Cornucopia & Guilds
Cornucopia & Guilds | |
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Info | |
Type | Combo Expansion |
Icon | |
Cards | 300 |
262 (26 sets) | |
26 | |
Blank Card(s) |
6 (1st only) |
Other Card(s) |
5 Prize cards (1st only) 1 Bane Marker (1st only) 12 Reward cards (2nd only) |
Additional Material(s) | |
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Release | June 2015 (1st) / March 2024 (2nd) |
Cover artist |
Matthias Catrein & Alayna Danner (1st) Jessi J (2nd) |
Official Rulebook |
Dominion: Cornucopia & Guilds is a box that contains the 5th expansion Cornucopia and the 8th expansion Guilds, which are no longer printed separately. See their individual pages for information on their first editions. The revised edition of this combined expansions box, released in 2018, included three new items. First, it came with a special Bane card to act as a marker for Young Witch. Second, it included 6 Coffers mats for use with certain cards that mention Coffers. And third, it included a new combined rulebook for both expansions, which also reflects changes made to the rules in the revised edition of the game.
The Second Edition of this box received new box art, replaced eight Kingdom cards and the Prizes from the first edition, and includes updated Coffers mats.
Contents
Kingdom cards, second edition
Cards with an asterisk (*) were added in the second edition.
- Candlestick Maker, Hamlet :
- Farrier*, Stonemason :
- Menagerie, Shop* :
- Infirmary* :
- Advisor, Farmhands*, Plaza, Remake, Young Witch :
- Herald :
- Baker, Butcher, Carnival*, Ferryman*, Footpad*, Horn of Plenty, Hunting Party, Jester, Journeyman, Joust*, Merchant Guild, Soothsayer :
- Fairgrounds :
Joust gives access to the Reward pile, 6 unique cards (though 2 copies of each are used in 3+ player games):
Removed first-edition Kingdom cards
These cards were included in the first edition, and removed from the second edition.
- Fortune Teller :
- Doctor, Masterpiece :
- Farming Village, Horse Traders, Taxman, Tournament :
- Harvest :
Tournament gives access to the Prize pile, 5 unique cards:
Additional materials
Mats
Tokens
- 35 Coin tokens
Additional rules
Preparation
- In games using Young Witch, choose an additional Kingdom card costing or , and put its pile into the Supply. This is the "Bane" pile referred to by Young Witch; cards that start the game in this pile are "Bane cards." You may choose the card any way you like; for example using the randomizers. Cards from this pile are in the Supply and can be gained like other cards. Do any setup the Bane card requires.
- In games using Ferryman, choose an additional Kingdom card costing or , and put its pile near the Supply. This pile is not part of the Supply, and these cards can only be gained via gaining a Ferryman. Do any setup the chosen card requires.
- In games using Joust, set the Rewards out near the Supply. Use one of each for 2 players, or two of each for 3-6 players. These are not in the Supply, and can only be gained via Joust.
- In games using Baker, Butcher, Candlestick Maker, Footpad, Joust, Merchant Guild, or Plaza, put the Coin tokens in a pile near the Supply, and each player takes a Coffers mat. In games using Baker, each player starts the game with a single Coin token on their Coffers mat. Otherwise, each player starts with no tokens on their mat.
Coffers
Cornucopia & Guilds has mats for tracking Coffers, which let you save for later.
- Cards say "+1 Coffers" to mean, add a token to your Coffers mat. A token there can be removed at any time during your turn, for +.
- Any number of tokens can be removed at once, each giving +.
- Coin tokens are provided. They are not component-limited; players may use a substitute if they run out. The same tokens are in some other Dominion expansions; they can be mixed together.
- Tokens being used other ways cannot be removed for +; just tokens on the Coffers mat.
- Tokens come from the supply of tokens, and return there; they are not taken from other mats or other players.
Overpay
Some cards can be "overpaid" for. The costs for these cards have a "+" next to the coin symbol. A player may pay any additional amount for such a card, and then gets an effect based on how much extra was paid.
- Potions (from Dominion: Alchemy) may be used in overpaid amounts if desired, although this is only meaningful with Stonemason.
- Debt (from Dominion: Empires) cannot be overpaid.
- Players may choose not to overpay, even if they have extra coins, but cannot choose to overpay ; to overpay, a player has to actually pay more than the cost.
- Players can only overpay for a card when buying it, not when gaining it some other way.
- Overpaying itself happens when a card is bought; however "overpay" abilities happen when the card is gained, and are timed with other such abilities.
- The "+" is just a reminder; a card with a "+" in its cost still has its normal cost for all purposes. For example, Infirmary costs , so it can be the card set aside for Ferryman.
- Reducing the costs of cards via cards like Renown does not make overpaying cheaper; for example if you had and two Renowns in play and bought Farrier, Farrier would cost , and overpaying with your would still only give you +5 Cards at end of turn.
Cards gallery
Kingdom cards
Rewards
Removed cards
Prizes
Trivia
The official Rio Grande Games website lists the first edition as "Cornucopia & Guilds", in contradiction of the title on the box of the first edition.
While the printed product containing the second-edition cards is a combined box, publisher Temple Gates Games sells Cornucopia 2E and Guilds 2E separately for their electronic game. Cards Carnival, Farmhands, Ferryman, Joust, and Shop are included in Cornucopia while Farrier, Footpad, and Infirmary are included in Guilds.
Official releases in other languages
The official English print is the only available for either physical edition of this set
Dutch publisher 999 Games released a box combining Alchemy & Cornucopia in 2019
Secret History (2E)
Recommended sets of 10
See Recommended Kingdoms/Cornucopia & Guilds.