Soft terminal
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− | '''Soft terminal''' is a subcategory of [[terminal]] [[Action]]s that give you a use for other, [[dead]] Action cards in your hand, | + | '''Soft terminal''' is a subcategory of [[terminal]] [[Action]]s that give you a use for other, [[dead]] Action cards in your hand, often other copies of themselves. They are contrasted with "hard" terminals, which force a player to pick one of them to play. The archetypes of this are {{Card|Remodel}} and {{Card|Vault}}. |
== Examples == | == Examples == | ||
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** [[Prosperity]]: {{Card|Bishop}} | ** [[Prosperity]]: {{Card|Bishop}} | ||
** [[Hinterlands]]: {{Card|Trader}} | ** [[Hinterlands]]: {{Card|Trader}} | ||
− | ** [[Dark Ages]]: {{Card|Mercenary | + | ** [[Dark Ages]]: {{Card|Mercenary}}, {{Card|Death Cart}}, {{Card|Graverobber}}, {{Card|Altar}} |
** [[Guilds]]: {{Card|Stonemason}} | ** [[Guilds]]: {{Card|Stonemason}} | ||
* Terminals that require discarding: | * Terminals that require discarding: | ||
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** Cornucopia: {{Card|Horse Traders}}, {{Card|Young Witch}} | ** Cornucopia: {{Card|Horse Traders}}, {{Card|Young Witch}} | ||
** Hinterlands: {{Card|Embassy}} | ** Hinterlands: {{Card|Embassy}} | ||
− | ** Dark Ages: {{Card|Storeroom}} | + | ** Dark Ages: {{Card|Storeroom}}, {{Card|Count}} |
* Terminals that put a card from your hand on [[Top decker|top of your deck]]: | * Terminals that put a card from your hand on [[Top decker|top of your deck]]: | ||
** Intrigue: {{Card|Courtyard}} | ** Intrigue: {{Card|Courtyard}} | ||
** Hinterlands: {{Card|Mandarin}} | ** Hinterlands: {{Card|Mandarin}} | ||
− | * {{Card|Count}} | + | ** Dark Ages: {{Card|Count}} |
− | * {{Card|Masquerade}} (you can pass | + | * {{Card|Masquerade}} (you can pass a dead card, though not always wise) |
* {{Card|Cultist}} (able to play other copies of itself) | * {{Card|Cultist}} (able to play other copies of itself) | ||
* {{Card|Island}} | * {{Card|Island}} |
Revision as of 10:18, 10 March 2015
Soft terminal is a subcategory of terminal Actions that give you a use for other, dead Action cards in your hand, often other copies of themselves. They are contrasted with "hard" terminals, which force a player to pick one of them to play. The archetypes of this are Remodel and Vault.
Examples
- Terminals that trash Actions for some benefit:
- Terminals that require discarding:
- Intrigue: Secret Chamber
- Prosperity: Vault
- Cornucopia: Horse Traders, Young Witch
- Hinterlands: Embassy
- Dark Ages: Storeroom, Count
- Terminals that put a card from your hand on top of your deck:
- Masquerade (you can pass a dead card, though not always wise)
- Cultist (able to play other copies of itself)
- Island
Trivia
While many players say they had mentally sorted cards into a nameless category similar to this, there had not been a specific name for it until Donald X. revealed in his ongoing interview on the forums that it was a category he explicitly endeavored to make cards for. "Soft terminal" arose as the community favorite title for the category, but other names floated were self-synergy, supercollider, and mitigator. Donald X. himself suggested spammable terminal.