Virtual +Buy: Difference between revisions
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"'''Virtual +Buy"''' is an informal term for cards that do not provide [[+Buy]] per se, but can serve a similar function to those that | [[Image:Black Market.jpg|thumb|right|200px|[[Black Market]], a virtual +Buy card.]] | ||
"'''Virtual +Buy"''' is an informal term for cards that do not provide [[+Buy]] per se, but can serve a similar function to those that do in that they allow you to gain multiple cards per turn. | |||
Cards that provide virtual +Buy include: | Cards that provide virtual +Buy include: | ||
* {{ | * {{Card|Black Market}} lets you buy a card during your Action phase which is completely independent from the normal process of buying cards. | ||
* [[ | * [[Extra turn]] effects (for example {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}}) give you an extra turn which comes with a Buy like a normal turn. | ||
* {{card| | * [[Gainer]]s and [[remodeler]]s | ||
* Cards that genenerate multiple gains from a single Buy. While many of these effects are very restricted, often gaining a specific card only, some are rather flexible. | |||
== List of cards == | |||
Cards in ''italics'' have been [[removed]]. | |||
=== Cards that are gained with additional cards === | |||
* {{Card|Border Village}} — a card cheaper that Border Village | |||
* ''{{Card|Cache}}'' — two {{Card|Copper|Coppers}} | |||
* ''{{Card|Duchess}}'' — a Duchess | |||
* {{Card|Farmland}} — a non-Farmland card costing exactly {{Cost|2}} more than the trashed card | |||
* ''{{Card|Noble Brigand}}'' — all {{Card|Silver|Silvers}} and {{Card|Gold|Golds}} trashed due to its [[Attack]] | |||
* {{Card|Death Cart}} — two {{Card|Ruins}} | |||
* {{Card|Ferryman}} — a card from the extra card pile selected at setup | |||
* ''{{Card|Masterpiece}}'' — a {{Card|Silver}} per {{Cost|1}} overpaid | |||
* {{Card|Stonemason}} — two cards costing exactly the amount overpaid | |||
* {{Card|Messenger}} — a card costing up to {{Cost|4}} | |||
* {{Card|Port}} — another Port | |||
* {{Card|Crumbling Castle}} — a {{Card|Silver}} | |||
* {{Card|Fortune}} — a {{Card|Gold}} per {{Card|Gladiator}} in play | |||
* {{Card|Haunted Castle}} — a {{Card|Gold}} | |||
* {{Card|Rocks}} — a {{Card|Silver}} | |||
* {{Card|Sprawling Castle}} — a {{Card|Duchy}} or three {{Card|Estate|Estates}} | |||
* {{Card|Skulk}} — a {{Card|Gold}} | |||
* {{Card|Experiment}} — another Experiment | |||
* {{Card|Camel Train}} — a {{Card|Gold}} ([[Exile]]d instead of gained) | |||
* {{Card|Hostelry}} — a {{Card|Horse}} per discarded [[Treasure]] | |||
* {{Trait|Cursed}} — a {{Card|Loot}} and a {{Card|Curse}} | |||
* {{Trait|Rich}} — a {{Card|Silver}} | |||
=== Cards that provide gains when other cards are gained === | |||
* {{Card|Hoard}} — a {{Card|Gold}} | |||
* ''{{Card|Talisman}}'' — copies of all bought non-[[Victory]] cards costing up to {{Cost|4}} | |||
* {{Card|Haggler}} — a non-Victory card cheaper than the gained card | |||
* {{Card|Duplicate}} — a copy of a gained card | |||
* {{Card|Livery}} — a {{Card|Horse}} | |||
* {{Ally|Architects' Guild}} — a non-Victory card cheaper than the gained card | |||
* {{Card|Cutthroat}} — a {{Card|Loot}} | |||
* {{Trait|Fawning}} — a Fawning card | |||
* {{Prophecy|Bureaucracy}} — a {{Card|Copper}} | |||
* {{Prophecy|Growth}} — a card cheaper than the gained [[Treasure]] | |||
=== Allowing cards to be bought without using Buy === | |||
* {{Card|Black Market}} | |||
=== Events that gain multiple cards === | |||
* {{Event|Ball}} — two cards each costing up to {{Cost|4}} | |||
* {{Event|Banquet}} — two {{Card|Copper|Coppers}} and a card costing up to {{Cost|5}} | |||
* {{Event|Pilgrimage}} — three differently named cards you have copies of in play | |||
* {{Event|Raid}} — a {{Card|Silver}} per Silver in play | |||
* {{Event|Trade}} — up to two {{Card|Silver|Silvers}} | |||
* {{Event|Conquest}} — two {{Card|Silver|Silvers}} | |||
* {{Event|Demand}} — a {{Card|Horse}} and a card costing up to {{Cost|4}} | |||
* {{Event|Invasion}} — a {{Card|Duchy}}, an [[Action]], and a {{Card|Loot}} | |||
* {{Event|Prosper}} — a {{Card|Loot}} plus any amount of differently named [[Treasure]]s | |||
* {{Event|Gather}} — three cards, one each costing exactly {{Cost|3}}, {{Cost|4}}, and {{Cost|5}} | |||
* {{Event|Receive Tribute}} — three differencly named [[Action]] cards you don't have copies of in play | |||
* {{Event|Windfall}} — three {{Card|Gold|Golds}} | |||
* {{Event|Alliance}} — a {{Card|Province}}, a {{Card|Duchy}}, an {{Card|Estate}}, a {{Card|Gold}}, a {{Card|Silver}}, and a {{Card|Copper}} | |||
* {{Event|Commerce}} — a {{Card|Gold}} per card gained the same turn | |||
* {{Event|Enclave}} — a {{Card|Gold}} and a {{Card|Duchy}} (the Duchy is [[Exile]]d instead of gained) | |||
* {{Event|Populate}} — one card from each [[Action]] [[Supply]] pile | |||
* {{Event|Stampede}} — five {{Card|Horse|Horses}} | |||
==Gallery== | |||
For a gallery of extra turn effects, see [[Extra turn#Gallery|here]]. | |||
=== Gained with additional cards === | |||
{{CardImage|Camel Train}}{{CardImage|Crumbling Castle}}{{CardImage|Death Cart}}{{CardImage|Experiment}}{{CardImage|Farmland}}{{CardImage|Ferryman}}{{CardImage|Hostelry}}{{CardImage|Haunted Castle}}{{CardImage|Fortune}}{{CardImage|Messenger}}{{CardImage|Port}}{{CardImage|Rocks}}{{CardImage|Skulk}}{{CardImage|Sprawling Castle}}{{CardImage|Stonemason}}{{LandscapeImage|Cursed}}{{LandscapeImage|Rich}} | |||
=== Gain with other cards === | |||
{{CardImage|Border Village}}{{CardImage|Cutthroat}}{{CardImage|Duplicate}}{{CardImage|Haggler}}{{CardImage|Hoard}}{{CardImage|Livery}}{{LandscapeImage|Architects' Guild}}{{LandscapeImage|Bureaucracy}}{{LandscapeImage|Fawning}}{{LandscapeImage|Growth}} | |||
=== Buying cards without using Buy === | |||
{{CardImage|Black Market}} | |||
=== Events that gain multiple cards === | |||
{{LandscapeImage|Alliance}}{{LandscapeImage|Ball}}{{LandscapeImage|Banquet}}{{LandscapeImage|Commerce}}{{LandscapeImage|Conquest}}{{LandscapeImage|Demand}}{{LandscapeImage|Enclave}}{{LandscapeImage|Gather}}{{LandscapeImage|Invasion}}{{LandscapeImage|Pilgrimage}}{{LandscapeImage|Populate}}{{LandscapeImage|Prosper}}{{LandscapeImage|Raid}}{{LandscapeImage|Receive Tribute}}{{LandscapeImage|Stampede}}{{LandscapeImage|Trade}}{{LandscapeImage|Windfall}} | |||
=== Removed cards === | |||
{{CardImage|Cache}}{{CardImage|Duchess}}{{CardImage|Masterpiece}}{{CardImage|Noble Brigand}}{{CardImage|Talisman}} | |||
{{Navbox card categories}} | |||
[[Category:Buy/Money]] |
Revision as of 20:22, 10 September 2024
"Virtual +Buy" is an informal term for cards that do not provide +Buy per se, but can serve a similar function to those that do in that they allow you to gain multiple cards per turn.
Cards that provide virtual +Buy include:
- Black Market lets you buy a card during your Action phase which is completely independent from the normal process of buying cards.
- Extra turn effects (for example Outpost, Possession, and Voyage) give you an extra turn which comes with a Buy like a normal turn.
- Gainers and remodelers
- Cards that genenerate multiple gains from a single Buy. While many of these effects are very restricted, often gaining a specific card only, some are rather flexible.
List of cards
Cards in italics have been removed.
Cards that are gained with additional cards
- Border Village — a card cheaper that Border Village
- Cache — two Coppers
- Duchess — a Duchess
- Farmland — a non-Farmland card costing exactly more than the trashed card
- Noble Brigand — all Silvers and Golds trashed due to its Attack
- Death Cart — two Ruins
- Ferryman — a card from the extra card pile selected at setup
- Masterpiece — a Silver per overpaid
- Stonemason — two cards costing exactly the amount overpaid
- Messenger — a card costing up to
- Port — another Port
- Crumbling Castle — a Silver
- Fortune — a Gold per Gladiator in play
- Haunted Castle — a Gold
- Rocks — a Silver
- Sprawling Castle — a Duchy or three Estates
- Skulk — a Gold
- Experiment — another Experiment
- Camel Train — a Gold (Exiled instead of gained)
- Hostelry — a Horse per discarded Treasure
- Cursed — a Loot and a Curse
- Rich — a Silver
Cards that provide gains when other cards are gained
- Hoard — a Gold
- Talisman — copies of all bought non-Victory cards costing up to
- Haggler — a non-Victory card cheaper than the gained card
- Duplicate — a copy of a gained card
- Livery — a Horse
- Architects' Guild — a non-Victory card cheaper than the gained card
- Cutthroat — a Loot
- Fawning — a Fawning card
- Bureaucracy — a Copper
- Growth — a card cheaper than the gained Treasure
Allowing cards to be bought without using Buy
Events that gain multiple cards
- Ball — two cards each costing up to
- Banquet — two Coppers and a card costing up to
- Pilgrimage — three differently named cards you have copies of in play
- Raid — a Silver per Silver in play
- Trade — up to two Silvers
- Conquest — two Silvers
- Demand — a Horse and a card costing up to
- Invasion — a Duchy, an Action, and a Loot
- Prosper — a Loot plus any amount of differently named Treasures
- Gather — three cards, one each costing exactly , , and
- Receive Tribute — three differencly named Action cards you don't have copies of in play
- Windfall — three Golds
- Alliance — a Province, a Duchy, an Estate, a Gold, a Silver, and a Copper
- Commerce — a Gold per card gained the same turn
- Enclave — a Gold and a Duchy (the Duchy is Exiled instead of gained)
- Populate — one card from each Action Supply pile
- Stampede — five Horses
Gallery
For a gallery of extra turn effects, see here.
Gained with additional cards
Gain with other cards
Buying cards without using Buy
Events that gain multiple cards
Removed cards