Soft terminal

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'''Soft terminal''' is a subcategory of [[terminal]] [[Action]]s that give you a use for other, [[dead]] Action cards in your hand, usually other copies of themselves.  They are contrasted with "hard" terminals, which force a player to pick one of them to play.  The archetypes of this are {{Card|Remodel}} and {{Card|Vault}}.
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'''Soft terminal''' is a subcategory of [[terminal]] [[Action]]s that give you a use for other, [[dead]] Action cards in your hand, often other copies of themselves.  They are contrasted with "hard" terminals, which force a player to pick one of them to play.  The archetypes of this are {{Card|Remodel}} and {{Card|Vault}}.
  
 
== Examples ==
 
== Examples ==
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** [[Prosperity]]: {{Card|Bishop}}
 
** [[Prosperity]]: {{Card|Bishop}}
 
** [[Hinterlands]]: {{Card|Trader}}
 
** [[Hinterlands]]: {{Card|Trader}}
** [[Dark Ages]]: {{Card|Mercenary}}, {{Card|Hermit}}, {{Card|Death Cart}}, {{Card|Count}}, {{Card|Altar}}
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** [[Dark Ages]]: {{Card|Mercenary}}, {{Card|Death Cart}}, {{Card|Graverobber}}, {{Card|Altar}}
 
** [[Guilds]]: {{Card|Stonemason}}
 
** [[Guilds]]: {{Card|Stonemason}}
 
* Terminals that require discarding:
 
* Terminals that require discarding:
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** Cornucopia: {{Card|Horse Traders}}, {{Card|Young Witch}}
 
** Cornucopia: {{Card|Horse Traders}}, {{Card|Young Witch}}
 
** Hinterlands: {{Card|Embassy}}
 
** Hinterlands: {{Card|Embassy}}
** Dark Ages: {{Card|Storeroom}}
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** Dark Ages: {{Card|Storeroom}}, {{Card|Count}}
 
* Terminals that put a card from your hand on [[Top decker|top of your deck]]:
 
* Terminals that put a card from your hand on [[Top decker|top of your deck]]:
 
** Intrigue: {{Card|Courtyard}}
 
** Intrigue: {{Card|Courtyard}}
 
** Hinterlands: {{Card|Mandarin}}
 
** Hinterlands: {{Card|Mandarin}}
* {{Card|Count}} (you can top-deck or discard the other copy)
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** Dark Ages: {{Card|Count}}
* {{Card|Masquerade}} (you can pass or trash a dead card, though not always wise)
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* {{Card|Masquerade}} (you can pass a dead card, though not always wise)
 
* {{Card|Cultist}} (able to play other copies of itself)
 
* {{Card|Cultist}} (able to play other copies of itself)
 
* {{Card|Island}}
 
* {{Card|Island}}

Revision as of 10:18, 10 March 2015

Soft terminal is a subcategory of terminal Actions that give you a use for other, dead Action cards in your hand, often other copies of themselves. They are contrasted with "hard" terminals, which force a player to pick one of them to play. The archetypes of this are RemodelRemodel.jpg and VaultVault.jpg.

Examples

Trivia

While many players say they had mentally sorted cards into a nameless category similar to this, there had not been a specific name for it until Donald X. revealed in his ongoing interview on the forums that it was a category he explicitly endeavored to make cards for. "Soft terminal" arose as the community favorite title for the category, but other names floated were self-synergy, supercollider, and mitigator. Donald X. himself suggested spammable terminal.

A category I refer to some that you guys don't so much is Remodel/Vault. I guess I don't have a catchy name for it. The category is, cards that if you draw two of them give you a use for the other one despite being terminal. Sets want a good number of Remodels/Vaults; it's a basic way to deal with the one-action-a-turn rule. To let you build basic different kinds of decks, you have terminals, Villages, cantrips, Remodels/Vaults.


They give you a use for dead actions. They are useful with a copy of themselves but also with other dead actions. You use them on themselves especially often but that's not because they are especially good at that, it just falls out of this being the card you can spam. Spammable terminals, there you go.


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