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|Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery] | ||
}} | }} | ||
=== Secret History === | |||
{{Quote|Text=Matt suggested having a card that caused a starting Copper to be replaced by some non-supply card (that's my memory anyway; Matt thinks I just saw it in his homemade cards). He had tried it where the two cards interacted in some way. It sounded good. I thought I would try one, maybe have two or three if it worked out, possibly interacting or possibly not. In the end there are the full seven. There were times when I only had six good ones, but how do you just do six. And while only a couple of the cards directly interact with the heirlooms they are paired with, some of them interact in a more subtle way. | |||
Originally they had the setup spelled out, then they had "Heirloom: Lucky Coin," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | |||
}} | |||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox card types}} | {{Navbox card types}} |
Revision as of 00:44, 25 November 2017
Heirloom is a card type from Nocturne. Heirlooms are special Treasures that replace your starting Coppers. Each Heirloom is paired with a Kingdom card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of one of their Coppers.
List of Heirloom cards
Official Rules
- Nocturne has cards with a yellow banner saying "Heirloom" and naming a card.
- In games using a card with that banner, each player replaces a starting Copper with the named card.
Preparation
- If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a Copper.
- For example in a game with Pixie and Tracker, players start with 3 Estates, 5 Coppers, a Goat, and a Pouch.
- The unused Coppers go in the Copper pile.
Trivia
In other languages
- Russian: Наследие (pron. naslyediye)
Preview
I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.
Seven cards in Nocturne come with an Heirloom. Let's see one.
Secret History
Matt suggested having a card that caused a starting Copper to be replaced by some non-supply card (that's my memory anyway; Matt thinks I just saw it in his homemade cards). He had tried it where the two cards interacted in some way. It sounded good. I thought I would try one, maybe have two or three if it worked out, possibly interacting or possibly not. In the end there are the full seven. There were times when I only had six good ones, but how do you just do six. And while only a couple of the cards directly interact with the heirlooms they are paired with, some of them interact in a more subtle way.
Originally they had the setup spelled out, then they had "Heirloom: Lucky Coin," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing.