Heirloom: Difference between revisions

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[[Image:Cursed Gold.jpg|thumb|right|200px|[[Cursed Gold]], a Heirloom card.]]
[[Image:Cursed Gold.jpg|thumb|right|200px|[[Cursed Gold]], a Heirloom card.]]
'''Heirloom''' is a [[card type]] from [[Nocturne]]. Heirlooms replace your starting {{Card|Copper|Coppers}}. Each heirloom is paired with a kingdom card; when that kingdom card is in the game, each player starts with the corresponding Heirloom in place of one of their Coppers.
'''Heirloom''' is a [[card type]] from [[Nocturne]]. Heirlooms replace your starting {{Card|Copper|Coppers}}. Each Heirloom is paired with a [[Kingdom]] card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of one of their Coppers.


== List of Heirloom cards ==
== List of Heirloom cards ==
* {{Cost|0}} {{Card|Haunted Mirror}}
* {{Cost|0}} {{Card|Haunted Mirror}}
* {{Cost|2}} {{Card|Pasture}}
* {{Cost|2}} {{Card|Pasture}}
* {{Cost|0}} {{Card|Cursed Gold}}
* {{Cost|4}} {{Card|Cursed Gold}}


{{Navbox Nocturne}}
{{Navbox Nocturne}}
{{Navbox card types}}
{{Navbox card types}}
{{Navbox Mechanics}}
{{Navbox Mechanics}}

Revision as of 07:47, 24 October 2017

Cursed Gold, a Heirloom card.

Heirloom is a card type from Nocturne. Heirlooms replace your starting Coppers. Each Heirloom is paired with a Kingdom card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of one of their Coppers.

List of Heirloom cards


Cards $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons EarthFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Other concepts NightHeirloomFateDoomSpiritState
Dominion Card types
Basic types ActionTreasureVictoryCurse
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLootOmenShadow
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTraitProphecy
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash