{Card|Festival}}, {{Card|Laboratory}}, {{Card|Library}}, {{Card|Market}}, {{Card|Mine}}, {{Card|Witch}}, and {{Card|Adventurer}} - all the cards in the [[Dominion (base set)|base set]].
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== Adventure Overview ==
 
== Adventure Overview ==
 
The adventure for Base Set Act I is named "Ascending the Throne." The plot of this adventure revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power.
 
The adventure for Base Set Act I is named "Ascending the Throne." The plot of this adventure revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power.

Revision as of 00:34, 12 December 2013

Dominion Adventures: Base Set Act 1, subtitled Ascending the Throne, is the first full Adventure available to play on Goko. It comes free with a Goko account. The player is introduced to CellarCellar.jpg, ChapelChapel.jpg, MoatMoat.jpg, ChancellorChancellor.jpg, VillageVillage.jpg, WoodcutterWoodcutter.jpg, WorkshopWorkshop.jpg, BureaucratBureaucrat.jpg, FeastFeast.jpg, GardensGardens.jpg, MilitiaMilitia.jpg, MoneylenderMoneylender.jpg, RemodelRemodel.jpg, SmithySmithy.jpg, SpySpy.jpg, ThiefThief.jpg, Throne RoomThrone Room.jpg, Council RoomCouncil Room.jpg, FestivalFestival.jpg, LaboratoryLaboratory.jpg, LibraryLibrary.jpg, MarketMarket.jpg, MineMine.jpg, WitchWitch.jpg, and AdventurerAdventurer.jpg - all the cards in the base set.

Contents

Adventure Overview

The adventure for Base Set Act I is named "Ascending the Throne." The plot of this adventure revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power.

This adventure introduces many of the Base cards, including Mine, Market, Smithy, Remodel, Militia, Workshop, Woodcutter, Village, Moat, Cellar.

List of Scenes

Game 1 vs. Alice the Serf

Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command.

Kingdom cards: Militia, Remodel, Smithy, Market, Mine, Cellar, Moat, Village, Woodcutter, Workshop

Game 2 vs. Serf Adela

Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father; your parents' death might not have been accidental; your parents had enemies. It's time to hire a spy who can learn more information. Sadly, your opponents have spies too, so it's time to add some crocodiles to your full moat.

Kingdom cards: Remodel, Smithy, Council Room, Laboratory, Market, Village, Workshop, Bureaucrat, Feast, Moneylender

Game 3 vs. Maiden Abigail

After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that your new mine in the northern hills struck silver and gold--in land King Rex wanted.

Kingdom cards: Thief, Council Room, Festival, Laboratory, Adventurer, Chapel, Chancellor, Bureaucrat, Feast, Moneylender

Boss Game 4 vs. King Rex

It's time to confront King Rex directly. Your spies were useful for strategic information, but they haven't discovered proof that King Rex killed your parents. Your spies tell you that he is planning an attack. Time to alert the militia, drop the drawbridge, and go on the offensive.

Kingdom cards: Throne Room, Festival, Library, Witch, Adventurer, Chapel, Chancellor, Gardens, Spy, Thief

Game 5 vs. Serf Gordon

You defeat King Rex. After some interrogation in your dungeons, you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa.

Kingdom cards: Spy, Throne Room, Library, Mine, Witch, Cellar, Moat, Woodcutter, Gardens, Militia

Game 6 vs. Maiden Marjoria

Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in the cellar at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to a kingdom-wide festival should demonstrate your own wealth and power.

Kingdom cards: Throne Room, Laboratory, Market, Mine, Adventurer, Chapel, Chancellor, Bureaucrat, Feast, Moneylender

Game 7 vs. Squire Edwin

Queen Vada isn't happy with your expansion near her kingdom. You're not sure why; it's much more benign than locking her in the cellar. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy."

Kingdom cards: Spy, Thief, Council Room, Festival, Library, Moat, Chancellor, Village, Bureaucrat, Militia

Boss Game 8 vs. Queen Vada and Distant Cousin

Grandmother Provilia advises you to play nice and meet in the council room with Queen Vada, but Vada is now plotting with a distant cousin against you. Now you have two rivals. You ask your smithy to reinforce the portcullis in preparation for war.

Kingdom cards: Feast, Gardens, Thief, Laboratory, Witch, Cellar, Chapel, Village, Woodcutter, Workshop

Game 9 vs. Maiden Marie

Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? At the consolation feast you arrange for her (after all, she is family), you learn that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths.

Kingdom cards: Thief, Throne Room, Library, Market, Mine, Chapel, Village, Gardens, Moneylender, Remodel

Game 10 vs. Squire Clayton

The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers. He's close by, in the adjacent Kingdom of Idare!

Kingdom cards: Smithy, Throne Room, Laboratory, Market, Witch, Chancellor, Village, Workshop, Feast, Militia

Game 11 vs. Lady Sarra

King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare, is asked to negotiate with your newly-appointed chancellor of foreign affairs for the extradition of the murderer Joseph Gelu. The Overlord's identity remains hidden…

Kingdom cards: Spy, Thief, Throne Room, Library, Market, Moat, Chancellor, Village, Workshop, Remodel

Boss Game 12 vs. Joseph Gelu and Overlord Hogan IV

The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. Your militia finally locate him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone.

Kingdom cards: Thief, Throne Room, Council Room, Festival, Witch, Moat, Woodcutter, Gardens, Remodel, Spy

Game 13 vs. Squire Brockton

Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your intel reports that he loves flowers; maybe it's time to send some spies into his gardens?

Kingdom cards: Militia, Moneylender, Smithy, Festival, Mine, Cellar, Chancellor, Woodcutter, Workshop, Feast

Game 14 vs. Lady Marigold

Grandmother Provilia planted roses in the gardens when she visited; you send Overlord Hogan IV a bouquet of them to curry favor and gain an audience. He warms to you slightly and opens the borders between your two countries. Perhaps he'll slip up and divulge some information about his assassins.

Kingdom cards: Spy, Thief, Throne Room, Laboratory, Mine, Village, Workshop, Bureaucrat, Moneylender, Remodel

Game 15 vs. Gentleman Garrick

Overlord Hogan IV learns of the motive behind your overture and expels you and your chancellor. You know that Hogan and his assassins' guild were under orders from someone else, but who? Your smithy needs to help remodel an estate or two into militia barracks and munitions factories.

Kingdom cards: Smithy, Spy, Laboratory, Witch, Adventurer, Moat, Chancellor, Village, Bureaucrat, Remodel

Boss Game 16 vs. Overlord Hogan IV, Queen Vada and Concealed Employer

With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it's hard to focus on being noble and just. Will you survive the four-way struggle for power with your subjects' loyalty intact?

Kingdom cards: Remodel, Thief, Laboratory, Market, Adventurer, Cellar, Chapel, Village, Workshop, Gardens

Game 17 vs. Lady Gloriana

To the victor belong the spoils, and you acquire the defeated Overlord Hogan IV's forests, making your woodcutters happy. It's time to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?

Kingdom cards: Laboratory, Market, Mine, Witch, Adventurer, Cellar, Chapel, Feast, Remodel, Spy

Game 18 vs. Gentleman Bradshaw

Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! You need proof before you can make a confrontation. Writing it all down is a good idea. There's wisdom in having the knowledge all in one place--Vaccara's first library.

Kingdom cards: Remodel, Market, Mine, Witch, Adventurer, Moat, Village, Workshop, Bureaucrat, Moneylender

Game 19 vs. Gentleman Preston

You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths.

Kingdom cards: Moneylender, Remodel, Council Room, Festival, Witch, Cellar, Chapel, Village, Workshop, Bureaucrat

Boss Game vs. Grandmother, Lady Gloriana and Maiden Marie

The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. "They were weak rulers," she said. "I knew that you could do better." Can you defeat her evil plotting?

Kingdom cards: Council Room, Laboratory, Mine, Witch, Adventurer, Moat, Village, Militia, Spy, Thief

Base Set Epilogue

Armed with proof of Grandmother Provilia's major role in your parents' murders, the townspeople demand she be punished. What a relief to have her away from your court! Maybe [player name] can relax for a while. If only Grandmother's spies weren't still afoot…

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Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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