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===Trash Treasures===
===Trash Treasures===
*[[Base]]: ''{{Card|Thief}}''
*[[Base]]: ''{{Card|Thief}}''
*[[Base]]: {{card|Bandit}}
*[[Base]]: {{card|Bandit}} -- Doesn't trash {{Card|Copper}}.
*[[Seaside]]: ''{{Card|Pirate Ship}}''
*[[Seaside]]: ''{{Card|Pirate Ship}}''
*[[Seaside]]: {{card|Corsair}}
*[[Seaside]]: {{card|Corsair}} -- Only trashes {{Card|Silver}} and {{Card|Gold}}.
*[[Hinterlands]]: ''{{Card|Noble Brigand}}''
*[[Hinterlands]]: ''{{Card|Noble Brigand}}'' -- Only trashes {{Card|Silver}} and {{Card|Gold}}.


===Related===
===Related===
[[Exile]] attacks have some similarities to trashing attacks in that they remove cards from your opponent's deck, but unlike real trashing, the Exiled card can be gotten back, and still count for determining {{VP}}.
* {{Set|Intrigue}}: {{Card|Masquerade}} makes all players pass a card from their hand to the next player which gives a result similar to a trash and replace attack.
* [[Menagerie (expansion)|Menagerie]]: {{Card|Cardinal}} and {{card|Gatekeeper}}
* {{Set|Menagerie}}: {{Card|Cardinal}} and {{Card|Gatekeeper}} [[Exile]]s the card instead of trashing it which also removes the card from the opponent's deck, but unlike real trashing the Exiled card can be gotten back and still count for determining {{VP}}.
* {{Set|Plunder}}: {{event|Maelstrom}} forces opponents to trash a card from their hand; this may be beneficial if they have junk in their hand, but may act as an attack if they have nothing in hand that they want to trash.
* {{Set|Rising Sun}}: {{Prophecy|Panic}} cause all [[Treasure]]s to be returned to their pile after playing them.


==Gallery==
==Gallery==
=== Trashing Attacks ===
{{CardImage|Bandit}}{{CardImage|Barbarian}}{{CardImage|Corsair}}{{CardImage|Giant}}{{CardImage|Knights}}{{CardImage|Rogue}}{{CardImage|Swindler}}{{CardImage|Warrior}}{{LandscapeImage|Locusts}}{{LandscapeImage|War}}
{{CardImage|Bandit}}{{CardImage|Barbarian}}{{CardImage|Corsair}}{{CardImage|Giant}}{{CardImage|Knights}}{{CardImage|Rogue}}{{CardImage|Swindler}}{{CardImage|Warrior}}{{LandscapeImage|Locusts}}{{LandscapeImage|War}}


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These cards have a complicated history due to major balance issues. The most obvious trashing attack, "Each other player trashes the top card of their deck." has major problems.
These cards have a complicated history due to major balance issues. The most obvious trashing attack, "Each other player trashes the top card of their deck." has major problems.
{{Quote|Text=  
{{Quote|Text=  
This is the hardest kind of attack to make. It has to be that there isn't too much variance in how it hits the other players - no making one player lose a {{Card|Province}} while another loses a {{Card|Copper}}. It has to be good enough to play - trashing {{Card|Copper}}s and {{Card|Estate}}s is usually not what you're after. It can't generate a ridiculous game state too easily - some of the early cards in this category would by themselves lead to a game where everyone had just 5 cards and could not get ahead. And finally it has to be that the text actually fits on the card. With all of those other conditions to meet, it's tricky.
This is the hardest kind of attack to make. It has to be that there isn't too much variance in how it hits the other players - no making one player lose a {{Card|Province}} while another loses a {{Card|Copper}}. It has to be good enough to play - trashing {{Card|Copper|Coppers}} and {{Card|Estate|Estates}} is usually not what you're after. It can't generate a ridiculous game state too easily - some of the early cards in this category would by themselves lead to a game where everyone had just 5 cards and could not get ahead. And finally it has to be that the text actually fits on the card. With all of those other conditions to meet, it's tricky.


Ultimately, there usually isn't much room to define these attacks by the extra stuff they do; they often end up defined by how they handle the problems above. And then some people don't like them. My stuff, my precious stuff! So I do these less often than the other attacks.
Ultimately, there usually isn't much room to define these attacks by the extra stuff they do; they often end up defined by how they handle the problems above. And then some people don't like them. My stuff, my precious stuff! So I do these less often than the other attacks.
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{{Quote|Text= Prior to development of the main set, there were a bunch of cards in different expansions that were variations on "trash the top card of each other player's deck." Once it became apparent that that concept was flawed, all of those cards needed reworking, and some just died.
{{Quote|Text= Prior to development of the main set, there were a bunch of cards in different expansions that were variations on "trash the top card of each other player's deck." Once it became apparent that that concept was flawed, all of those cards needed reworking, and some just died.
  |Name=[[Donald X. Vaccarino]]
  |Name=[[Donald X. Vaccarino]]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=19983.0 The Secret History of the Intrigue Cards]
  |Source=[https://boardgamegeek.com/thread/418644/secret-history-intrigue-cards BoardGameGeek, The Secret History of the Intrigue Cards, 2009]
}}
}}


{{Navbox card categories}}
{{Navbox card categories}}
[[Category:Attacks]]
[[Category:Attacks]]

Revision as of 04:23, 5 September 2024

Swindler, a trashing attack card.

A Trashing attack is an attack card which trashes other players' cards, typically from the top of their deck. Most of these attack have certain constraints on what cards they are able to trash.

List of Cards

Hexes listed function as the relevant Attack when revealed by an Attack-Doom card.

Cards in italics have been removed.

Trash and replace with other cards

  • Intrigue: Saboteur -- Find and trash a card costing $3 or more. Replacement at least $2 cheaper, victim's choice.
  • Intrigue: Swindler -- Replacement of same cost, attacker's choice.
  • Nocturne: Locusts -- Replacement cheaper and of same type, victim's choice unless a Copper or Estate was trashed (in this case replaced with Curse).
  • Allies: Barbarian -- Replacement cheaper and of same type, victim's choice but only if trashed card cost $3 or more (otherwise replaced with Curse).

Trash card in certain price range

Trash Treasures

Related

  • Intrigue: Masquerade makes all players pass a card from their hand to the next player which gives a result similar to a trash and replace attack.
  • Menagerie: Cardinal and Gatekeeper Exiles the card instead of trashing it which also removes the card from the opponent's deck, but unlike real trashing the Exiled card can be gotten back and still count for determining VP.
  • Plunder: Maelstrom forces opponents to trash a card from their hand; this may be beneficial if they have junk in their hand, but may act as an attack if they have nothing in hand that they want to trash.
  • Rising Sun: Panic cause all Treasures to be returned to their pile after playing them.

Gallery

Trashing Attacks

Exile Attacks

Removed cards

Trivia

Development comments

These cards have a complicated history due to major balance issues. The most obvious trashing attack, "Each other player trashes the top card of their deck." has major problems.

This is the hardest kind of attack to make. It has to be that there isn't too much variance in how it hits the other players - no making one player lose a Province while another loses a Copper. It has to be good enough to play - trashing Coppers and Estates is usually not what you're after. It can't generate a ridiculous game state too easily - some of the early cards in this category would by themselves lead to a game where everyone had just 5 cards and could not get ahead. And finally it has to be that the text actually fits on the card. With all of those other conditions to meet, it's tricky. Ultimately, there usually isn't much room to define these attacks by the extra stuff they do; they often end up defined by how they handle the problems above. And then some people don't like them. My stuff, my precious stuff! So I do these less often than the other attacks.


Prior to development of the main set, there were a bunch of cards in different expansions that were variations on "trash the top card of each other player's deck." Once it became apparent that that concept was flawed, all of those cards needed reworking, and some just died.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn