Expansions
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| {{Set|Allies}} || March 2022 || 31 Kingdom cards || [[Favor]]s and [[Rotate|rotating]] [[split pile]]s. || | | {{Set|Allies}} || March 2022 || 31 Kingdom cards || [[Favor]]s and [[Rotate|rotating]] [[split pile]]s. || | ||
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+ | | {{Set|Plunder}} || November 2022 || 40 Kingdom cards || Traits, Loot, Events, Treasures, and Duration cards.<ref name="flavortext">[https://www.riograndegames.com/games/dominion-plunder ''Rio Grande Games'', Dominion Plunder, retrieved 28 August 2022]</ref> || | ||
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There are also several [[promo]]tional cards that are typically made for gaming conventions, a set of {{Set|Base Cards}} for adding players or replacing worn cards, and a number of {{Set|Big Box II|combined}} and "special edition" sets built from pre-existing expansions. Notably, {{Set|Cornucopia}} and {{Set|Guilds}} have been re-released in a combined and, in later years, revised edition ({{Set|Guilds & Cornucopia}}) to include additional materials ({{Set|Coffers|Coffers mats}}, {{Card|Bane|Bane marker}}). | There are also several [[promo]]tional cards that are typically made for gaming conventions, a set of {{Set|Base Cards}} for adding players or replacing worn cards, and a number of {{Set|Big Box II|combined}} and "special edition" sets built from pre-existing expansions. Notably, {{Set|Cornucopia}} and {{Set|Guilds}} have been re-released in a combined and, in later years, revised edition ({{Set|Guilds & Cornucopia}}) to include additional materials ({{Set|Coffers|Coffers mats}}, {{Card|Bane|Bane marker}}). |
Revision as of 14:22, 17 September 2022
There are currently fourteen Dominion (October 2008) expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay. A fifteenth expansion has been announced.
Releases
Expansion | Release date | Size | Mechanics | Notes |
---|---|---|---|---|
Intrigue | July 2009 October 20162e |
25 Kingdom cards 26 Kingdom cards2e |
Victory cards that share other types and cards that allow a player to choose between multiple effects. | The first edition of Intrigue was also a standalone game and came with its own set of Base cards. Intrigue (Second Edition) removed the base cards. The Second Edition also replaced six Kingdom cards with seven new ones. |
Seaside | October 2009 June 20222e |
26 Kingdom cards 27 Kingdom cards2e |
Duration cards and other cards that can have effects on turns other than when they're played. | Seaside (Second Edition) replaced eight Kingdom cards with nine new ones. |
Alchemy | May 2010 | 12 Kingdom cards | Potion and –cost cards. | |
Prosperity | October 2010 June 20222e |
25 Kingdom cards | Platinum and Colony, expensive cards, tokens, and Treasure cards. | Prosperity (Second Edition) replaced nine Kingdom cards with nine new ones. |
Cornucopia | June 2011 | 13 Kingdom cards | Cards that reward or increase diversity in players' hands and decks. | Since June 2015, Cornucopia has been sold as one set with Guilds as "Guilds & Cornucopia". |
Hinterlands | October 2011 July 20222e |
26 Kingdom cards | Cards with when-gain or when-buy effects, filtering, and Reaction cards. | Hinterlands (Second Edition) replaced nine Kingdom cards with nine new ones. |
Dark Ages | August 2012 | 35 Kingdom cards | Trashing, when-trash effects, Shelters, and Ruins. | |
Guilds | June 2013 | 13 Kingdom cards | Coffers and overpaying. | Since June 2015, Guilds has been sold as one set with Cornucopia as "Guilds & Cornucopia". |
Adventures | April 2015 | 30 Kingdom cards | Reserve cards, Events, bonus tokens, Travellers, and Duration cards. | Following the reintroduction of Duration cards in Adventures, every expansion since has also included them. |
Empires | June 2016 | 24 Kingdom cards | Debt, split piles, Landmarks, Gathering cards, Events, and tokens. | |
Nocturne | November 2017 | 33 Kingdom cards | Night cards, Heirlooms, Boons and Hexes, and non-Kingdom cards. | |
Renaissance | November 2018 | 25 Kingdom cards | Villagers, Projects, Artifacts, and Coffers. | |
Menagerie | March 2020 | 30 Kingdom cards | Exile, Horses, and Ways, alternative costs, and Events. | |
Allies | March 2022 | 31 Kingdom cards | Favors and rotating split piles. | |
Plunder | November 2022 | 40 Kingdom cards | Traits, Loot, Events, Treasures, and Duration cards.[1] |
There are also several promotional cards that are typically made for gaming conventions, a set of Base Cards for adding players or replacing worn cards, and a number of combined and "special edition" sets built from pre-existing expansions. Notably, Cornucopia and Guilds have been re-released in a combined and, in later years, revised edition (Guilds & Cornucopia) to include additional materials (Coffers mats, Bane marker).
Trivia
Different total numbers of cards
Jay would just repeat to me (if I asked), that I should make the expansion as good as it can be and then he'll deal with what cost or whatever that means. But I do nevertheless take into account the tokens/mats; they're an extra cost, and it's nice if the expansions are the same price.
There's no special time I decide the size. I work on the set and gradually have more cards and more of an idea of what tokens/mats/landscapes/non-supply cards are in it. At some point I feel like, this wants to be this many cards. These days the size tends to be as large as it can be while including the other components.
References